// RUN: %clang_cc1 -std=c++11 -S -triple x86_64-none-linux-gnu -emit-llvm -o - %s | FileCheck %s namespace std { typedef decltype(sizeof(int)) size_t; // libc++'s implementation with __size_ replaced by __end_ template <class _E> class initializer_list { const _E* __begin_; const _E* __end_; initializer_list(const _E* __b, const _E* __e) : __begin_(__b), __end_(__e) {} public: typedef _E value_type; typedef const _E& reference; typedef const _E& const_reference; typedef size_t size_type; typedef const _E* iterator; typedef const _E* const_iterator; initializer_list() : __begin_(nullptr), __end_(nullptr) {} size_t size() const {return __end_ - __begin_;} const _E* begin() const {return __begin_;} const _E* end() const {return __end_;} }; } // CHECK: @_ZGR15globalInitList1_ = internal constant [3 x i32] [i32 1, i32 2, i32 3] // CHECK: @globalInitList1 = global {{[^ ]+}} { i32* getelementptr inbounds ([3 x i32], [3 x i32]* @_ZGR15globalInitList1_, {{[^)]*}}), i32* std::initializer_list<int> globalInitList1 = {1, 2, 3}; void fn1(int i) { // CHECK-LABEL: define void @_Z3fn1i // temporary array // CHECK: [[array:%[^ ]+]] = alloca [3 x i32] // CHECK: getelementptr inbounds [3 x i32], [3 x i32]* [[array]], i{{32|64}} 0 // CHECK-NEXT: store i32 1, i32* // CHECK-NEXT: getelementptr // CHECK-NEXT: store // CHECK-NEXT: getelementptr // CHECK-NEXT: load // CHECK-NEXT: store // init the list // CHECK-NEXT: getelementptr // CHECK-NEXT: getelementptr inbounds [3 x i32], [3 x i32]* // CHECK-NEXT: store i32* // CHECK-NEXT: getelementptr // CHECK-NEXT: getelementptr inbounds [3 x i32], [3 x i32]* [[array]], i{{32|64}} 0, i{{32|64}} 3 // CHECK-NEXT: store i32* std::initializer_list<int> intlist{1, 2, i}; } struct destroyme1 { ~destroyme1(); }; struct destroyme2 { ~destroyme2(); }; void fn2() { // CHECK-LABEL: define void @_Z3fn2v void target(std::initializer_list<destroyme1>); // objects should be destroyed before dm2, after call returns target({ destroyme1(), destroyme1() }); // CHECK: call void @_ZN10destroyme1D1Ev destroyme2 dm2; // CHECK: call void @_ZN10destroyme2D1Ev } void fn3() { // CHECK-LABEL: define void @_Z3fn3v // objects should be destroyed after dm2 auto list = { destroyme1(), destroyme1() }; destroyme2 dm2; // CHECK: call void @_ZN10destroyme2D1Ev // CHECK: call void @_ZN10destroyme1D1Ev }