/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _LIBS_UTILS_THREADS_H #define _LIBS_UTILS_THREADS_H #include <stdint.h> #include <sys/types.h> #include <time.h> // ------------------------------------------------------------------ // C API #ifdef __cplusplus extern "C" { #endif typedef void* android_thread_id_t; typedef int (*android_thread_func_t)(void*); enum { /* * *********************************************** * ** Keep in sync with android.os.Process.java ** * *********************************************** * * This maps directly to the "nice" priorites we use in Android. * A thread priority should be chosen inverse-proportinally to * the amount of work the thread is expected to do. The more work * a thread will do, the less favorable priority it should get so that * it doesn't starve the system. Threads not behaving properly might * be "punished" by the kernel. * Use the levels below when appropriate. Intermediate values are * acceptable, preferably use the {MORE|LESS}_FAVORABLE constants below. */ ANDROID_PRIORITY_LOWEST = 19, /* use for background tasks */ ANDROID_PRIORITY_BACKGROUND = 10, /* most threads run at normal priority */ ANDROID_PRIORITY_NORMAL = 0, /* threads currently running a UI that the user is interacting with */ ANDROID_PRIORITY_FOREGROUND = -2, /* the main UI thread has a slightly more favorable priority */ ANDROID_PRIORITY_DISPLAY = -4, /* ui service treads might want to run at a urgent display (uncommon) */ ANDROID_PRIORITY_URGENT_DISPLAY = -8, /* all normal audio threads */ ANDROID_PRIORITY_AUDIO = -16, /* service audio threads (uncommon) */ ANDROID_PRIORITY_URGENT_AUDIO = -19, /* should never be used in practice. regular process might not * be allowed to use this level */ ANDROID_PRIORITY_HIGHEST = -20, ANDROID_PRIORITY_DEFAULT = ANDROID_PRIORITY_NORMAL, ANDROID_PRIORITY_MORE_FAVORABLE = -1, ANDROID_PRIORITY_LESS_FAVORABLE = +1, }; enum { ANDROID_TGROUP_DEFAULT = 0, ANDROID_TGROUP_BG_NONINTERACT = 1, ANDROID_TGROUP_FG_BOOST = 2, ANDROID_TGROUP_MAX = ANDROID_TGROUP_FG_BOOST, }; // Create and run a new thread. extern int androidCreateThread(android_thread_func_t, void *); // Create thread with lots of parameters extern int androidCreateThreadEtc(android_thread_func_t entryFunction, void *userData, const char* threadName, int32_t threadPriority, size_t threadStackSize, android_thread_id_t *threadId); // Get some sort of unique identifier for the current thread. extern android_thread_id_t androidGetThreadId(); // Low-level thread creation -- never creates threads that can // interact with the Java VM. extern int androidCreateRawThreadEtc(android_thread_func_t entryFunction, void *userData, const char* threadName, int32_t threadPriority, size_t threadStackSize, android_thread_id_t *threadId); // Used by the Java Runtime to control how threads are created, so that // they can be proper and lovely Java threads. typedef int (*android_create_thread_fn)(android_thread_func_t entryFunction, void *userData, const char* threadName, int32_t threadPriority, size_t threadStackSize, android_thread_id_t *threadId); extern void androidSetCreateThreadFunc(android_create_thread_fn func); #ifdef __cplusplus } #endif // ------------------------------------------------------------------ // C++ API #ifdef __cplusplus #include <utils/Errors.h> #include <utils/RefBase.h> #include <utils/Timers.h> namespace android { typedef android_thread_id_t thread_id_t; typedef android_thread_func_t thread_func_t; enum { PRIORITY_LOWEST = ANDROID_PRIORITY_LOWEST, PRIORITY_BACKGROUND = ANDROID_PRIORITY_BACKGROUND, PRIORITY_NORMAL = ANDROID_PRIORITY_NORMAL, PRIORITY_FOREGROUND = ANDROID_PRIORITY_FOREGROUND, PRIORITY_DISPLAY = ANDROID_PRIORITY_DISPLAY, PRIORITY_URGENT_DISPLAY = ANDROID_PRIORITY_URGENT_DISPLAY, PRIORITY_AUDIO = ANDROID_PRIORITY_AUDIO, PRIORITY_URGENT_AUDIO = ANDROID_PRIORITY_URGENT_AUDIO, PRIORITY_HIGHEST = ANDROID_PRIORITY_HIGHEST, PRIORITY_DEFAULT = ANDROID_PRIORITY_DEFAULT, PRIORITY_MORE_FAVORABLE = ANDROID_PRIORITY_MORE_FAVORABLE, PRIORITY_LESS_FAVORABLE = ANDROID_PRIORITY_LESS_FAVORABLE, }; // Create and run a new thread. inline bool createThread(thread_func_t f, void *a) { return androidCreateThread(f, a) ? true : false; } // Create thread with lots of