#include "SkPixelXorXfermode.h"
#include "SkColorPriv.h"
// we always return an opaque color, 'cause I don't know what to do with
// the alpha-component and still return a valid premultiplied color.
SkPMColor SkPixelXorXfermode::xferColor(SkPMColor src, SkPMColor dst)
{
SkPMColor res = src ^ dst ^ fOpColor;
res |= (SK_A32_MASK << SK_A32_SHIFT); // force it to be opaque
return res;
}
void SkPixelXorXfermode::flatten(SkFlattenableWriteBuffer& wb)
{
this->INHERITED::flatten(wb);
wb.write32(fOpColor);
}
SkPixelXorXfermode::SkPixelXorXfermode(SkFlattenableReadBuffer& rb)
: SkXfermode(rb)
{
fOpColor = rb.readU32();
}
SkFlattenable::Factory SkPixelXorXfermode::getFactory()
{
return Create;
}
SkFlattenable* SkPixelXorXfermode::Create(SkFlattenableReadBuffer& rb)
{
return SkNEW_ARGS(SkPixelXorXfermode, (rb));
}