/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "gles3_dec.h" #include <map> struct GlSync; struct GLESv3 : public gles3_decoder_context_t { GLESv3(); glDrawBuffers_server_proc_t glDrawBuffersEXT; glDrawArraysInstanced_server_proc_t glDrawArraysInstancedEXT; glDrawElementsInstanced_server_proc_t glDrawElementsInstancedEXT; glVertexAttribDivisor_server_proc_t glVertexAttribDivisorEXT; std::map<uint64_t, GlSync*> sync_map; private: uint64_t sync_nextId = 1U; friend struct GlSync; };