#include "SkMatrix.h"
static void computeOuterProduct(SkScalar op[4],
const SkPoint pts0[3], const SkPoint& ave0,
const SkPoint pts1[3], const SkPoint& ave1) {
bzero(op, 4 * sizeof(op[0]));
for (int i = 0; i < 3; i++) {
SkScalar x0 = pts0[i].fX - ave0.fX;
SkScalar y0 = pts0[i].fY - ave0.fY;
SkScalar x1 = pts1[i].fX - ave1.fX;
SkScalar y1 = pts1[i].fY - ave1.fY;
op[0] += SkScalarMul(x0, x1);
op[1] += SkScalarMul(x0, y1);
op[2] += SkScalarMul(y0, x1);
op[3] += SkScalarMul(y0, y1);
}
}
static SkScalar dot(SkScalar ax, SkScalar ay, SkScalar bx, SkScalar by) {
return SkScalarMul(ax, bx) + SkScalarMul(ay, by);
}
bool SkSetPoly3To3(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]) {
const SkPoint& srcAve = src[0];
const SkPoint& dstAve = dst[0];
SkScalar srcOP[4], dstOP[4];
computeOuterProduct(srcOP, src, srcAve, src, srcAve);
computeOuterProduct(dstOP, src, srcAve, dst, dstAve);
SkScalar det = SkScalarMul(srcOP[0], srcOP[3]) - SkScalarMul(srcOP[1], srcOP[2]);
// need SkScalarNearlyZeroSquared for this (to match Chrome's fix)
if (SkScalarNearlyZero(det)) {
return false;
}
SkScalar invDet = SkScalarInvert(det);
// now compute invDet * [srcOP]T * [dstOP]
// scale and transpose
const SkScalar srcOP0 = SkScalarMul( srcOP[3], invDet);
const SkScalar srcOP1 = SkScalarMul(-srcOP[1], invDet);
const SkScalar srcOP2 = SkScalarMul(-srcOP[2], invDet);
const SkScalar srcOP3 = SkScalarMul( srcOP[0], invDet);
matrix->reset();
matrix->setScaleX(dot(srcOP0, srcOP1, dstOP[0], dstOP[2]));
matrix->setSkewX( dot(srcOP2, srcOP3, dstOP[0], dstOP[2]));
matrix->setSkewY (dot(srcOP0, srcOP1, dstOP[1], dstOP[3]));
matrix->setScaleY(dot(srcOP2, srcOP3, dstOP[1], dstOP[3]));
matrix->setTranslateX(dstAve.fX - dot(srcAve.fX, srcAve.fY,
matrix->getScaleX(), matrix->getSkewX()));
matrix->setTranslateY(dstAve.fY - dot(srcAve.fX, srcAve.fY,
matrix->getSkewY(), matrix->getScaleY()));
return true;
}