/* ********************************************************************** * Copyright (C) 2002-2005, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** */ #ifndef __PARAGRAPHLAYOUT_H #define __PARAGRAPHLAYOUT_H /** * \file * \brief C++ API: Paragraph Layout */ /* * ParagraphLayout doesn't make much sense without * BreakIterator... */ #include "unicode/uscript.h" #if ! UCONFIG_NO_BREAK_ITERATION #include "layout/LETypes.h" #include "layout/LEFontInstance.h" #include "layout/LayoutEngine.h" #include "unicode/ubidi.h" #include "unicode/brkiter.h" #include "layout/RunArrays.h" U_NAMESPACE_BEGIN /** * ParagraphLayout. * * The <code>ParagraphLayout</code> object will analyze the text into runs of text in the * same font, script and direction, and will create a <code>LayoutEngine</code> object for each run. * The <code>LayoutEngine</code> will transform the characters into glyph codes in visual order. * * Clients can use this to break a paragraph into lines, and to display the glyphs in each line. * */ class U_LAYOUTEX_API ParagraphLayout : public UObject { public: class VisualRun; /** * This class represents a single line of text in a <code>ParagraphLayout</code>. They * can only be created by calling <code>ParagraphLayout::nextLine()</code>. Each line * consists of multiple visual runs, represented by <code>ParagraphLayout::VisualRun</code> * objects. * * @see ParagraphLayout * @see ParagraphLayout::VisualRun * * @stable ICU 3.2 */ class U_LAYOUTEX_API Line : public UObject { public: /** * The constructor is private since these objects can only be * created by <code>ParagraphLayout</code>. However, it is the * clients responsibility to destroy the objects, so the destructor * is public. * * @stable ICU 3.2 */ ~Line(); /** * Count the number of visual runs in the line. * * @return the number of visual runs. * * @stable ICU 3.2 */ inline le_int32 countRuns() const; /** * Get the ascent of the line. This is the maximum ascent * of all the fonts on the line. * * @return the ascent of the line. * * @stable ICU 3.2 */ le_int32 getAscent() const; /** * Get the descent of the line. This is the maximum descent * of all the fonts on the line. * * @return the descent of the line. * * @stable ICU 3.2 */ le_int32 getDescent() const; /** * Get the leading of the line. This is the maximum leading * of all the fonts on the line. * * @return the leading of the line. * * @stable ICU 3.2 */ le_int32 getLeading() const; /** * Get the width of the line. This is a convenience method * which returns the last X position of the last visual run * in the line. * * @return the width of the line. * * @stable ICU 2.8 */ le_int32 getWidth() const; /** * Get a <code>ParagraphLayout::VisualRun</code> object for a given * visual run in the line. * * @param runIndex is the index of the run, in visual order. * * @return the <code>ParagraphLayout::VisualRun</code> object representing the * visual run. This object is owned by the <code>Line</code> object which * created it, and will remain valid for as long as the <code>Line</code> * object is valid. * * @see ParagraphLayout::VisualRun * * @stable ICU 3.2 */ const VisualRun *getVisualRun(le_int32 runIndex) const; /** * ICU "poor man's RTTI", returns a UClassID for this class. * * @stable ICU 3.2 */ static inline UClassID getStaticClassID() { return (UClassID)&fgClassID; } /** * ICU "poor man's RTTI", returns a UClassID for the actual class. * * @stable ICU 3.2 */ virtual inline UClassID getDynamicClassID() const { return getStaticClassID(); } private: /** * The address of this static class variable serves as this class's ID * for ICU "poor man's RTTI". */ static const char fgClassID; friend class ParagraphLayout; le_int32 fAscent; le_int32 fDescent; le_int32 fLeading; le_int32 fRunCount; le_int32 fRunCapacity; VisualRun **fRuns; inline Line(); inline Line(const Line &other); inline Line &operator=(const Line & /*other*/) { return *this; }; void computeMetrics(); void append(const LEFontInstance *font, UBiDiDirection direction, le_int32 glyphCount, const LEGlyphID glyphs[], const float positions[], const le_int32 glyphToCharMap[]); }; /** * This object represents a single visual run in a line of text in * a paragraph. A visual run is text which is in the same font, * script, and direction. The text is represented by an array of * <code>LEGlyphIDs</code>, an array of (x, y) glyph positions and * a table which maps indices into the glyph array to indices into * the original character array which was used to create the paragraph. * * These objects are only created by <code>ParagraphLayout::Line</code> objects, * so their constructors and