//===--- TokenRewriter.cpp - Token-based code rewriting interface ---------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the TokenRewriter class, which is used for code // transformations. // //===----------------------------------------------------------------------===// #include "clang/Rewrite/Core/TokenRewriter.h" #include "clang/Basic/SourceManager.h" #include "clang/Lex/Lexer.h" #include "clang/Lex/ScratchBuffer.h" using namespace clang; TokenRewriter::TokenRewriter(FileID FID, SourceManager &SM, const LangOptions &LangOpts) { ScratchBuf.reset(new ScratchBuffer(SM)); // Create a lexer to lex all the tokens of the main file in raw mode. const llvm::MemoryBuffer *FromFile = SM.getBuffer(FID); Lexer RawLex(FID, FromFile, SM, LangOpts); // Return all comments and whitespace as tokens. RawLex.SetKeepWhitespaceMode(true); // Lex the file, populating our datastructures. Token RawTok; RawLex.LexFromRawLexer(RawTok); while (RawTok.isNot(tok::eof)) { #if 0 if (Tok.is(tok::raw_identifier)) { // Look up the identifier info for the token. This should use // IdentifierTable directly instead of PP. PP.LookUpIdentifierInfo(Tok); } #endif AddToken(RawTok, TokenList.end()); RawLex.LexFromRawLexer(RawTok); } } TokenRewriter::~TokenRewriter() { } /// RemapIterator - Convert from token_iterator (a const iterator) to /// TokenRefTy (a non-const iterator). TokenRewriter::TokenRefTy TokenRewriter::RemapIterator(token_iterator I) { if (I == token_end()) return TokenList.end(); // FIXME: This is horrible, we should use our own list or something to avoid // this. std::map<SourceLocation, TokenRefTy>::iterator MapIt = TokenAtLoc.find(I->getLocation()); assert(MapIt != TokenAtLoc.end() && "iterator not in rewriter?"); return MapIt->second; } /// AddToken - Add the specified token into the Rewriter before the other /// position. TokenRewriter::TokenRefTy TokenRewriter::AddToken(const Token &T, TokenRefTy Where) { Where = TokenList.insert(Where, T); bool InsertSuccess = TokenAtLoc.insert(std::make_pair(T.getLocation(), Where)).second; assert(InsertSuccess && "Token location already in rewriter!"); (void)InsertSuccess; return Where; } TokenRewriter::token_iterator TokenRewriter::AddTokenBefore(token_iterator I, const char *Val) { unsigned Len = strlen(Val); // Plop the string into the scratch buffer, then create a token for this // string. Token Tok; Tok.startToken(); const char *Spelling; Tok.setLocation(ScratchBuf->getToken(Val, Len, Spelling)); Tok.setLength(Len); // TODO: Form a whole lexer around this and relex the token! For now, just // set kind to tok::unknown. Tok.setKind(tok::unknown); return AddToken(Tok, RemapIterator(I)); }