/*
Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
2004, 2005, 2008 Rob Buis <buis@kde.org>
2005, 2007 Eric Seidel <eric@webkit.org>
This file is part of the KDE project
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
aint with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "RenderPath.h"
#include "FloatPoint.h"
#include "FloatQuad.h"
#include "GraphicsContext.h"
#include "PointerEventsHitRules.h"
#include "RenderSVGContainer.h"
#include "StrokeStyleApplier.h"
#include "SVGPaintServer.h"
#include "SVGRenderSupport.h"
#include "SVGResourceFilter.h"
#include "SVGResourceMarker.h"
#include "SVGResourceMasker.h"
#include "SVGStyledTransformableElement.h"
#include "SVGTransformList.h"
#include "SVGURIReference.h"
#include <wtf/MathExtras.h>
namespace WebCore {
class BoundingRectStrokeStyleApplier : public StrokeStyleApplier {
public:
BoundingRectStrokeStyleApplier(const RenderObject* object, RenderStyle* style)
: m_object(object)
, m_style(style)
{
ASSERT(style);
ASSERT(object);
}
void strokeStyle(GraphicsContext* gc)
{
applyStrokeStyleToContext(gc, m_style, m_object);
}
private:
const RenderObject* m_object;
RenderStyle* m_style;
};
// RenderPath
RenderPath::RenderPath(SVGStyledTransformableElement* node)
: RenderObject(node)
{
}
TransformationMatrix RenderPath::localTransform() const
{
return m_localTransform;
}
FloatPoint RenderPath::mapAbsolutePointToLocal(const FloatPoint& point) const
{
// FIXME: does it make sense to map incoming points with the inverse of the
// absolute transform?
double localX;
double localY;
absoluteTransform().inverse().map(point.x(), point.y(), &localX, &localY);
return FloatPoint::narrowPrecision(localX, localY);
}
bool RenderPath::fillContains(const FloatPoint& point, bool requiresFill) const
{
if (m_path.isEmpty())
return false;
if (requiresFill && !SVGPaintServer::fillPaintServer(style(), this))
return false;
return m_path.contains(point, style()->svgStyle()->fillRule());
}
bool RenderPath::strokeContains(const FloatPoint& point, bool requiresStroke) const
{
if (m_path.isEmpty())
return false;
if (requiresStroke && !SVGPaintServer::strokePaintServer(style(), this))
return false;
BoundingRectStrokeStyleApplier strokeStyle(this, style());
return m_path.strokeContains(&strokeStyle, point);
}
FloatRect RenderPath::relativeBBox(bool includeStroke) const
{
if (m_path.isEmpty())
return FloatRect();
if (includeStroke) {
if (m_strokeBbox.isEmpty()) {
if (style()->svgStyle()->hasStroke()) {
BoundingRectStrokeStyleApplier strokeStyle(this, style());
m_strokeBbox = m_path.strokeBoundingRect(&strokeStyle);
} else {
if (m_fillBBox.isEmpty())
m_fillBBox = m_path.boundingRect();
m_strokeBbox = m_fillBBox;
}
}
return m_strokeBbox;
}
if (m_fillBBox.isEmpty())
m_fillBBox = m_path.boundingRect();
return m_fillBBox;
}
void RenderPath::setPath(const Path& newPath)
{
m_path = newPath;
m_strokeBbox = FloatRect();
m_fillBBox = FloatRect();
}
const Path& RenderPath::path() const
{
return m_path;
}
bool RenderPath::calculateLocalTransform()
{
TransformationMatrix oldTransform = m_localTransform;
m_localTransform = static_cast<SVGStyledTransformableElement*>(element())->animatedLocalTransform();
return (m_localTransform != oldTransform);
}
void RenderPath::layout()
{
IntRect oldBounds;
IntRect oldOutlineBox;
bool checkForRepaint = checkForRepaintDuringLayout() && selfNeedsLayout();
if (checkForRepaint) {
oldBounds = m_absoluteBounds;
oldOutlineBox = absoluteOutlineBounds();
}
calculateLocalTransform();
setPath(static_cast<SVGStyledTransformableElement*>(element())->toPathData());
m_absoluteBounds = absoluteClippedOverflowRect();
if (checkForRepaint)
repaintAfterLayoutIfNeeded(oldBounds, oldOutlineBox);
setNeedsLayout(false);
}
IntRect RenderPath::clippedOverflowRectForRepaint(RenderBox* /*repaintContainer*/)
{
// FIXME: handle non-root repaintContainer
FloatRect repaintRect = absoluteTransform().mapRect(relativeBBox(true));
// Markers can expand the bounding box
repaintRect.unite(m_markerBounds);
#if ENABLE(SVG_FILTERS)
// Filters can expand the bounding box
SVGResourceFilter* filter = getFilterById(document(), style()->svgStyle()->filter());
if (filter)
repaintRect.unite(filter->filterBBoxForItemBBox(repaintRect));
#endif
if (!repaintRect.isEmpty())
repaintRect.inflate(1); // inflate 1 pixel for antialiasing
return enclosingIntRect(repaintRect);
}
int RenderPath::lineHeight(bool, bool) const
{
return relativeBBox(true).height();
}
int RenderPath::baselinePosition(bool, bool) const
{
return relativeBBox(true).height();
}
static inline void fillAndStrokePath(const Path& path, GraphicsContext* context, RenderStyle* style, RenderPath* object)
{
context->beginPath();
SVGPaintServer* fillPaintServer = SVGPaintServer::fillPaintServer(style, object);
if (fillPaintServer) {
context->addPath(path);
fillPaintServer->draw(context, object, ApplyToFillTargetType);
}
SVGPaintServer* strokePaintServer = SVGPaintServer::strokePaintServer(style, object);
if (strokePaintServer) {
context->addPath(path); // path is cleared when filled.
