// RUN: %clang -emit-llvm -S -o - %s | FileCheck %s typedef float float4 __attribute__((ext_vector_type(4))); typedef unsigned int uint4 __attribute__((ext_vector_type(4))); // CHECK-LABEL: define {{.*}}void @clang_shufflevector_v_v( void clang_shufflevector_v_v( float4* A, float4 x, uint4 mask ) { // CHECK: [[MASK:%.*]] = and <4 x i32> {{%.*}}, <i32 3, i32 3, i32 3, i32 3> // CHECK: [[I:%.*]] = extractelement <4 x i32> [[MASK]], i{{[0-9]+}} 0 // CHECK: [[E:%.*]] = extractelement <4 x float> [[X:%.*]], i{{[0-9]+}} [[I]] // // Here is where ToT Clang code generation makes a mistake. // It uses [[I]] as the insertion index instead of 0. // Similarly on the remaining insertelement. // CHECK: [[V:%[a-zA-Z0-9._]+]] = insertelement <4 x float> undef, float [[E]], i{{[0-9]+}} 0 // CHECK: [[I:%.*]] = extractelement <4 x i32> [[MASK]], i{{[0-9]+}} 1 // CHECK: [[E:%.*]] = extractelement <4 x float> [[X]], i{{[0-9]+}} [[I]] // CHECK: [[V2:%.*]] = insertelement <4 x float> [[V]], float [[E]], i{{[0-9]+}} 1 // CHECK: [[I:%.*]] = extractelement <4 x i32> [[MASK]], i{{[0-9]+}} 2 // CHECK: [[E:%.*]] = extractelement <4 x float> [[X]], i{{[0-9]+}} [[I]] // CHECK: [[V3:%.*]] = insertelement <4 x float> [[V2]], float [[E]], i{{[0-9]+}} 2 // CHECK: [[I:%.*]] = extractelement <4 x i32> [[MASK]], i{{[0-9]+}} 3 // CHECK: [[E:%.*]] = extractelement <4 x float> [[X]], i{{[0-9]+}} [[I]] // CHECK: [[V4:%.*]] = insertelement <4 x float> [[V3]], float [[E]], i{{[0-9]+}} 3 // CHECK: store <4 x float> [[V4]], <4 x float>* {{%.*}}, *A = __builtin_shufflevector( x, mask ); } // CHECK-LABEL: define {{.*}}void @clang_shufflevector_v_v_c( void clang_shufflevector_v_v_c( float4* A, float4 x, float4 y) { // CHECK: [[V:%.*]] = shufflevector <4 x float> {{%.*}}, <4 x float> {{%.*}}, <4 x i32> <i32 0, i32 4, i32 1, i32 5> // CHECK: store <4 x float> [[V]], <4 x float>* {{%.*}} *A = __builtin_shufflevector( x, y, 0, 4, 1, 5 ); } // CHECK-LABEL: define {{.*}}void @clang_shufflevector_v_v_undef( void clang_shufflevector_v_v_undef( float4* A, float4 x, float4 y) { // CHECK: [[V:%.*]] = shufflevector <4 x float> {{%.*}}, <4 x float> {{%.*}}, <4 x i32> <i32 0, i32 4, i32 undef, i32 5> // CHECK: store <4 x float> [[V]], <4 x float>* {{%.*}} *A = __builtin_shufflevector( x, y, 0, 4, -1, 5 ); }