destructors are private. * * @see ParagraphLayout::Line * * @stable ICU 3.2 */ class U_LAYOUTEX_API VisualRun : public UObject { public: /** * Get the <code>LEFontInstance</code> object which * represents the font of the visual run. This will always * be a non-composite font. * * @return the <code>LEFontInstance</code> object which represents the * font of the visual run. * * @see LEFontInstance * * @stable ICU 3.2 */ inline const LEFontInstance *getFont() const; /** * Get the direction of the visual run. * * @return the direction of the run. This will be UBIDI_LTR if the * run is left-to-right and UBIDI_RTL if the line is right-to-left. * * @stable ICU 3.2 */ inline UBiDiDirection getDirection() const; /** * Get the number of glyphs in the visual run. * * @return the number of glyphs. * * @stable ICU 3.2 */ inline le_int32 getGlyphCount() const; /** * Get the glyphs in the visual run. Glyphs with the values <code>0xFFFE</code> and * <code>0xFFFF</code> should be ignored. * * @return the address of the array of glyphs for this visual run. The storage * is owned by the <code>VisualRun</code> object and must not be deleted. * It will remain valid as long as the <code>VisualRun</code> object is valid. * * @stable ICU 3.2 */ inline const LEGlyphID *getGlyphs() const; /** * Get the (x, y) positions of the glyphs in the visual run. To simplify storage * management, the x and y positions are stored in a single array with the x positions * at even offsets in the array and the corresponding y position in the following odd offset. * There is an extra (x, y) pair at the end of the array which represents the advance of * the final glyph in the run. * * @return the address of the array of glyph positions for this visual run. The storage * is owned by the <code>VisualRun</code> object and must not be deleted. * It will remain valid as long as the <code>VisualRun</code> object is valid. * * @stable ICU 3.2 */ inline const float *getPositions() const; /** * Get the glyph-to-character map for this visual run. This maps the indices into * the glyph array to indices into the character array used to create the paragraph. * * @return the address of the character-to-glyph map for this visual run. The storage * is owned by the <code>VisualRun</code> object and must not be deleted. * It will remain valid as long as the <code>VisualRun</code> object is valid. * * @stable ICU 3.2 */ inline const le_int32 *getGlyphToCharMap() const; /** * A convenience method which returns the ascent value for the font * associated with this run. * * @return the ascent value of this run's font. * * @stable ICU 3.2 */ inline le_int32 getAscent() const; /** * A convenience method which returns the descent value for the font * associated with this run. * * @return the descent value of this run's font. * * @stable ICU 3.2 */ inline le_int32 getDescent() const; /** * A convenience method which returns the leading value for the font * associated with this run. * * @return the leading value of this run's font. * * @stable ICU 3.2 */ inline le_int32 getLeading() const; /** * ICU "poor man's RTTI", returns a UClassID for this class. * * @stable ICU 3.2 */ static inline UClassID getStaticClassID() { return (UClassID)&fgClassID; } /** * ICU "poor man's RTTI", returns a UClassID for the actual class. * * @stable ICU 3.2 */ virtual inline UClassID getDynamicClassID() const { return getStaticClassID(); } private: /** * The address of this static class variable serves as this class's ID * for ICU "poor man's RTTI". */ static const char fgClassID; const LEFontInstance *fFont; const UBiDiDirection fDirection; const le_int32 fGlyphCount; const LEGlyphID *fGlyphs; const float *fPositions; const le_int32 *fGlyphToCharMap; friend class Line; inline VisualRun(); inline VisualRun(const VisualRun &other); inline VisualRun &operator=(const VisualRun &/*other*/) { return *this; }; inline VisualRun(const LEFontInstance *font, UBiDiDirection direction, le_int32 glyphCount, const LEGlyphID glyphs[], const float positions[], const le_int32 glyphToCharMap[]); ~VisualRun(); }; /** * Construct a <code>ParagraphLayout</code> object for a styled paragraph. The paragraph is specified * as runs of text all in the same font. An <code>LEFontInstance</code> object and a limit offset * are specified for each font run. The limit offset is the offset of the character immediately * after the font run. * * Clients can optionally specify directional runs and / or script runs. If these aren't specified * they will be computed. * * If any errors are encountered during construction, <code>status</code> will be set, and the object * will be set to