strokePaintServer->draw(context, object, ApplyToStrokeTargetType);
}
}
void RenderPath::paint(PaintInfo& paintInfo, int, int)
{
if (paintInfo.context->paintingDisabled() || style()->visibility() == HIDDEN || m_path.isEmpty())
return;
paintInfo.context->save();
paintInfo.context->concatCTM(localTransform());
SVGResourceFilter* filter = 0;
FloatRect boundingBox = relativeBBox(true);
if (paintInfo.phase == PaintPhaseForeground) {
PaintInfo savedInfo(paintInfo);
prepareToRenderSVGContent(this, paintInfo, boundingBox, filter);
if (style()->svgStyle()->shapeRendering() == SR_CRISPEDGES)
paintInfo.context->setShouldAntialias(false);
fillAndStrokePath(m_path, paintInfo.context, style(), this);
if (static_cast<SVGStyledElement*>(element())->supportsMarkers())
m_markerBounds = drawMarkersIfNeeded(paintInfo.context, paintInfo.rect, m_path);
finishRenderSVGContent(this, paintInfo, boundingBox, filter, savedInfo.context);
}
if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth())
paintOutline(paintInfo.context, static_cast<int>(boundingBox.x()), static_cast<int>(boundingBox.y()),
static_cast<int>(boundingBox.width()), static_cast<int>(boundingBox.height()), style());
paintInfo.context->restore();
}
void RenderPath::addFocusRingRects(GraphicsContext* graphicsContext, int, int)
{
graphicsContext->addFocusRingRect(enclosingIntRect(relativeBBox(true)));
}
void RenderPath::absoluteRects(Vector<IntRect>& rects, int, int, bool)
{
rects.append(absoluteClippedOverflowRect());
}
void RenderPath::absoluteQuads(Vector<FloatQuad>& quads, bool)
{
quads.append(absoluteClippedOverflowRect());
}
bool RenderPath::nodeAtPoint(const HitTestRequest&, HitTestResult& result, int _x, int _y, int, int, HitTestAction hitTestAction)
{
// We only draw in the forground phase, so we only hit-test then.
if (hitTestAction != HitTestForeground)
return false;
IntPoint absolutePoint(_x, _y);
PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_PATH_HITTESTING, style()->pointerEvents());
bool isVisible = (style()->visibility() == VISIBLE);
if (isVisible || !hitRules.requireVisible) {
FloatPoint hitPoint = mapAbsolutePointToLocal(absolutePoint);
if ((hitRules.canHitStroke && (style()->svgStyle()->hasStroke() || !hitRules.requireStroke) && strokeContains(hitPoint, hitRules.requireStroke))
|| (hitRules.canHitFill && (style()->svgStyle()->hasFill() || !hitRules.requireFill) && fillContains(hitPoint, hitRules.requireFill))) {
updateHitTestResult(result, absolutePoint);
return true;
}
}
return false;
}
enum MarkerType {
Start,
Mid,
End
};
struct MarkerData {
FloatPoint origin;
FloatPoint subpathStart;
double strokeWidth;
FloatPoint inslopePoints[2];
FloatPoint outslopePoints[2];
MarkerType type;
SVGResourceMarker* marker;
};
struct DrawMarkersData {
DrawMarkersData(GraphicsContext*, SVGResourceMarker* startMarker, SVGResourceMarker* midMarker, double strokeWidth);
GraphicsContext* context;
int elementIndex;
MarkerData previousMarkerData;
SVGResourceMarker* midMarker;
};
DrawMarkersData::DrawMarkersData(GraphicsContext* c, SVGResourceMarker *start, SVGResourceMarker *mid, double strokeWidth)
: context(c)
, elementIndex(0)
, midMarker(mid)
{
previousMarkerData.origin = FloatPoint();
previousMarkerData.subpathStart = FloatPoint();
previousMarkerData.strokeWidth = strokeWidth;
previousMarkerData.marker = start;
previousMarkerData.type = Start;
}
static void drawMarkerWithData(GraphicsContext* context, MarkerData &data)
{
if (!data.marker)
return;
FloatPoint inslopeChange = data.inslopePoints[1] - FloatSize(data.inslopePoints[0].x(), data.inslopePoints[0].y());
FloatPoint outslopeChange = data.outslopePoints[1] - FloatSize(data.outslopePoints[0].x(), data.outslopePoints[0].y());
double inslope = rad2deg(atan2(inslopeChange.y(), inslopeChange.x()));
double outslope = rad2deg(atan2(outslopeChange.y(), outslopeChange.x()));
double angle = 0.0;
switch (data.type) {
case Start:
angle = outslope;
break;
case Mid:
angle = (inslope + outslope) / 2;
break;
case End:
angle = inslope;
}
data.marker->draw(context, FloatRect(), data.origin.x(), data.origin.y(), data.strokeWidth, angle);
}
static inline void updateMarkerDataForElement(MarkerData& previousMarkerData, const PathElement* element)
