/*
* This file is part of the WebKit project.
*
* Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderSVGTextPath_h
#define RenderSVGTextPath_h
#if ENABLE(SVG)
#include "RenderSVGInline.h"
namespace WebCore {
class RenderSVGTextPath : public RenderSVGInline {
public:
RenderSVGTextPath(Node*);
Path layoutPath() const;
float startOffset() const;
bool exactAlignment() const;
bool stretchMethod() const;
virtual const char* renderName() const { return "RenderSVGTextPath"; }
virtual void absoluteRects(Vector<IntRect>& rects, int tx, int ty);
virtual void absoluteQuads(Vector<FloatQuad>&, bool topLevel = true);
private:
float m_startOffset;
bool m_exactAlignment : 1;
bool m_stretchMethod : 1;
Path m_layoutPath;
};
}
#endif // ENABLE(SVG)
#endif // RenderSVGTextPath_h