// RUN: %clang_cc1 -emit-llvm %s -o - | FileCheck %s typedef __attribute__(( ext_vector_type(4) )) float float4; typedef __attribute__(( ext_vector_type(2) )) float float2; typedef __attribute__(( ext_vector_type(4) )) int int4; typedef __attribute__(( ext_vector_type(4) )) unsigned int uint4; // CHECK: @foo = global <4 x float> <float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 4.000000e+00> float4 foo = (float4){ 1.0, 2.0, 3.0, 4.0 }; // CHECK: @bar = constant <4 x float> <float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 0x7FF0000000000000> const float4 bar = (float4){ 1.0, 2.0, 3.0, __builtin_inff() }; // CHECK: @test1 // CHECK: fadd <4 x float> float4 test1(float4 V) { return V.wzyx+V; } float2 vec2, vec2_2; float4 vec4, vec4_2; float f; // CHECK: @test2 // CHECK: shufflevector {{.*}} <i32 0, i32 1> // CHECK: extractelement // CHECK: shufflevector {{.*}} <i32 1, i32 1, i32 1, i32 1> // CHECK: insertelement // CHECK: shufflevector {{.*}} <i32 1, i32 0> void test2() { vec2 = vec4.xy; // shorten f = vec2.x; // extract elt vec4 = vec4.yyyy; // splat vec2.x = f; // insert one. vec2.yx = vec2; // reverse } // CHECK: @test3 // CHECK: store <4 x float> <float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 4.000000e+00> void test3(float4 *out) { *out = ((float4) {1.0f, 2.0f, 3.0f, 4.0f }); } // CHECK: @test4 // CHECK: store <4 x float> // CHECK: store <4 x float> void test4(float4 *out) { float a = 1.0f; float b = 2.0f; float c = 3.0f; float d = 4.0f; *out = ((float4) {a,b,c,d}); } // CHECK: @test5 // CHECK: shufflevector {{.*}} <4 x i32> zeroinitializer // CHECK: fmul <4 x float> // CHECK: fmul <4 x float> // CHECK: shufflevector {{.*}} <4 x i32> zeroinitializer // CHECK: fmul <4 x float> void test5(float4 *out) { float a; float4 b; a = 1.0f; b = a; b = b * 5.0f; b = 5.0f * b; b *= a; *out = b; } // CHECK: @test6 void test6(float4 *ap, float4 *bp, float c) { float4 a = *ap; float4 b = *bp; // CHECK: fadd <4 x float> // CHECK: fsub <4 x float> // CHECK: fmul <4 x float> // CHECK: fdiv <4 x float> a = a + b; a = a - b; a = a * b; a = a / b; // CHECK: fadd <4 x float> // CHECK: fsub <4 x float> // CHECK: fmul <4 x float> // CHECK: fdiv <4 x float> a = a + c; a = a - c; a = a * c; a = a / c; // CHECK: fadd <4 x float> // CHECK: fsub <4 x float> // CHECK: fmul <4 x float> // CHECK: fdiv <4 x float> a += b; a -= b; a *= b; a /= b; // CHECK: fadd <4 x float> // CHECK: fsub <4 x float> // CHECK: fmul <4 x float> // CHECK: fdiv <4 x float> a += c; a -= c; a *= c; a /= c; // Vector comparisons can sometimes crash the x86 backend: rdar://6326239, // reject them until the implementation is stable. #if 0 int4 cmp; cmp = a < b; cmp = a <= b; cmp = a < b; cmp = a >= b; cmp = a == b; cmp = a != b; #endif } // CHECK: @test7 void test7(int4 *ap, int4 *bp, int c) { int4 a = *ap; int4 b = *bp; // CHECK: add <4 x i32> // CHECK: sub <4 x i32> // CHECK: mul <4 x i32> // CHECK: sdiv <4 x i32> // CHECK: srem <4 x i32> a = a + b; a = a - b; a = a * b; a = a / b; a = a % b; // CHECK: add <4 x i32> // CHECK: sub <4 x i32> // CHECK: mul <4 x i32> // CHECK: sdiv <4 x i32> // CHECK: srem <4 x i32> a = a + c; a = a - c; a = a * c; a = a / c; a = a % c; // CHECK: add <4 x i32> // CHECK: sub <4 x i32> // CHECK: