// RUN: %clang_cc1 -triple mips-unknown-linux -o - -emit-llvm %s | FileCheck %s -check-prefix=ALL -check-prefix=O32 // RUN: %clang_cc1 -triple mipsel-unknown-linux -o - -emit-llvm %s | FileCheck %s -check-prefix=ALL -check-prefix=O32 // RUN: %clang_cc1 -triple mips64-unknown-linux -o - -emit-llvm -target-abi n32 %s | FileCheck %s -check-prefix=ALL -check-prefix=N32 -check-prefix=NEW // RUN: %clang_cc1 -triple mips64-unknown-linux -o - -emit-llvm -target-abi n32 %s | FileCheck %s -check-prefix=ALL -check-prefix=N32 -check-prefix=NEW // RUN: %clang_cc1 -triple mips64-unknown-linux -o - -emit-llvm %s | FileCheck %s -check-prefix=ALL -check-prefix=N64 -check-prefix=NEW // RUN: %clang_cc1 -triple mips64el-unknown-linux -o - -emit-llvm %s | FileCheck %s -check-prefix=ALL -check-prefix=N64 -check-prefix=NEW #include <stdarg.h> typedef int v4i32 __attribute__ ((__vector_size__ (16))); int test_i32(char *fmt, ...) { va_list va; va_start(va, fmt); int v = va_arg(va, int); va_end(va); return v; } // ALL-LABEL: define i32 @test_i32(i8*{{.*}} %fmt, ...) // // O32: %va = alloca i8*, align [[PTRALIGN:4]] // N32: %va = alloca i8*, align [[PTRALIGN:4]] // N64: %va = alloca i8*, align [[PTRALIGN:8]] // ALL: [[V:%.*]] = alloca i32, align 4 // NEW: [[PROMOTION_TEMP:%.*]] = alloca i32, align 4 // // ALL: [[VA:%.+]] = bitcast i8** %va to i8* // ALL: call void @llvm.va_start(i8* [[VA]]) // ALL: [[AP_CUR:%.+]] = load i8*, i8** %va, align [[PTRALIGN]] // O32: [[AP_NEXT:%.+]] = getelementptr inbounds i8, i8* [[AP_CUR]], [[INTPTR_T:i32]] [[CHUNKSIZE:4]] // NEW: [[AP_NEXT:%.+]] = getelementptr inbounds i8, i8* [[AP_CUR]], [[INTPTR_T:i32|i64]] [[CHUNKSIZE:8]] // // ALL: store i8* [[AP_NEXT]], i8** %va, align [[PTRALIGN]] // // O32: [[AP_CAST:%.+]] = bitcast i8* [[AP_CUR]] to [[CHUNK_T:i32]]* // O32: [[ARG:%.+]] = load i32, i32* [[AP_CAST]], align [[CHUNKALIGN:4]] // // N32: [[AP_CAST:%.+]] = bitcast i8* [[AP_CUR]] to [[CHUNK_T:i64]]* // N32: [[TMP:%.+]] = load i64, i64* [[AP_CAST]], align [[CHUNKALIGN:8]] // N64: [[AP_CAST:%.+]] = bitcast i8* [[AP_CUR]] to [[CHUNK_T:i64]]* // N64: [[TMP:%.+]] = load i64, i64* [[AP_CAST]], align [[CHUNKALIGN:8]] // NEW: [[TMP2:%.+]] = trunc i64 [[TMP]] to i32 // NEW: store i32 [[TMP2]], i32* [[PROMOTION_TEMP]], align 4 // NEW: [[ARG:%.+]] = load i32, i32* [[PROMOTION_TEMP]], align 4 // ALL: store i32 [[ARG]], i32* [[V]], align 4 // // ALL: [[VA1:%.+]] = bitcast i8** %va to i8* // ALL: call void @llvm.va_end(i8* [[VA1]]) // ALL: } long long test_i64(char *fmt, ...) { va_list va; va_start(va, fmt); long long v = va_arg(va, long long); va_end(va); return v; } // ALL-LABEL: define i64 @test_i64(i8*{{.*}} %fmt, ...) // // ALL: %va = alloca i8*, align [[PTRALIGN]] // ALL: [[VA:%.+]] = bitcast i8** %va to i8* // ALL: call void @llvm.va_start(i8* [[VA]]) // ALL: [[AP_CUR:%.+]] = load i8*, i8** %va, align [[PTRALIGN]] // // i64 is 8-byte aligned, while this is within O32's stack alignment there's no // guarantee that the offset is still 8-byte aligned after earlier reads. // O32: [[TMP1:%.+]] = ptrtoint i8* [[AP_CUR]] to i32 // O32: [[TMP2:%.+]] = add i32 [[TMP1]], 7 // O32: [[TMP3:%.+]] = and i32 [[TMP2]], -8 // O32: [[AP_CUR:%.+]] = inttoptr i32 [[TMP3]] to i8* // // ALL: [[AP_NEXT:%.