/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * JDWP initialization. */ #include "jdwp/JdwpPriv.h" #include "Dalvik.h" #include "Atomic.h" #include <stdlib.h> #include <unistd.h> #include <sys/time.h> #include <time.h> #include <errno.h> static void* jdwpThreadStart(void* arg); /* * Initialize JDWP. * * Does not return until JDWP thread is running, but may return before * the thread is accepting network connections. */ JdwpState* dvmJdwpStartup(const JdwpStartupParams* pParams) { JdwpState* state = NULL; int i, sleepIter; u8 startWhen; /* comment this out when debugging JDWP itself */ android_setMinPriority(LOG_TAG, ANDROID_LOG_DEBUG); state = (JdwpState*) calloc(1, sizeof(JdwpState)); state->params = *pParams; state->requestSerial = 0x10000000; state->eventSerial = 0x20000000; dvmDbgInitMutex(&state->threadStartLock); dvmDbgInitMutex(&state->attachLock); dvmDbgInitMutex(&state->serialLock); dvmDbgInitMutex(&state->eventLock); state->eventThreadId = 0; dvmDbgInitMutex(&state->eventThreadLock); dvmDbgInitCond(&state->threadStartCond); dvmDbgInitCond(&state->attachCond); dvmDbgInitCond(&state->eventThreadCond); switch (pParams->transport) { case kJdwpTransportSocket: // LOGD("prepping for JDWP over TCP\n"); state->transport = dvmJdwpSocketTransport(); break; case kJdwpTransportAndroidAdb: // LOGD("prepping for JDWP over ADB\n"); state->transport = dvmJdwpAndroidAdbTransport(); /* TODO */ break; default: LOGE("Unknown transport %d\n", pParams->transport); assert(false); goto fail; } if (!dvmJdwpNetStartup(state, pParams)) goto fail; /* * Grab a mutex or two before starting the thread. This ensures they * won't signal the cond var before we're waiting. */ dvmDbgLockMutex(&state->threadStartLock); if (pParams->suspend) dvmDbgLockMutex(&state->attachLock); /* * We have bound to a port, or are trying to connect outbound to a * debugger. Create the JDWP thread and let it continue the mission. */ if (!dvmCreateInternalThread(&state->debugThreadHandle, "JDWP", jdwpThreadStart, state)) { /* state is getting tossed, but unlock these anyway for cleanliness */ dvmDbgUnlockMutex(&state->threadStartLock); if (pParams->suspend) dvmDbgUnlockMutex(&state->attachLock); goto fail; } /* * Wait until the thread finishes basic initialization. * TODO: cond vars should be waited upon in a loop */ dvmDbgCondWait(&state->threadStartCond, &state->threadStartLock); dvmDbgUnlockMutex(&state->threadStartLock); /* * For suspend=y, wait for the debugger to connect to us or for us to * connect to the debugger. * * The JDWP thread will signal us when it connects successfully or * times out (for timeout=xxx), so we have to check to see what happened * when we wake up. */ if (pParams->suspend) { dvmChangeStatus(NULL, THREAD_VMWAIT); dvmDbgCondWait(&state->attachCond, &state->attachLock); dvmDbgUnlockMutex(&state->attachLock); dvmChangeStatus(NULL, THREAD_RUNNING); if (!dvmJdwpIsActive(state)) { LOGE("JDWP connection failed\n"); goto fail; } LOGI("JDWP connected\n"); /* * Ordinarily we would pause briefly to allow the debugger to set * breakpoints and so on, but for "suspend=y" the VM init code will * pause the VM when it sends the VM_START message. */ } return state; fail: dvmJdwpShutdown(state); // frees state return NULL; } /* * Reset all session-related state. There should not be an active connection * to the client at this point (we may be listening for a new one though). * * This includes freeing up the debugger event list. */ void dvmJdwpResetState(JdwpState* state) { /* could reset the serial numbers, but no need to */ dvmJdwpUnregisterAll(state); assert(state->eventList == NULL); /* * Should not have one of these in progress. If the debugger went away * mid-request, though, we could see this. */ if (state->eventThreadId != 0) { LOGW("WARNING: resetting state while event in progress\n"); assert(false); } } /* * Tell the JDWP thread to shut down. Frees "state". */ void dvmJdwpShutdown(JdwpState* state) { void* threadReturn; if (state == NULL) return; if (dvmJdwpIsTransportDefined(state)) { if (dvmJdwpIsConnected(state)) dvmJdwpPostVMDeath(state); /* * Close down the network to inspire the thread to halt. */ LOGD("JDWP shutting down net...\n"); dvmJdwpNetShutdown(state); if (state->debugThreadStarted) { state->run = false; if (pthread_join(state->debugThreadHandle, &threadReturn) != 0) { LOGW("JDWP thread join failed\n"); } } LOGV("JDWP freeing netstate...\n"); dvmJdwpNetFree(state); state->netState = NULL; } assert(state->netState == NULL); dvmJdwpResetState(state); free(state); } /* * Are we talking to a debugger? */ bool dvmJdwpIsActive(JdwpState* state) { return dvmJdwpIsConnected(state); } /* * Entry point for JDWP thread. The thread was created through the VM * mechanisms, so there is a java/lang/Thread associated with us. */ static void* jdwpThreadStart(void* arg) { JdwpState* state = (JdwpState*) arg; LOGV("JDWP: thread running\n"); /* * Finish initializing "state", then notify the creating thread that * we're running. */ state->debugThreadHandle = dvmThreadSelf()->handle; state->run = true; MEM_BARRIER(); state->debugThreadStarted = true; // touch this last dvmDbgLockMutex(&state->threadStartLock); dvmDbgCondBroadcast(&state->threadStartCond); dvmDbgUnlockMutex(&state->threadStartLock); /* set the thread state to VMWAIT so GCs don't wait for us */ dvmDbgThreadWaiting(); /* * Loop