mul <4 x i32> // CHECK: sdiv <4 x i32> // CHECK: srem <4 x i32> a += b; a -= b; a *= b; a /= b; a %= b; // CHECK: add <4 x i32> // CHECK: sub <4 x i32> // CHECK: mul <4 x i32> // CHECK: sdiv <4 x i32> // CHECK: srem <4 x i32> a += c; a -= c; a *= c; a /= c; a %= c; // Vector comparisons. // CHECK: icmp slt // CHECK: icmp sle // CHECK: icmp sgt // CHECK: icmp sge // CHECK: icmp eq // CHECK: icmp ne int4 cmp; cmp = a < b; cmp = a <= b; cmp = a > b; cmp = a >= b; cmp = a == b; cmp = a != b; } // CHECK: @test8 void test8(float4 *ap, float4 *bp, int c) { float4 a = *ap; float4 b = *bp; // Vector comparisons. // CHECK: fcmp olt // CHECK: fcmp ole // CHECK: fcmp ogt // CHECK: fcmp oge // CHECK: fcmp oeq // CHECK: fcmp une int4 cmp; cmp = a < b; cmp = a <= b; cmp = a > b; cmp = a >= b; cmp = a == b; cmp = a != b; } // CHECK: @test9 // CHECK: extractelement <4 x i32> int test9(int4 V) { return V.xy.x; } // CHECK: @test10 // CHECK: add <4 x i32> // CHECK: extractelement <4 x i32> int test10(int4 V) { return (V+V).x; } // CHECK: @test11 // CHECK: extractelement <4 x i32> int4 test11a(); int test11() { return test11a().x; } // CHECK: @test12 // CHECK: shufflevector {{.*}} <i32 2, i32 1, i32 0> // CHECK: shufflevector {{.*}} <i32 0, i32 1, i32 2, i32 undef> // CHECK: shufflevector {{.*}} <i32 4, i32 5, i32 6, i32 3> int4 test12(int4 V) { V.xyz = V.zyx; return V; } // CHECK: @test13 // CHECK: shufflevector {{.*}} <i32 2, i32 1, i32 0, i32 3> int4 test13(int4 *V) { return V->zyxw; } // CHECK: @test14 void test14(uint4 *ap, uint4 *bp, unsigned c) { uint4 a = *ap; uint4 b = *bp; int4 d; // CHECK: udiv <4 x i32> // CHECK: urem <4 x i32> a = a / b; a = a % b; // CHECK: udiv <4 x i32> // CHECK: urem <4 x i32> a = a / c; a = a % c; // CHECK: icmp ult // CHECK: icmp ule // CHECK: icmp ugt // CHECK: icmp uge // CHECK: icmp eq // CHECK: icmp ne d = a < b; d = a <= b; d = a > b; d = a >= b; d = a == b; d = a != b; } // CHECK: @test15 int4 test15(uint4 V0) { // CHECK: icmp eq <4 x i32> int4 V = !V0; V = V && V; V = V || V; return V; } // CHECK: @test16 void test16(float2 a, float2 b) { float2 t0 = (a + b) / 2; } typedef char char16 __attribute__((ext_vector_type(16))); // CHECK: @test17 void test17(void) { char16 valA; char valB; char valC; char16 destVal = valC ? valA : valB; } typedef __attribute__(( ext_vector_type(16) )) float float16; float16 vec16, vec16_2; // CHECK: @test_rgba void test_rgba() { // CHECK: fadd <4 x float> vec4_2 = vec4.abgr + vec4; // CHECK: shufflevector {{.*}} <i32 0, i32 1> vec2 = vec4.rg; // CHECK: shufflevector {{.*}} <i32 2, i32 3> vec2_2 = vec4.ba; // CHECK: extractelement {{.*}} 2 f = vec4.b; // CHECK: shufflevector {{.*}} <i32 2, i32 2, i32 2, i32 2> vec4_2 = vec4_2.bbbb; // CHECK: insertelement {{.*}} 0 vec2.r = f; // CHECK: shufflevector {{.*}} <i32 1, i32 0> vec2.gr = vec2; // CHECK: extractelement {{.*}} 0 f = vec4_2.rg.r; // CHECK: shufflevector {{.*}} <i32 2, i32 1, i32 0> // CHECK: shufflevector {{.*}} <i32 0, i32 1, i32 2, i32 undef> // CHECK: shufflevector {{.*}} <i32 4, i32 5, i32 6, i32 3> vec4.rgb = vec4.bgr; // CHECK: extractelement {{.*}} 11 // CHECK: insertelement {{.*}} 2 vec4.b = vec16.sb; // CHECK: shufflevector {{.*}} <i32 10, i32 11, i32 12, i32 13> vec4_2 = vec16.sabcd; }