/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_AUDIO_HARDWARE_INTERFACE_H #define ANDROID_AUDIO_HARDWARE_INTERFACE_H #include <stdint.h> #include <sys/types.h> #include <utils/Errors.h> #include <utils/Vector.h> #include <utils/String16.h> #include <media/IAudioFlinger.h> #include "media/AudioSystem.h" namespace android { // ---------------------------------------------------------------------------- /** * AudioStreamOut is the abstraction interface for the audio output hardware. * * It provides information about various properties of the audio output hardware driver. */ class AudioStreamOut { public: virtual ~AudioStreamOut() = 0; /** return audio sampling rate in hz - eg. 44100 */ virtual uint32_t sampleRate() const = 0; /** returns size of output buffer - eg. 4800 */ virtual size_t bufferSize() const = 0; /** * return number of output audio channels. * Acceptable values are 1 (mono) or 2 (stereo) */ virtual int channelCount() const = 0; /** * return audio format in 8bit or 16bit PCM format - * eg. AudioSystem:PCM_16_BIT */ virtual int format() const = 0; /** * return the frame size (number of bytes per sample). */ uint32_t frameSize() const { return channelCount()*((format()==AudioSystem::PCM_16_BIT)?sizeof(int16_t):sizeof(int8_t)); } /** * return the audio hardware driver latency in milli seconds. */ virtual uint32_t latency() const = 0; /** * Use this method in situations where audio mixing is done in the * hardware. This method serves as a direct interface with hardware, * allowing you to directly set the volume as apposed to via the framework. * This method might produce multiple PCM outputs or hardware accelerated * codecs, such as MP3 or AAC. */ virtual status_t setVolume(float volume) = 0; /** write audio buffer to driver. Returns number of bytes written */ virtual ssize_t write(const void* buffer, size_t bytes) = 0; /** * Put the audio hardware output into standby mode. Returns * status based on include/utils/Errors.h */ virtual status_t standby() = 0; /** dump the state of the audio output device */ virtual status_t dump(int fd, const Vector<String16>& args) = 0; }; /** * AudioStreamIn is the abstraction interface for the audio input hardware. * * It defines the various properties of the audio hardware input driver. */ class AudioStreamIn { public: virtual ~AudioStreamIn() = 0; /** return the input buffer size allowed by audio driver */ virtual size_t bufferSize() const = 0; /** return the number of audio input channels */ virtual int channelCount() const = 0; /** * return audio format in 8bit or 16bit PCM format - * eg. AudioSystem:PCM_16_BIT */ virtual int format() const = 0; /** * return the frame size (number of bytes per sample). */ uint32_t frameSize() const { return channelCount()*((format()==AudioSystem::PCM_16_BIT)?sizeof(int16_t):sizeof(int8_t)); } /** set the input gain for the audio driver. This method is for * for future use */ virtual status_t setGain(float gain) = 0; /** read audio buffer in from audio driver */ virtual ssize_t read(void* buffer, ssize_t bytes) = 0; /** dump the state of the audio input device */ virtual status_t dump(int fd, const Vector<String16>& args) = 0; /** * Put the audio hardware input into standby mode. Returns * status based on include/utils/Errors.h */ virtual status_t standby() = 0; }; /** * AudioHardwareInterface.h defines the interface to the audio hardware abstraction layer. * * The interface supports setting and getting parameters, selecting audio routing * paths, and defining input and output streams. * * AudioFlinger initializes the audio hardware and immediately opens an output stream. * You can set Audio routing to output to handset, speaker, Bluetooth, or a headset. * * The audio input stream is initialized when AudioFlinger is called to carry out * a record operation. */ class AudioHardwareInterface { public: virtual ~AudioHardwareInterface() {} /** * check to see if the audio hardware interface has been initialized. * return status based on values defined in include/utils/Errors.h */ virtual status_t initCheck() = 0; /** set the audio volume of a voice call. Range is between 0.0 and 1.0 */ virtual status_t setVoiceVolume(float volume) = 0; /** * set the audio volume for all audio activities other than voice call. * Range between 0.0 and 1.0. If any value other than NO_ERROR is returned, * the software mixer will emulate this capability. */ virtual status_t setMasterVolume(float volume) = 0; /** * Audio routing methods. Routes defined in include/hardware_legacy/AudioSystem.h. * Audio routes can be (ROUTE_EARPIECE | ROUTE_SPEAKER | ROUTE_BLUETOOTH * | ROUTE_HEADSET) * * setRouting sets the routes for a mode. This is called at startup. It is * also called when a new device is connected, such as a wired headset is * plugged in or a Bluetooth headset is paired. */ virtual status_t setRouting(int mode, uint32_t routes) = 0; virtual status_t getRouting(int mode, uint32_t* routes) = 0; /** * setMode is called when the audio mode changes. NORMAL mode is for * standard audio playback, RINGTONE when a ringtone is playing, and IN_CALL * when a call is in progress. */ virtual status_t setMode(int mode) = 0; virtual status_t getMode(int* mode) = 0; // mic mute virtual status_t setMicMute(bool state) = 0; virtual status_t getMicMute(bool* state) = 0; // Temporary interface, do not use // TODO: Replace with a more generic key:value get/set mechanism virtual status_t setParameter(const char* key, const char* value) = 0; // Returns audio input buffer size according to parameters passed or 0 if one of the // parameters is not supported virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount) = 0; /** This method creates and opens the audio hardware output stream */ virtual AudioStreamOut* openOutputStream( int format=0, int channelCount=0, uint32_t sampleRate=0, status_t *status=0) = 0; /** This method creates and opens the audio hardware input stream */ virtual AudioStreamIn* openInputStream( int inputSource, int format, int channelCount, uint32_t sampleRate, status_t *status, AudioSystem::audio_in_acoustics acoustics) = 0; /**This method dumps the state of the audio hardware */ virtual status_t dumpState(int fd, const Vector<String16>& args) = 0; static AudioHardwareInterface* create(); protected: /** * doRouting actually initiates the routing. A call to setRouting * or setMode may result in a routing change. The generic logic calls * doRouting when required. If the device has any special requirements these * methods can be overriden. */ virtual status_t doRouting() = 0; virtual status_t dump(int fd, const Vector<String16>& args) = 0; }; // ---------------------------------------------------------------------------- extern "C" AudioHardwareInterface* createAudioHardware(void); }; // namespace android #endif // ANDROID_AUDIO_HARDWARE_INTERFACE_H