parameters inline bool createThreadEtc(thread_func_t entryFunction, void *userData, const char* threadName = "android:unnamed_thread", int32_t threadPriority = PRIORITY_DEFAULT, size_t threadStackSize = 0, thread_id_t *threadId = 0) { return androidCreateThreadEtc(entryFunction, userData, threadName, threadPriority, threadStackSize, threadId) ? true : false; } // Get some sort of unique identifier for the current thread. inline thread_id_t getThreadId() { return androidGetThreadId(); } /* * Simple mutex class. The implementation is system-dependent. * * The mutex must be unlocked by the thread that locked it. They are not * recursive, i.e. the same thread can't lock it multiple times. */ class Mutex { public: Mutex(); Mutex(const char* name); ~Mutex(); // lock or unlock the mutex status_t lock(); void unlock(); // lock if possible; returns 0 on success, error otherwise status_t tryLock(); // Manages the mutex automatically. It'll be locked when Autolock is // constructed and released when Autolock goes out of scope. class Autolock { public: inline Autolock(Mutex& mutex) : mpMutex(&mutex) { mutex.lock(); } inline Autolock(Mutex* mutex) : mpMutex(mutex) { mutex->lock(); } inline ~Autolock() { mpMutex->unlock(); } private: Mutex* mpMutex; }; private: friend class Condition; // A mutex cannot be copied Mutex(const Mutex&); Mutex& operator = (const Mutex&); void _init(); void* mState; }; /* * Automatic mutex. Declare one of these at the top of a function. * When the function returns, it will go out of scope, and release the * mutex. */ typedef Mutex::Autolock AutoMutex; /* * Condition variable class. The implementation is system-dependent. * * Condition variables are paired up with mutexes. Lock the mutex, * call wait(), then either re-wait() if things aren't quite what you want, * or unlock the mutex and continue. All threads calling wait() must * use the same mutex for a given Condition. */ class Condition { public: Condition(); ~Condition(); // Wait on the condition variable. Lock the mutex before calling. status_t wait(Mutex& mutex); // Wait on the condition variable until the given time. Lock the mutex // before calling. status_t wait(Mutex& mutex, nsecs_t abstime); // same with relative timeout status_t waitRelative(Mutex& mutex, nsecs_t reltime); // Signal the condition variable, allowing one thread to continue. void signal(); // Signal the condition variable, allowing all threads to continue. void broadcast(); private: void* mState; }; /* * This is our spiffy thread object! */ class Thread : virtual public RefBase { public: // Create a Thread object, but doesn't create or start the associated // thread. See the run() method. Thread(bool canCallJava = true); virtual ~Thread(); // Start the thread in threadLoop() which needs to be implemented. virtual status_t run( const char* name = 0, int32_t priority = PRIORITY_DEFAULT, size_t stack = 0); // Ask this object's thread to exit. This function is asynchronous, when the // function returns the thread might still be running. Of course, this // function can be called from a different thread. virtual void requestExit(); // Good place to do one-time initializations virtual status_t readyToRun(); // Call requestExit() and wait until this object's thread exits. // BE VERY CAREFUL of deadlocks. In particular, it would be silly to call // this function from this object's thread. Will return WOULD_BLOCK in // that case. status_t requestExitAndWait(); protected: // exitPending() returns true if requestExit() has been called. bool exitPending() const; private: // Derived class must implemtent threadLoop(). The thread starts its life // here. There are two ways of using the Thread object: // 1) loop: if threadLoop() returns true, it will be called again if // requestExit() wasn't called. // 2) once: if threadLoop() returns false, the thread will exit upon return. virtual bool threadLoop() = 0; private: Thread& operator=(const Thread&); static int _threadLoop(void* user); const bool mCanCallJava; thread_id_t mThread; Mutex mLock; Condition mThreadExitedCondition; status_t mStatus; volatile bool mExitPending; volatile bool mRunning; sp<Thread> mHoldSelf; }; }; // namespace android #endif // __cplusplus #endif // _LIBS_UTILS_THREADS_H