forever if we're in server mode, processing connections. In * non-server mode, we bail out of the thread when the debugger drops * us. * * We broadcast a notification when a debugger attaches, after we * successfully process the handshake. */ while (state->run) { bool first; int cc; if (state->params.server) { /* * Block forever, waiting for a connection. To support the * "timeout=xxx" option we'll need to tweak this. */ if (!dvmJdwpAcceptConnection(state)) break; } else { /* * If we're not acting as a server, we need to connect out to the * debugger. To support the "timeout=xxx" option we need to * have a timeout if the handshake reply isn't received in a * reasonable amount of time. */ if (!dvmJdwpEstablishConnection(state)) { /* wake anybody who was waiting for us to succeed */ dvmDbgLockMutex(&state->attachLock); dvmDbgCondBroadcast(&state->attachCond); dvmDbgUnlockMutex(&state->attachLock); break; } } /* prep debug code to handle the new connection */ dvmDbgConnected(); /* process requests until the debugger drops */ first = true; while (true) { // sanity check -- shouldn't happen? if (dvmThreadSelf()->status != THREAD_VMWAIT) { LOGE("JDWP thread no longer in VMWAIT (now %d); resetting\n", dvmThreadSelf()->status); dvmDbgThreadWaiting(); } if (!dvmJdwpProcessIncoming(state)) /* blocking read */ break; if (first && !dvmJdwpAwaitingHandshake(state)) { /* handshake worked, tell the interpreter that we're active */ first = false; /* set thread ID; requires object registry to be active */ state->debugThreadId = dvmDbgGetThreadSelfId(); /* wake anybody who's waiting for us */ dvmDbgLockMutex(&state->attachLock); dvmDbgCondBroadcast(&state->attachCond); dvmDbgUnlockMutex(&state->attachLock); } } dvmJdwpCloseConnection(state); if (state->ddmActive) { state->ddmActive = false; /* broadcast the disconnect; must be in RUNNING state */ dvmDbgThreadRunning(); dvmDbgDdmDisconnected(); dvmDbgThreadWaiting(); } /* interpreter can ignore breakpoints */ dvmDbgDisconnected(); /* if we had stuff suspended, resume it now */ dvmUndoDebuggerSuspensions(); dvmJdwpResetState(state); /* if we connected out, this was a one-shot deal */ if (!state->params.server) state->run = false; } /* back to running, for thread shutdown */ dvmDbgThreadRunning(); LOGV("JDWP: thread exiting\n"); return NULL; } /* * Return the thread handle, or (pthread_t)0 if the debugger isn't running. */ pthread_t dvmJdwpGetDebugThread(JdwpState* state) { if (state == NULL) return 0; return state->debugThreadHandle; } #if 0 /* * Wait until the debugger attaches. Returns immediately if the debugger * is already attached. * * If we return the instant the debugger connects, we run the risk of * executing code before the debugger has had a chance to configure * breakpoints or issue suspend calls. It would be nice to just sit in * the suspended state, but most debuggers don't expect any threads to be * suspended when they attach. * * There's no event we can post to tell the debugger "we've stopped, and * we like it that way". We could send a fake breakpoint, which should * cause the debugger to immediately send a resume, but the debugger might * send the resume immediately or might throw an exception of its own upon * receiving a breakpoint event that it didn't ask for. * * What we really want is a "wait until the debugger is done configuring * stuff" event. We can get close with a "wait until the debugger has * been idle for a brief period", and we can do a mild approximation with * "just sleep for a second after it connects". * * We should be in THREAD_VMWAIT here, so we're not allowed to do anything * with objects because a GC could be in progress. * * NOTE: this trips as soon as something connects to the socket. This * is no longer appropriate -- we don't want to return when DDMS connects. * We could fix this by polling for the first debugger packet, but we have * to watch out for disconnects. If we're going to do polling, it's * probably best to do it at a higher level. */ void dvmJdwpWaitForDebugger(JdwpState* state) { // no more } #endif /* * Get a notion of the current time, in milliseconds. We leave it in * two 32-bit pieces. */ void dvmJdwpGetNowMsec(long* pSec, long* pMsec) { #ifdef HAVE_POSIX_CLOCKS struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); *pSec = now.tv_sec; *pMsec = now.tv_nsec / 1000000; #else struct timeval now; gettimeofday(&now, NULL); *pSec = now.tv_sec; *pMsec = now.tv_usec / 1000; #endif } /* * Return the time, in milliseconds, since the last debugger activity. * * Returns -1 if no debugger is attached, or 0 if we're in the middle of * processing a debugger request. */ s8 dvmJdwpLastDebuggerActivity(JdwpState* state) { long lastSec, lastMsec; long nowSec, nowMsec; /* these are volatile; lastSec becomes 0 during update */ lastSec = state->lastActivitySec; lastMsec = state->lastActivityMsec; /* initializing or in the middle of something? */ if (lastSec == 0 || state->lastActivitySec != lastSec) { //LOGI("+++ last=busy\n"); return 0; } /* get the current time *after* latching the "last" time */ dvmJdwpGetNowMsec(&nowSec, &nowMsec); s8 last = (s8)lastSec * 1000 + lastMsec; s8 now = (s8)nowSec * 1000 + nowMsec; //LOGI("last is %ld.%ld --> %lld\n", lastSec, lastMsec, last); //LOGI("now is %ld.%ld --> %lld\n", nowSec, nowMsec, now); //LOGI("+++ interval=%lld\n", now - last); return now - last; }