be empty. * * @param chars is an array of the characters in the paragraph * * @param count is the number of characters in the paragraph. * * @param fontRuns a pointer to a <code>FontRuns</code> object representing the font runs. * * @param levelRuns is a pointer to a <code>ValueRuns</code> object representing the directional levels. * If this pointer in <code>NULL</code> the levels will be determined by running the Unicde * Bidi algorithm. * * @param scriptRuns is a pointer to a <code>ValueRuns</code> object representing script runs. * If this pointer in <code>NULL</code> the script runs will be determined using the * Unicode code points. * * @param localeRuns is a pointer to a <code>LocaleRuns</code> object representing locale runs. * The <code>Locale</code> objects are used to determind the language of the text. If this * pointer is <code>NULL</code> the default locale will be used for all of the text. * * @param paragraphLevel is the directionality of the paragraph, as in the UBiDi object. * * @param vertical is <code>TRUE</code> if the paragraph should be set vertically. * * @param status will be set to any error code encountered during construction. * * @see ubidi.h * @see LEFontInstance.h * @see LayoutEngine.h * @see RunArrays.h * * @stable ICU 2.8 */ ParagraphLayout(const LEUnicode chars[], le_int32 count, const FontRuns *fontRuns, const ValueRuns *levelRuns, const ValueRuns *scriptRuns, const LocaleRuns *localeRuns, UBiDiLevel paragraphLevel, le_bool vertical, LEErrorCode &status); /** * The destructor. Virtual so that it works correctly with * sublcasses. * * @stable ICU 3.2 */ ~ParagraphLayout(); // Note: the following is #if 0'd out because there's no good // way to implement it without either calling layoutEngineFactory() // or duplicating the logic there... #if 0 /** * Examine the given styled paragraph and determine if it contains any text which * requires complex processing. (i.e. that cannot be correctly rendered by * just mapping the characters to glyphs and rendering them in order) * * @param chars is an array of the characters in the paragraph * * @param count is the number of characters in the paragraph. * * @param fontRuns is a pointer to a <code>FontRuns</code> object representing the font runs. * * @return <code>TRUE</code> if the paragraph contains complex text. * * @stable ICU 3.2 */ static le_bool isComplex(const LEUnicode chars[], le_int32 count, const FontRuns *fontRuns); #else /** * Examine the given text and determine if it contains characters in any * script which requires complex processing to be rendered correctly. * * @param chars is an array of the characters in the paragraph * * @param count is the number of characters in the paragraph. * * @return <code>TRUE</code> if any of the text requires complex processing. * * @stable ICU 3.2 */ static le_bool isComplex(const LEUnicode chars[], le_int32 count); #endif /** * Return the resolved paragraph level. This is useful for those cases * where the bidi analysis has determined the level based on the first * strong character in the paragraph. * * @return the resolved paragraph level. * * @stable ICU 3.2 */ inline UBiDiLevel getParagraphLevel(); /** * Return the directionality of the text in the paragraph. * * @return <code>UBIDI_LTR</code> if the text is all left to right, * <code>UBIDI_RTL</code> if the text is all right to left, * or <code>UBIDI_MIXED</code> if the text has mixed direction. * * @stable ICU 3.2 */ inline UBiDiDirection getTextDirection(); /** * Return the max ascent value for all the fonts * in the paragraph. * * @return the ascent value. * * @stable ICU 3.2 */ virtual le_int32 getAscent() const; /** * Return the max descent value for all the fonts * in the paragraph. * * @return the decent value. * * @stable ICU 3.2 */ virtual le_int32 getDescent() const; /** * Return the max leading value for all the fonts * in the paragraph. * * @return the leading value. * * @stable ICU 3.2 */ virtual le_int32 getLeading() const; /** * Reset line breaking to start from the beginning of the paragraph. * * * @stable ICU 3.2 */ inline void reflow(); /** * Return a <code>ParagraphLayout::Line</code> object which represents next line * in the paragraph. The width of the line is specified each time so that it can * be varied to support arbitrary paragraph shapes. * * @param width is the width of the line. If <code>width</code> is less than or equal * to zero, a <code>ParagraphLayout::Line</code> object representing the * rest of the paragraph will be returned. * * @return a <code>ParagraphLayout::Line</code> object which represents the line. The caller * is responsible for