C++程序  |  70行  |  2.37 KB

/**
 * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef WMLOptGroupElement_h
#define WMLOptGroupElement_h

#if ENABLE(WML)
#include "WMLFormControlElement.h"
#include "OptionGroupElement.h"

namespace WebCore {

class WMLOptGroupElement : public WMLFormControlElement, public OptionGroupElement {
public:
    WMLOptGroupElement(const QualifiedName& tagName, Document*);
    virtual ~WMLOptGroupElement();

    String title() const { return m_title; }

    virtual const AtomicString& type() const;

    virtual bool rendererIsNeeded(RenderStyle*) { return false; }

    virtual bool insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode&, bool shouldLazyAttach = false);
    virtual bool replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode&, bool shouldLazyAttach = false);
    virtual bool removeChild(Node* child, ExceptionCode&);
    virtual bool appendChild(PassRefPtr<Node> newChild, ExceptionCode&, bool shouldLazyAttach = false);
    virtual bool removeChildren();

    virtual void accessKeyAction(bool sendToAnyElement);
    virtual void childrenChanged(bool changedByParser = false, Node* beforeChange = 0, Node* afterChange = 0, int childCountDelta = 0);
    virtual void parseMappedAttribute(MappedAttribute*);

    virtual void attach();
    virtual void detach();
    virtual void setRenderStyle(PassRefPtr<RenderStyle>);

    virtual String groupLabelText() const;

private:
    virtual RenderStyle* nonRendererRenderStyle() const;
    void recalcSelectOptions();

private:
    String m_title;
    RefPtr<RenderStyle> m_style;
};

}

#endif
#endif