+]] = getelementptr inbounds i8, i8* [[AP_CUR]], [[INTPTR_T]] 8 // ALL: store i8* [[AP_NEXT]], i8** %va, align [[PTRALIGN]] // // ALL: [[AP_CAST:%.*]] = bitcast i8* [[AP_CUR]] to i64* // ALL: [[ARG:%.+]] = load i64, i64* [[AP_CAST]], align 8 // // ALL: [[VA1:%.+]] = bitcast i8** %va to i8* // ALL: call void @llvm.va_end(i8* [[VA1]]) // ALL: } char *test_ptr(char *fmt, ...) { va_list va; va_start(va, fmt); char *v = va_arg(va, char *); va_end(va); return v; } // ALL-LABEL: define i8* @test_ptr(i8*{{.*}} %fmt, ...) // // ALL: %va = alloca i8*, align [[PTRALIGN]] // ALL: [[V:%.*]] = alloca i8*, align [[PTRALIGN]] // N32: [[AP_CAST:%.+]] = alloca i8*, align 4 // ALL: [[VA:%.+]] = bitcast i8** %va to i8* // ALL: call void @llvm.va_start(i8* [[VA]]) // ALL: [[AP_CUR:%.+]] = load i8*, i8** %va, align [[PTRALIGN]] // ALL: [[AP_NEXT:%.+]] = getelementptr inbounds i8, i8* [[AP_CUR]], [[INTPTR_T]] [[CHUNKSIZE]] // ALL: store i8* [[AP_NEXT]], i8** %va, align [[PTRALIGN]] // // When the chunk size matches the pointer size, this is easy. // O32: [[AP_CAST:%.+]] = bitcast i8* [[AP_CUR]] to i8** // N64: [[AP_CAST:%.+]] = bitcast i8* [[AP_CUR]] to i8** // Otherwise we need a promotion temporary. // N32: [[TMP1:%.+]] = bitcast i8* [[AP_CUR]] to i64* // N32: [[TMP2:%.+]] = load i64, i64* [[TMP1]], align 8 // N32: [[TMP3:%.+]] = trunc i64 [[TMP2]] to i32 // N32: [[PTR:%.+]] = inttoptr i32 [[TMP3]] to i8* // N32: store i8* [[PTR]], i8** [[AP_CAST]], align 4 // // ALL: [[ARG:%.+]] = load i8*, i8** [[AP_CAST]], align [[PTRALIGN]] // ALL: store i8* [[ARG]], i8** [[V]], align [[PTRALIGN]] // // ALL: [[VA1:%.+]] = bitcast i8** %va to i8* // ALL: call void @llvm.va_end(i8* [[VA1]]) // ALL: } int test_v4i32(char *fmt, ...) { va_list va; va_start(va, fmt); v4i32 v = va_arg(va, v4i32); va_end(va); return v[0]; } // ALL-LABEL: define i32 @test_v4i32(i8*{{.*}} %fmt, ...) // // ALL: %va = alloca i8*, align [[PTRALIGN]] // ALL: [[V]] = alloca <4 x i32>, align 16 // ALL: [[VA1:%.+]] = bitcast i8** %va to i8* // ALL: call void @llvm.va_start(i8* [[VA1]]) // ALL: [[AP_CUR:%.+]] = load i8*, i8** %va, align [[PTRALIGN]] // // Vectors are 16-byte aligned, however the O32 ABI has a maximum alignment of // 8-bytes since the base of the stack is 8-byte aligned. // O32: [[TMP1:%.+]] = ptrtoint i8* [[AP_CUR]] to i32 // O32: [[TMP2:%.+]] = add i32 [[TMP1]], 7 // O32: [[TMP3:%.+]] = and i32 [[TMP2]], -8 // O32: [[AP_CUR:%.+]] = inttoptr i32 [[TMP3]] to i8* // // NEW: [[TMP1:%.+]] = ptrtoint i8* [[AP_CUR]] to [[INTPTR_T]] // NEW: [[TMP2:%.+]] = add [[INTPTR_T]] [[TMP1]], 15 // NEW: [[TMP3:%.+]] = and [[INTPTR_T]] [[TMP2]], -16 // NEW: [[AP_CUR:%.+]] = inttoptr [[INTPTR_T]] [[TMP3]] to i8* // // ALL: [[AP_NEXT:%.+]] = getelementptr inbounds i8, i8* [[AP_CUR]], [[INTPTR_T]] 16 // ALL: store i8* [[AP_NEXT]], i8** %va, align [[PTRALIGN]] // // ALL: [[AP_CAST:%.+]] = bitcast i8* [[AP_CUR]] to <4 x i32>* // O32: [[ARG:%.+]] = load <4 x i32>, <4 x i32>* [[AP_CAST]], align 8 // N64: [[ARG:%.+]] = load <4 x i32>, <4 x i32>* [[AP_CAST]], align 16 // ALL: store <4 x i32> [[ARG]], <4 x i32>* [[V]], align 16 // // ALL: [[VA1:%.+]] = bitcast i8** %va to i8* // ALL: call void @llvm.va_end(i8* [[VA1]]) // ALL: [[VECEXT:%.+]] = extractelement <4 x i32> {{.*}}, i32 0 // ALL: ret i32 [[VECEXT]] // ALL: }