//===--- FileManager.cpp - File System Probing and Caching ----------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the FileManager interface. // //===----------------------------------------------------------------------===// // // TODO: This should index all interesting directories with dirent calls. // getdirentries ? // opendir/readdir_r/closedir ? // //===----------------------------------------------------------------------===// #include "clang/Basic/FileManager.h" #include "clang/Basic/FileSystemStatCache.h" #include "llvm/ADT/SmallString.h" #include "llvm/Config/llvm-config.h" #include "llvm/ADT/STLExtras.h" #include "llvm/Support/FileSystem.h" #include "llvm/Support/MemoryBuffer.h" #include "llvm/Support/Path.h" #include "llvm/Support/raw_ostream.h" #include <map> #include <set> #include <string> #include <system_error> using namespace clang; /// NON_EXISTENT_DIR - A special value distinct from null that is used to /// represent a dir name that doesn't exist on the disk. #define NON_EXISTENT_DIR reinterpret_cast<DirectoryEntry*>((intptr_t)-1) /// NON_EXISTENT_FILE - A special value distinct from null that is used to /// represent a filename that doesn't exist on the disk. #define NON_EXISTENT_FILE reinterpret_cast<FileEntry*>((intptr_t)-1) //===----------------------------------------------------------------------===// // Common logic. //===----------------------------------------------------------------------===// FileManager::FileManager(const FileSystemOptions &FSO, IntrusiveRefCntPtr<vfs::FileSystem> FS) : FS(FS), FileSystemOpts(FSO), SeenDirEntries(64), SeenFileEntries(64), NextFileUID(0) { NumDirLookups = NumFileLookups = 0; NumDirCacheMisses = NumFileCacheMisses = 0; // If the caller doesn't provide a virtual file system, just grab the real // file system. if (!FS) this->FS = vfs::getRealFileSystem(); } FileManager::~FileManager() = default; void FileManager::addStatCache(std::unique_ptr<FileSystemStatCache> statCache, bool AtBeginning) { assert(statCache && "No stat cache provided?"); if (AtBeginning || !StatCache.get()) { statCache->setNextStatCache(std::move(StatCache)); StatCache = std::move(statCache); return; } FileSystemStatCache *LastCache = StatCache.get(); while (LastCache->getNextStatCache()) LastCache = LastCache->getNextStatCache(); LastCache->setNextStatCache(std::move(statCache)); } void FileManager::removeStatCache(FileSystemStatCache *statCache) { if (!statCache) return; if (StatCache.get() == statCache) { // This is the first stat cache. StatCache = StatCache->takeNextStatCache(); return; } // Find the stat cache in the list. FileSystemStatCache *PrevCache = StatCache.get(); while (PrevCache && PrevCache->getNextStatCache() != statCache) PrevCache = PrevCache->getNextStatCache(); assert(PrevCache && "Stat cache not found for removal"); PrevCache->setNextStatCache(statCache->takeNextStatCache()); } void FileManager::clearStatCaches() { StatCache.reset(); } /// \brief Retrieve the directory that the given file name resides in. /// Filename can point to either a real file or a virtual file. static const DirectoryEntry *getDirectoryFromFile(FileManager &FileMgr, StringRef Filename, bool CacheFailure) { if (Filename.empty()) return nullptr; if (llvm::sys::path::is_separator(Filename[Filename.size() - 1])) return nullptr; // If Filename is a directory. StringRef DirName = llvm::sys::path::parent_path(Filename); // Use the current directory if file has no path component. if (DirName.empty()) DirName = "."; return FileMgr.getDirectory(DirName, CacheFailure); } /// Add all ancestors of the given