{
FloatPoint* points = element->points;
switch (element->type) {
case PathElementAddQuadCurveToPoint:
// TODO
previousMarkerData.origin = points[1];
break;
case PathElementAddCurveToPoint:
previousMarkerData.inslopePoints[0] = points[1];
previousMarkerData.inslopePoints[1] = points[2];
previousMarkerData.origin = points[2];
break;
case PathElementMoveToPoint:
previousMarkerData.subpathStart = points[0];
case PathElementAddLineToPoint:
previousMarkerData.inslopePoints[0] = previousMarkerData.origin;
previousMarkerData.inslopePoints[1] = points[0];
previousMarkerData.origin = points[0];
break;
case PathElementCloseSubpath:
previousMarkerData.inslopePoints[0] = previousMarkerData.origin;
previousMarkerData.inslopePoints[1] = points[0];
previousMarkerData.origin = previousMarkerData.subpathStart;
previousMarkerData.subpathStart = FloatPoint();
}
}
static void drawStartAndMidMarkers(void* info, const PathElement* element)
{
DrawMarkersData& data = *reinterpret_cast<DrawMarkersData*>(info);
int elementIndex = data.elementIndex;
MarkerData& previousMarkerData = data.previousMarkerData;
FloatPoint* points = element->points;
// First update the outslope for the previous element
previousMarkerData.outslopePoints[0] = previousMarkerData.origin;
previousMarkerData.outslopePoints[1] = points[0];
// Draw the marker for the previous element
if (elementIndex != 0)
drawMarkerWithData(data.context, previousMarkerData);
// Update our marker data for this element
updateMarkerDataForElement(previousMarkerData, element);
if (elementIndex == 1) {
// After drawing the start marker, switch to drawing mid markers
previousMarkerData.marker = data.midMarker;
previousMarkerData.type = Mid;
}
data.elementIndex++;
}
FloatRect RenderPath::drawMarkersIfNeeded(GraphicsContext* context, const FloatRect&, const Path& path) const
{
Document* doc = document();
SVGElement* svgElement = static_cast<SVGElement*>(element());
ASSERT(svgElement && svgElement->document() && svgElement->isStyled());
SVGStyledElement* styledElement = static_cast<SVGStyledElement*>(svgElement);
const SVGRenderStyle* svgStyle = style()->svgStyle();
AtomicString startMarkerId(svgStyle->startMarker());
AtomicString midMarkerId(svgStyle->midMarker());
AtomicString endMarkerId(svgStyle->endMarker());
SVGResourceMarker* startMarker = getMarkerById(doc, startMarkerId);
SVGResourceMarker* midMarker = getMarkerById(doc, midMarkerId);
SVGResourceMarker* endMarker = getMarkerById(doc, endMarkerId);
if (!startMarker && !startMarkerId.isEmpty())
svgElement->document()->accessSVGExtensions()->addPendingResource(startMarkerId, styledElement);
else if (startMarker)
startMarker->addClient(styledElement);
if (!midMarker && !midMarkerId.isEmpty())
svgElement->document()->accessSVGExtensions()->addPendingResource(midMarkerId, styledElement);
else if (midMarker)
midMarker->addClient(styledElement);
if (!endMarker && !endMarkerId.isEmpty())
svgElement->document()->accessSVGExtensions()->addPendingResource(endMarkerId, styledElement);
else if (endMarker)
endMarker->addClient(styledElement);
if (!startMarker && !midMarker && !endMarker)
return FloatRect();
double strokeWidth = SVGRenderStyle::cssPrimitiveToLength(this, svgStyle->strokeWidth(), 1.0f);
DrawMarkersData data(context, startMarker, midMarker, strokeWidth);
path.apply(&data, drawStartAndMidMarkers);
data.previousMarkerData.marker = endMarker;
data.previousMarkerData.type = End;
drawMarkerWithData(context, data.previousMarkerData);
// We know the marker boundaries, only after they're drawn!
// Otherwhise we'd need to do all the marker calculation twice
// once here (through paint()) and once in absoluteClippedOverflowRect().
FloatRect bounds;
if (startMarker)
bounds.unite(startMarker->cachedBounds());
if (midMarker)
bounds.unite(midMarker->cachedBounds());
if (endMarker)
bounds.unite(endMarker->cachedBounds());
return bounds;
}
IntRect RenderPath::outlineBoundsForRepaint(RenderBox* /*repaintContainer*/) const
{
// FIXME: handle non-root repaintContainer
IntRect result = m_absoluteBounds;
adjustRectForOutlineAndShadow(result);
return result;
}
}
#endif // ENABLE(SVG)