/* * Copyright (C) 2004, 2006, 2007, 2008 Apple Inc. All rights reserved. * Copyright (C) 2006 Alexey Proskuryakov <ap@nypop.com> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "TextEncoding.h" #include "CString.h" #include "PlatformString.h" #include "TextCodec.h" #include "TextDecoder.h" #include "TextEncodingRegistry.h" #if USE(ICU_UNICODE) #include <unicode/unorm.h> #elif USE(QT4_UNICODE) #include <QString> #endif #include <wtf/HashSet.h> #include <wtf/OwnPtr.h> #include <wtf/StdLibExtras.h> namespace WebCore { static void addEncodingName(HashSet<const char*>& set, const char* name) { const char* atomicName = atomicCanonicalTextEncodingName(name); if (atomicName) set.add(atomicName); } static const TextEncoding& UTF7Encoding() { static TextEncoding globalUTF7Encoding("UTF-7"); return globalUTF7Encoding; } TextEncoding::TextEncoding(const char* name) : m_name(atomicCanonicalTextEncodingName(name)) , m_backslashAsCurrencySymbol(backslashAsCurrencySymbol()) { } TextEncoding::TextEncoding(const String& name) : m_name(atomicCanonicalTextEncodingName(name.characters(), name.length())) , m_backslashAsCurrencySymbol(backslashAsCurrencySymbol()) { } String TextEncoding::decode(const char* data, size_t length, bool stopOnError, bool& sawError) const { if (!m_name) return String(); return TextDecoder(*this).decode(data, length, true, stopOnError, sawError); } CString TextEncoding::encode(const UChar* characters, size_t length, UnencodableHandling handling) const { if (!m_name) return CString(); if (!length) return ""; #if USE(ICU_UNICODE) // FIXME: What's the right place to do normalization? // It's a little strange to do it inside the encode function. // Perhaps normalization should be an explicit step done before calling encode. const UChar* source = characters; size_t sourceLength = length; Vector<UChar> normalizedCharacters; UErrorCode err = U_ZERO_ERROR; if (unorm_quickCheck(source, sourceLength, UNORM_NFC, &err) != UNORM_YES) { // First try using the length of the original string, since normalization to NFC rarely increases length. normalizedCharacters.grow(sourceLength); int32_t normalizedLength = unorm_normalize(source, length, UNORM_NFC, 0, normalizedCharacters.data(), length, &err); if (err == U_BUFFER_OVERFLOW_ERROR) { err = U_ZERO_ERROR; normalizedCharacters.resize(normalizedLength); normalizedLength = unorm_normalize(source, length, UNORM_NFC, 0, normalizedCharacters.data(), normalizedLength, &err); } ASSERT(U_SUCCESS(err)); source = normalizedCharacters.data(); sourceLength = normalizedLength; } return newTextCodec(*this)->encode(source, sourceLength, handling); #elif USE(QT4_UNICODE) QString str(reinterpret_cast<const QChar*>(characters), length); str = str.normalized(QString::NormalizationForm_C); return newTextCodec(*this)->encode(reinterpret_cast<const UChar *>(str.utf16()), str.length(), handling); #endif } bool TextEncoding::usesVisualOrdering() const { if (noExtendedTextEncodingNameUsed()) return false; static const char* const a = atomicCanonicalTextEncodingName("ISO-8859-8"); return m_name == a; } bool TextEncoding::isJapanese() const { if (noExtendedTextEncodingNameUsed()) return false; DEFINE_STATIC_LOCAL(HashSet<const char*>, set, ()); if (set.isEmpty()) { addEncodingName(set, "x-mac-japanese"); addEncodingName(set, "cp932"); addEncodingName(set, "JIS_X0201"); addEncodingName(set, "JIS_X0208-1983"); addEncodingName(set, "JIS_X0208-1990"); addEncodingName(set, "JIS_X0212-1990"); addEncodingName(set, "JIS_C6226-1978"); addEncodingName(set, "Shift_JIS_X0213-2000"); addEncodingName(set, "ISO-2022-JP"); addEncodingName(set, "ISO-2022-JP-2"); addEncodingName(set, "ISO-2022-JP-1"); addEncodingName(set, "ISO-2022-JP-3"); addEncodingName(set, "EUC-JP"); addEncodingName(set, "Shift_JIS"); } return m_name && set.contains(m_name); } UChar TextEncoding::backslashAsCurrencySymbol() const { if (noExtendedTextEncodingNameUsed()) return '\\'; // The text encodings below treat backslash as a currency symbol. // See http://blogs.msdn.com/michkap/archive/2005/09/17/469941.aspx for more information. static const char* const a = atomicCanonicalTextEncodingName("Shift_JIS_X0213-2000"); static const char* const b = atomicCanonicalTextEncodingName("EUC-JP"); return (m_name == a || m_name == b) ? 0x00A5 : '\\'; } bool TextEncoding::isNonByteBasedEncoding() const { return *this == UTF16LittleEndianEncoding() || *this == UTF16BigEndianEncoding() || *this == UTF32BigEndianEncoding() || *this == UTF32LittleEndianEncoding(); } const TextEncoding& TextEncoding::closestByteBasedEquivalent() const { if (isNonByteBasedEncoding()) return UTF8Encoding(); return *this; } // HTML5 specifies that UTF-8 be used in form submission when a form is // is a part of a document in UTF-16 probably because UTF-16 is not a // byte-based encoding and can contain 0x00. By extension, the same // should be done for UTF-32. In case of UTF-7, it is a byte-based encoding, // but it's fraught with problems and we'd rather steer clear of it. const TextEncoding& TextEncoding::encodingForFormSubmission() const { if (isNonByteBasedEncoding() || *this == UTF7Encoding()) return UTF8Encoding(); return *this; } const TextEncoding& ASCIIEncoding() { static TextEncoding globalASCIIEncoding("ASCII"); return globalASCIIEncoding; } const TextEncoding& Latin1Encoding() { static TextEncoding globalLatin1Encoding("Latin-1"); return globalLatin1Encoding; } const TextEncoding& UTF16BigEndianEncoding() { static TextEncoding globalUTF16BigEndianEncoding("UTF-16BE"); return globalUTF16BigEndianEncoding; } const TextEncoding& UTF16LittleEndianEncoding() { static TextEncoding globalUTF16LittleEndianEncoding("UTF-16LE"); return globalUTF16LittleEndianEncoding; } const TextEncoding& UTF32BigEndianEncoding() { static TextEncoding globalUTF32BigEndianEncoding("UTF-32BE"); return globalUTF32BigEndianEncoding; } const TextEncoding& UTF32LittleEndianEncoding() { static TextEncoding globalUTF32LittleEndianEncoding("UTF-32LE"); return globalUTF32LittleEndianEncoding; } const TextEncoding& UTF8Encoding() { static TextEncoding globalUTF8Encoding("UTF-8"); return globalUTF8Encoding; } const TextEncoding& WindowsLatin1Encoding() { static TextEncoding globalWindowsLatin1Encoding("WinLatin-1"); return globalWindowsLatin1Encoding; } } // namespace WebCore