/* * * (C) Copyright IBM Corp. 1998-2005 - All Rights Reserved * */ #ifndef __INDICLAYOUTENGINE_H #define __INDICLAYOUTENGINE_H #include "LETypes.h" #include "LEFontInstance.h" #include "LEGlyphFilter.h" #include "LayoutEngine.h" #include "OpenTypeLayoutEngine.h" #include "GlyphSubstitutionTables.h" #include "GlyphDefinitionTables.h" #include "GlyphPositioningTables.h" U_NAMESPACE_BEGIN class MPreFixups; class LEGlyphStorage; /** * This class implements OpenType layout for Indic OpenType fonts, as * specified by Microsoft in "Creating and Supporting OpenType Fonts for * Indic Scripts" (http://www.microsoft.com/typography/otspec/indicot/default.htm) * * This class overrides the characterProcessing method to do Indic character processing * and reordering, and the glyphProcessing method to implement post-GSUB processing for * left matras. (See the MS spec. for more details) * * @internal */ class IndicOpenTypeLayoutEngine : public OpenTypeLayoutEngine { public: /** * This is the main constructor. It constructs an instance of IndicOpenTypeLayoutEngine for * a particular font, script and language. It takes the GSUB table as a parameter since * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an * Indic OpenType font. * * @param fontInstance - the font * @param scriptCode - the script * @param langaugeCode - the language * @param gsubTable - the GSUB table * * @see LayoutEngine::layoutEngineFactory * @see OpenTypeLayoutEngine * @see ScriptAndLangaugeTags.h for script and language codes * * @internal */ IndicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typoFlags, const GlyphSubstitutionTableHeader *gsubTable); /** * This constructor is used when the font requires a "canned" GSUB table which can't be known * until after this constructor has been invoked. * * @param fontInstance - the font * @param scriptCode - the script * @param langaugeCode - the language * * @see OpenTypeLayoutEngine * @see ScriptAndLangaugeTags.h for script and language codes * * @internal */ IndicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typoFlags); /** * The destructor, virtual for correct polymorphic invocation. * * @internal */ virtual ~IndicOpenTypeLayoutEngine(); /** * ICU "poor man's RTTI", returns a UClassID for the actual class. * * @stable ICU 2.8 */ virtual UClassID getDynamicClassID() const; /** * ICU "poor man's RTTI", returns a UClassID for this class. * * @stable ICU 2.8 */ static UClassID getStaticClassID(); protected: /** * This method does Indic OpenType character processing. It assigns the OpenType feature * tags to the characters, and may generate output characters which have been reordered. For * some Indic scripts, it may also split some vowels, resulting in more output characters * than input characters. * * Input parameters: * @param chars - the input character context * @param offset - the index of the first character to process * @param count - the number of characters to process * @param max - the number of characters in the input context * @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run * @param glyphStorage - the glyph storage object. The glyph and character index arrays will be set. * the auxillary data array will be set to the feature tags. * * Output parameters: * @param success - set to an error code if the operation fails * * @return the output character count * * @internal */ virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success); /** * This method does character to glyph mapping, applies the GSUB table and applies * any post GSUB fixups for left matras. It calls OpenTypeLayoutEngine::glyphProcessing * to do the character to glyph mapping, and apply the GSUB table. * * Note that in the case of "canned" GSUB tables, the output glyph indices may be * "fake" glyph indices that need to be converted to "real" glyph indices by the * glyphPostProcessing method. * * Input parameters: * @param chars - the input character context * @param offset - the index of the first character to process * @param count - the number of characters to process * @param max - the number of characters in the input context * @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run * @param featureTags - the feature tag array * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set. * * Output parameters: * @param success - set to an error code if the operation fails * * @return the number of glyphs in the output glyph index array * * Note: if the character index array was already set by the characterProcessing * method, this method won't change it. * * @internal */ virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success); private: MPreFixups *fMPreFixups; }; U_NAMESPACE_END #endif