deleting the object. Returns <code>NULL</code> if there are no * more lines in the paragraph. * * @see ParagraphLayout::Line * * @stable ICU 3.2 */ Line *nextLine(float width); /** * ICU "poor man's RTTI", returns a UClassID for this class. * * @stable ICU 3.2 */ static inline UClassID getStaticClassID() { return (UClassID)&fgClassID; } /** * ICU "poor man's RTTI", returns a UClassID for the actual class. * * @stable ICU 3.2 */ virtual inline UClassID getDynamicClassID() const { return getStaticClassID(); } private: /** * The address of this static class variable serves as this class's ID * for ICU "poor man's RTTI". */ static const char fgClassID; struct StyleRunInfo { LayoutEngine *engine; const LEFontInstance *font; const Locale *locale; LEGlyphID *glyphs; float *positions; UScriptCode script; UBiDiLevel level; le_int32 runBase; le_int32 runLimit; le_int32 glyphBase; le_int32 glyphCount; }; ParagraphLayout() {}; ParagraphLayout(const ParagraphLayout & /*other*/) : UObject( ){}; inline ParagraphLayout &operator=(const ParagraphLayout & /*other*/) { return *this; }; void computeLevels(UBiDiLevel paragraphLevel); Line *computeVisualRuns(); void appendRun(Line *line, le_int32 run, le_int32 firstChar, le_int32 lastChar); void computeScripts(); void computeLocales(); void computeSubFonts(const FontRuns *fontRuns, LEErrorCode &status); void computeMetrics(); le_int32 getLanguageCode(const Locale *locale); le_int32 getCharRun(le_int32 charIndex); static le_bool isComplex(UScriptCode script); le_int32 previousBreak(le_int32 charIndex); const LEUnicode *fChars; le_int32 fCharCount; const FontRuns *fFontRuns; const ValueRuns *fLevelRuns; const ValueRuns *fScriptRuns; const LocaleRuns *fLocaleRuns; le_bool fVertical; le_bool fClientLevels; le_bool fClientScripts; le_bool fClientLocales; UBiDiLevel *fEmbeddingLevels; le_int32 fAscent; le_int32 fDescent; le_int32 fLeading; le_int32 *fGlyphToCharMap; le_int32 *fCharToMinGlyphMap; le_int32 *fCharToMaxGlyphMap; float *fGlyphWidths; le_int32 fGlyphCount; UBiDi *fParaBidi; UBiDi *fLineBidi; le_int32 *fStyleRunLimits; le_int32 *fStyleIndices; StyleRunInfo *fStyleRunInfo; le_int32 fStyleRunCount; BreakIterator *fBreakIterator; le_int32 fLineStart; le_int32 fLineEnd; le_int32 fFirstVisualRun; le_int32 fLastVisualRun; float fVisualRunLastX; float fVisualRunLastY; }; inline UBiDiLevel ParagraphLayout::getParagraphLevel() { return ubidi_getParaLevel(fParaBidi); } inline UBiDiDirection ParagraphLayout::getTextDirection() { return ubidi_getDirection(fParaBidi); } inline void ParagraphLayout::reflow() { fLineEnd = 0; } inline ParagraphLayout::Line::Line() : UObject(), fAscent(0), fDescent(0), fLeading(0), fRunCount(0), fRunCapacity(0), fRuns(NULL) { // nothing else to do } inline ParagraphLayout::Line::Line(const Line & /*other*/) : UObject(), fAscent(0), fDescent(0), fLeading(0), fRunCount(0), fRunCapacity(0), fRuns(NULL) { // nothing else to do } inline le_int32 ParagraphLayout::Line::countRuns() const { return fRunCount; } inline const LEFontInstance *ParagraphLayout::VisualRun::getFont() const { return fFont; } inline UBiDiDirection ParagraphLayout::VisualRun::getDirection() const { return fDirection; } inline le_int32 ParagraphLayout::VisualRun::getGlyphCount() const { return fGlyphCount; } inline const LEGlyphID *ParagraphLayout::VisualRun::getGlyphs() const { return fGlyphs; } inline const float *ParagraphLayout::VisualRun::getPositions() const { return fPositions; } inline const le_int32 *ParagraphLayout::VisualRun::getGlyphToCharMap() const { return fGlyphToCharMap; } inline le_int32 ParagraphLayout::VisualRun::getAscent() const { return fFont->getAscent(); } inline le_int32 ParagraphLayout::VisualRun::getDescent() const { return fFont->getDescent(); } inline le_int32 ParagraphLayout::VisualRun::getLeading() const { return fFont->getLeading(); } inline ParagraphLayout::VisualRun::VisualRun() : UObject(), fFont(NULL), fDirection(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), fGlyphToCharMap(NULL) { // nothing } inline ParagraphLayout::VisualRun::VisualRun(const VisualRun &/*other*/) : UObject(), fFont(NULL), fDirection(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), fGlyphToCharMap(NULL) { // nothing } inline ParagraphLayout::VisualRun::VisualRun(const LEFontInstance *font, UBiDiDirection direction, le_int32 glyphCount, const LEGlyphID glyphs[], const float positions[], const le_int32 glyphToCharMap[]) : fFont(font), fDirection(direction), fGlyphCount(glyphCount), fGlyphs(glyphs), fPositions(positions), fGlyphToCharMap(glyphToCharMap) { // nothing else needs to be done! } U_NAMESPACE_END #endif #endif