#include "SkViewInflate.h"
#include "SkView.h"
#include <stdio.h>
SkViewInflate::SkViewInflate() : fIDs(kMinIDStrAlloc), fStrings(kMinIDStrAlloc)
{
}
SkViewInflate::~SkViewInflate()
{
}
void SkViewInflate::rInflate(const SkDOM& dom, const SkDOM::Node* node, SkView* parent)
{
const char* str = dom.findAttr(node, "id");
if (str)
fIDs.set(str, parent);
const SkDOM::Node* child = dom.getFirstChild(node);
while (child)
{
SkView* view = this->createView(dom, child);
if (view)
{
this->rInflate(dom, child, view);
parent->attachChildToFront(view)->unref();
}
else
{
const char* name = dom.getName(child);
const char* target;
if (!strcmp(name, "listenTo") && (target = dom.findAttr(child, "target")) != NULL)
this->addIDStr(&fListenTo, parent, target);
if (!strcmp(name, "broadcastTo") && (target = dom.findAttr(child, "target")) != NULL)
this->addIDStr(&fBroadcastTo, parent, target);
}
child = dom.getNextSibling(child);
}
parent->setVisibleP(true);
this->inflateView(parent, dom, node);
}
void SkViewInflate::inflateView(SkView* view, const SkDOM& dom, const SkDOM::Node* node)
{
// called after all of view's children have been instantiated.
// this may be overridden by a subclass, to load in layout or other helpers
// they should call through to us (INHERITED) before or after their patch
view->inflate(dom, node);
}
SkView* SkViewInflate::inflate(const SkDOM& dom, const SkDOM::Node* node, SkView* root)
{
fIDs.reset();
if (root == NULL)
{
root = this->createView(dom, node);
if (root == NULL)
{
printf("createView returned NULL on <%s>\n", dom.getName(node));
return NULL;
}
}
this->rInflate(dom, node, root);
// resolve listeners and broadcasters
{
SkView* target;
const IDStr* iter = fListenTo.begin();
const IDStr* stop = fListenTo.end();
for (; iter < stop; iter++)
{
if (fIDs.find(iter->fStr, &target))
target->addListenerID(iter->fView->getSinkID());
}
iter = fBroadcastTo.begin();
stop = fBroadcastTo.end();
for (; iter < stop; iter++)
{
if (fIDs.find(iter->fStr, &target))
iter->fView->addListenerID(target->getSinkID());
}
}
// now that the tree is built, give everyone a shot at the ID dict
root->postInflate(fIDs);
return root;
}
SkView* SkViewInflate::inflate(const char xml[], size_t len, SkView* root)
{
SkDOM dom;
const SkDOM::Node* node = dom.build(xml, len);
return node ? this->inflate(dom, node, root) : NULL;
}
SkView* SkViewInflate::findViewByID(const char id[]) const
{
SkASSERT(id);
SkView* view;
return fIDs.find(id, &view) ? view : NULL;
}
SkView* SkViewInflate::createView(const SkDOM& dom, const SkDOM::Node* node)
{
if (!strcmp(dom.getName(node), "view"))
return new SkView;
return NULL;
}
void SkViewInflate::addIDStr(SkTDArray<IDStr>* list, SkView* view, const char* str)
{
size_t len = strlen(str) + 1;
IDStr* pair = list->append();
pair->fView = view;
pair->fStr = (char*)fStrings.alloc(len, SkChunkAlloc::kThrow_AllocFailType);
memcpy(pair->fStr, str, len);
}
#ifdef SK_DEBUG
void SkViewInflate::dump() const
{
const IDStr* iter = fListenTo.begin();
const IDStr* stop = fListenTo.end();
for (; iter < stop; iter++)
SkDebugf("inflate: listenTo(\"%s\")\n", iter->fStr);
iter = fBroadcastTo.begin();
stop = fBroadcastTo.end();
for (; iter < stop; iter++)
SkDebugf("inflate: broadcastFrom(\"%s\")\n", iter->fStr);
}
#endif