path (pointing to either a file or /// a directory) as virtual directories. void FileManager::addAncestorsAsVirtualDirs(StringRef Path) { StringRef DirName = llvm::sys::path::parent_path(Path); if (DirName.empty()) DirName = "."; auto &NamedDirEnt = *SeenDirEntries.insert(std::make_pair(DirName, nullptr)).first; // When caching a virtual directory, we always cache its ancestors // at the same time. Therefore, if DirName is already in the cache, // we don't need to recurse as its ancestors must also already be in // the cache. if (NamedDirEnt.second && NamedDirEnt.second != NON_EXISTENT_DIR) return; // Add the virtual directory to the cache. auto UDE = llvm::make_unique<DirectoryEntry>(); UDE->Name = NamedDirEnt.first().data(); NamedDirEnt.second = UDE.get(); VirtualDirectoryEntries.push_back(std::move(UDE)); // Recursively add the other ancestors. addAncestorsAsVirtualDirs(DirName); } const DirectoryEntry *FileManager::getDirectory(StringRef DirName, bool CacheFailure) { // stat doesn't like trailing separators except for root directory. // At least, on Win32 MSVCRT, stat() cannot strip trailing '/'. // (though it can strip '\\') if (DirName.size() > 1 && DirName != llvm::sys::path::root_path(DirName) && llvm::sys::path::is_separator(DirName.back())) DirName = DirName.substr(0, DirName.size()-1); #ifdef LLVM_ON_WIN32 // Fixing a problem with "clang C:test.c" on Windows. // Stat("C:") does not recognize "C:" as a valid directory std::string DirNameStr; if (DirName.size() > 1 && DirName.back() == ':' && DirName.equals_lower(llvm::sys::path::root_name(DirName))) { DirNameStr = DirName.str() + '.'; DirName = DirNameStr; } #endif ++NumDirLookups; auto &NamedDirEnt = *SeenDirEntries.insert(std::make_pair(DirName, nullptr)).first; // See if there was already an entry in the map. Note that the map // contains both virtual and real directories. if (NamedDirEnt.second) return NamedDirEnt.second == NON_EXISTENT_DIR ? nullptr : NamedDirEnt.second; ++NumDirCacheMisses; // By default, initialize it to invalid. NamedDirEnt.second = NON_EXISTENT_DIR; // Get the null-terminated directory name as stored as the key of the // SeenDirEntries map. const char *InterndDirName = NamedDirEnt.first().data(); // Check to see if the directory exists. FileData Data; if (getStatValue(InterndDirName, Data, false, nullptr /*directory lookup*/)) { // There's no real directory at the given path. if (!CacheFailure) SeenDirEntries.erase(DirName); return nullptr; } // It exists. See if we have already opened a directory with the // same inode (this occurs on Unix-like systems when one dir is // symlinked to another, for example) or the same path (on // Windows). DirectoryEntry &UDE = UniqueRealDirs[Data.UniqueID]; NamedDirEnt.second = &UDE; if (!UDE.getName()) { // We don't have this directory yet, add it. We use the string // key from the SeenDirEntries map as the string. UDE.Name = InterndDirName; } return &UDE; } const FileEntry *FileManager::getFile(StringRef Filename, bool openFile, bool CacheFailure) { ++NumFileLookups; // See if there is already an entry in the map. auto &NamedFileEnt = *SeenFileEntries.insert(std::make_pair(Filename, nullptr)).first; // See if there is already an entry in the map. if (NamedFileEnt.second) return NamedFileEnt.second == NON_EXISTENT_FILE ? nullptr : NamedFileEnt.second; ++NumFileCacheMisses; // By default, initialize it to invalid. NamedFileEnt.second = NON_EXISTENT_FILE; // Get the null-terminated file name as stored as the key of the // SeenFileEntries map. const char *InterndFileName = NamedFileEnt.first().data(); // Look up