Android NDK Stable APIs: ======================== This is the list of stable APIs/ABIs exposed by the Android NDK. I. Purpose: ----------- Each API corresponds to a set of headers files, and a shared library file that contains the corresponding implementation, and which must be linked against by your native code. For example, to use system library "Foo", you would include a header like <foo.h> in your code, then tell the build system that your native module needs to link to /system/lib/libfoo.so at load-time by adding the following line to your Android.mk file: LOCAL_LDLIBS := -lfoo Note that the build system automatically links the C library, the Math library and the C++ support library to your native code, there is no need to list them in a LOCAL_LDLIBS line. There are several "API Levels" defined. Each API level corresponds to a given Android system platform release. The following levels are currently supported: android-3 -> Official Android 1.5 system images android-4 -> Experimental Donut system images II. Android-3 Stable Native APIs: --------------------------------- All the APIs listed below are available for developing native code that runs on Android 1.5 system images and above. The C Library: -------------- The C library headers, as they are defined on Android 1.5 are available through their standard names (<stdlib.h>, <stdio.h>, etc...). If one header is not there at build time, it's because its implementation is not available on a 1.5 system image. The build system automatically links your native modules to the C library, you don't need to add it to LOCAL_LDLIBS. Note that the Android C library includes support for pthread (<pthread.h>), so "LOCAL_LIBS := -lpthread" is not needed. The same is true for real-time extensions (-lrt on typical Linux distributions). ** VERY IMPORTANT NOTE: ****************************************************** * * The kernel-specific headers in <linux/...> and <asm/...> are not considered * stable at this point. Avoid including them directly because some of them * are likely to change in future releases of the platform. This is especially * true for anything related to specific hardware definitions. * ****************************************************************************** The Math Library: ----------------- <math.h> is available, and the math library is automatically linked to your native modules at build time, so there is no need to list "-lm" through LOCAL_LDLIBS. C++ Library: ------------ An *extremely* minimal C++ support API is available. For Android 1.5, this is currently limited to the following headers: <cstddef> <new> <utility> <stl_pair.h> They may not contain all definitions required by the standard. Notably, support for C++ exceptions and RTTI is not available with Android 1.5 system images. The C++ support library (-lstdc++) is automatically linked to your native modules too, so there is no need to list it through LOCAL_LDLIBS Android-specific Log Support: ----------------------------- <android/log.h> contains various definitions that can be used to send log messages to the kernel from your native code. Please have a look at its content in (build/platforms/android-3/common/include/android/log.h), which contain many informative comments on how to use it. You should be able to write helpful wrapper macros for your own usage to access this facility. If you use it, your native module should link to /system/lib/liblog.so with: LOCAL_LDLIBS := -llog ZLib Compression Library: ------------------------- <zlib.h> and <zconf.h> are available and can be used to use the ZLib compression library. Documentation for it is at the ZLib page: http://www.zlib.net/manual.html If you use it, your native module should link to /system/lib/libz.so with: LOCAL_LDLIBS := -lz III. Android-4 Stable Native APIs: ---------------------------------- All the APIs listed below are available for developing native code that runs on the Donut experimental branch, which will be used to make the next official platform system images. The OpenGL ES 1.x Library: -------------------------- The standard OpenGL ES headers <GLES/gl.h> and <GLES/glext.h> contain the declarations needed to perform OpenGL ES 1.x rendering calls from native code. If you use them, your native module should link to /system/lib/libGLESv1_CM.so as in: LOCAL_LDLIBS := -lGLESv1_CM.so Please note that, at the moment, native headers and libraries for the EGL APIs are *not* available. EGL is used to perform surface creation and flipping (instead of rendering). The corresponding operations must be performed in your VM application instead, for example with a GLSurfaceView, as described here: http://android-developers.blogspot.com/2009/04/introducing-glsurfaceview.html The "san-angeles" sample application shows how you can do that, while rendering each frame in native code. This is a small Android port of the excellent "San Angeles Observation" demo program. For more information about it, see: http://jet.ro/visuals/san-angeles-observation/