the directory for the file. When looking up something like // sys/foo.h we'll discover all of the search directories that have a 'sys' // subdirectory. This will let us avoid having to waste time on known-to-fail // searches when we go to find sys/bar.h, because all the search directories // without a 'sys' subdir will get a cached failure result. const DirectoryEntry *DirInfo = getDirectoryFromFile(*this, Filename, CacheFailure); if (DirInfo == nullptr) { // Directory doesn't exist, file can't exist. if (!CacheFailure) SeenFileEntries.erase(Filename); return nullptr; } // FIXME: Use the directory info to prune this, before doing the stat syscall. // FIXME: This will reduce the # syscalls. // Nope, there isn't. Check to see if the file exists. std::unique_ptr<vfs::File> F; FileData Data; if (getStatValue(InterndFileName, Data, true, openFile ? &F : nullptr)) { // There's no real file at the given path. if (!CacheFailure) SeenFileEntries.erase(Filename); return nullptr; } assert((openFile || !F) && "undesired open file"); // It exists. See if we have already opened a file with the same inode. // This occurs when one dir is symlinked to another, for example. FileEntry &UFE = UniqueRealFiles[Data.UniqueID]; NamedFileEnt.second = &UFE; // If the name returned by getStatValue is different than Filename, re-intern // the name. if (Data.Name != Filename) { auto &NamedFileEnt = *SeenFileEntries.insert(std::make_pair(Data.Name, nullptr)).first; if (!NamedFileEnt.second) NamedFileEnt.second = &UFE; else assert(NamedFileEnt.second == &UFE && "filename from getStatValue() refers to wrong file"); InterndFileName = NamedFileEnt.first().data(); } if (UFE.isValid()) { // Already have an entry with this inode, return it. // FIXME: this hack ensures that if we look up a file by a virtual path in // the VFS that the getDir() will have the virtual path, even if we found // the file by a 'real' path first. This is required in order to find a // module's structure when its headers/module map are mapped in the VFS. // We should remove this as soon as we can properly support a file having // multiple names. if (DirInfo != UFE.Dir && Data.IsVFSMapped) UFE.Dir = DirInfo; // Always update the name to use the last name by which a file was accessed. // FIXME: Neither this nor always using the first name is correct; we want // to switch towards a design where we return a FileName object that // encapsulates both the name by which the file was accessed and the // corresponding FileEntry. UFE.Name = InterndFileName; return &UFE; } // Otherwise, we don't have this file yet, add it. UFE.Name = InterndFileName; UFE.Size = Data.Size; UFE.ModTime = Data.ModTime; UFE.Dir = DirInfo; UFE.UID = NextFileUID++; UFE.UniqueID = Data.UniqueID; UFE.IsNamedPipe = Data.IsNamedPipe; UFE.InPCH = Data.InPCH; UFE.File = std::move(F); UFE.IsValid = true; if (UFE.File) if (auto RealPathName = UFE.File->getName()) UFE.RealPathName = *RealPathName; return &UFE; } const FileEntry * FileManager::getVirtualFile(StringRef Filename, off_t Size, time_t ModificationTime) { ++NumFileLookups; // See if there is already an entry in the map. auto &NamedFileEnt = *SeenFileEntries.insert(std::make_pair(Filename, nullptr)).first; // See if there is already an entry in the map. if (NamedFileEnt.second && NamedFileEnt.second != NON_EXISTENT_FILE) return NamedFileEnt.second; ++NumFileCacheMisses; // By default, initialize it to invalid. NamedFileEnt.second = NON_EXISTENT_FILE; addAncestorsAsVirtualDirs(Filename); FileEntry *UFE = nullptr; // Now that all ancestors of Filename are in the cache, the // following call is guaranteed to find the DirectoryEntry from the // cache. const DirectoryEntry *DirInfo = getDirectoryFromFile(*this, Filename, /*CacheFailure=*/true); assert(DirInfo && "The directory of a virtual file should already be in the cache."); // Check to see if the file exists. If so, drop the virtual file FileData Data; const char *InterndFileName = NamedFileEnt.first().data(); if (getStatValue(InterndFileName, Data, true, nullptr) == 0) { Data.Size = Size; Data.ModTime = ModificationTime; UFE = &UniqueRealFiles[Data.UniqueID]; NamedFileEnt.second = UFE; // If we had already opened this file, close it now so we don't // leak the descriptor. We're not going to use the file // descriptor anyway, since this is a virtual file. if (UFE->File) UFE->closeFile(); // If we already have an entry with this inode, return it. if (UFE->isValid()) return UFE; UFE->UniqueID = Data.UniqueID; UFE->IsNamedPipe = Data.IsNamedPipe; UFE->InPCH = Data.InPCH; } if (!UFE) { VirtualFileEntries.push_back(llvm::make_unique<FileEntry>()); UFE = VirtualFileEntries.back().get(); NamedFileEnt.second = UFE; } UFE->Name = InterndFileName; UFE->Size = Size; UFE->ModTime = ModificationTime; UFE->Dir = DirInfo; UFE->UID = NextFileUID++; UFE->File.reset(); return UFE; } bool FileManager::FixupRelativePath(SmallVectorImpl<char> &path) const { StringRef pathRef(path.data(), path.size()); if (FileSystemOpts.WorkingDir.empty() || llvm::sys::path::is_absolute(pathRef)) return false; SmallString<128> NewPath(FileSystemOpts.WorkingDir); llvm::sys::path::append(NewPath, pathRef); path = NewPath; return true; } bool FileManager::makeAbsolutePath(SmallVectorImpl<char> &Path) const { bool Changed = FixupRelativePath(Path); if (!llvm::sys::path::is_absolute(StringRef(Path.data(), Path.size()))) { llvm::sys::fs::make_absolute(Path); Changed = true; } return Changed; } llvm::ErrorOr<std::unique_ptr<llvm::MemoryBuffer>> FileManager::getBufferForFile(const FileEntry *Entry, bool isVolatile, bool ShouldCloseOpenFile) { uint64_t FileSize = Entry->getSize(); // If there's a high enough chance that the file have changed since we // got its size, force a stat before opening it. if (isVolatile) FileSize = -1; const char *Filename = Entry->getName(); // If the file is already open, use the open file descriptor. if (Entry->File) { auto Result = Entry->File->getBuffer(Filename, FileSize, /*RequiresNullTerminator=*/true, isVolatile); // FIXME: we need a set of APIs that can make guarantees about whether a // FileEntry is open or not. if (ShouldCloseOpenFile) Entry->closeFile(); return Result; } // Otherwise, open the file. if (FileSystemOpts.WorkingDir.empty()) return FS->getBufferForFile(Filename, FileSize, /*RequiresNullTerminator=*/true, isVolatile); SmallString<128> FilePath(Entry->getName()); FixupRelativePath(FilePath); return FS->getBufferForFile(FilePath, FileSize, /*RequiresNullTerminator=*/true, isVolatile); } llvm::ErrorOr<std::unique_ptr<llvm::MemoryBuffer>> FileManager::getBufferForFile(StringRef Filename) { if (FileSystemOpts.WorkingDir.empty()) return FS->getBufferForFile(Filename); SmallString<128> FilePath(Filename); FixupRelativePath(FilePath); return FS->getBufferForFile(FilePath.c_str()); } /// getStatValue - Get the 'stat' information for the specified path, /// using the cache to accelerate it if possible. This returns true /// if the path points to a virtual file or does not exist, or returns /// false if it's an existent real file. If FileDescriptor is NULL, /// do directory look-up instead of file look-up. bool FileManager::getStatValue(const char *Path, FileData &Data, bool isFile, std::unique_ptr<vfs::File> *F) { // FIXME: FileSystemOpts shouldn't be passed in here, all paths should be // absolute! if (FileSystemOpts.WorkingDir.empty()) return FileSystemStatCache::get(Path, Data, isFile, F,StatCache.get(), *FS); SmallString<128> FilePath(Path); FixupRelativePath(FilePath); return FileSystemStatCache::get(FilePath.c_str(), Data, isFile, F, StatCache.get(), *FS); } bool FileManager::getNoncachedStatValue(StringRef Path, vfs::Status &Result) { SmallString<128> FilePath(Path); FixupRelativePath(FilePath); llvm::ErrorOr<vfs::Status> S = FS->status(FilePath.c_str()); if (!S) return true; Result = *S; return false; } void FileManager::invalidateCache(const FileEntry *Entry) { assert(Entry && "Cannot invalidate a NULL FileEntry"); SeenFileEntries.erase(Entry->getName()); // FileEntry invalidation should not block future optimizations in the file // caches. Possible alternatives are cache truncation (invalidate last N) or // invalidation of the whole cache. UniqueRealFiles.erase(Entry->getUniqueID()); } void FileManager::GetUniqueIDMapping( SmallVectorImpl<const FileEntry *> &UIDToFiles) const { UIDToFiles.clear(); UIDToFiles.resize(NextFileUID); // Map file entries for (llvm::StringMap<FileEntry*, llvm::BumpPtrAllocator>::const_iterator FE = SeenFileEntries.begin(), FEEnd = SeenFileEntries.end(); FE != FEEnd; ++FE) if (FE->getValue() && FE->getValue() != NON_EXISTENT_FILE) UIDToFiles[FE->getValue()->getUID()] = FE->getValue(); // Map virtual file entries for (const auto &VFE : VirtualFileEntries) if (VFE && VFE.get() != NON_EXISTENT_FILE) UIDToFiles[VFE->getUID()] = VFE.get(); } void FileManager::modifyFileEntry(FileEntry *File, off_t Size, time_t ModificationTime) { File->Size = Size; File->ModTime = ModificationTime; } StringRef FileManager::getCanonicalName(const DirectoryEntry *Dir) { // FIXME: use llvm::sys::fs::canonical() when it gets implemented llvm::DenseMap<const DirectoryEntry *, llvm::StringRef>::iterator Known = CanonicalDirNames.find(Dir); if (Known != CanonicalDirNames.end()) return Known->second; StringRef CanonicalName(Dir->getName()); #ifdef LLVM_ON_UNIX char CanonicalNameBuf[PATH_MAX]; if (realpath(Dir->getName(), CanonicalNameBuf)) CanonicalName = StringRef(CanonicalNameBuf).copy(CanonicalNameStorage); #else SmallString<256> CanonicalNameBuf(CanonicalName); llvm::sys::fs::make_absolute(CanonicalNameBuf); llvm::sys::path::native(CanonicalNameBuf); // We've run into needing to remove '..' here in the wild though, so // remove it. // On Windows, symlinks are significantly less prevalent, so removing // '..' is pretty safe. // Ideally we'd have an equivalent of `realpath` and could implement // sys::fs::canonical across all the platforms. llvm::sys::path::remove_dots(CanonicalNameBuf, /* remove_dot_dot */ true); CanonicalName = StringRef(CanonicalNameBuf).copy(CanonicalNameStorage); #endif CanonicalDirNames.insert(std::make_pair(Dir, CanonicalName)); return CanonicalName; } void FileManager::PrintStats() const { llvm::errs() << "\n*** File Manager Stats:\n"; llvm::errs() << UniqueRealFiles.size() << " real files found, " << UniqueRealDirs.size() << " real dirs found.\n"; llvm::errs() << VirtualFileEntries.size() << " virtual files found, " << VirtualDirectoryEntries.size() << " virtual dirs found.\n"; llvm::errs() << NumDirLookups << " dir lookups, " << NumDirCacheMisses << " dir cache misses.\n"; llvm::errs() << NumFileLookups << " file lookups, " << NumFileCacheMisses << " file cache misses.\n"; //llvm::errs() << PagesMapped << BytesOfPagesMapped << FSLookups; }