// RUN: %clang_cc1 -fsyntax-only -verify %s

typedef __attribute__(( ext_vector_type(2) )) float float2;
typedef __attribute__(( ext_vector_type(3) )) float float3;
typedef __attribute__(( ext_vector_type(4) )) float float4;
typedef __attribute__(( ext_vector_type(16) )) float float16;

static float4 vec4_0 = (float4)0.5f;

static void test() {
    float2 vec2, vec2_2;
    float3 vec3;
    float4 vec4, vec4_2, *vec4p;
    float16 vec16;
    float f;

    vec2.z; // expected-error {{vector component access exceeds type 'float2'}}
    vec2.xyzw; // expected-error {{vector component access exceeds type 'float2'}}
    vec4.xyzw; // expected-warning {{expression result unused}}
    vec4.xyzc; // expected-error {{illegal vector component name 'c'}}
    vec4.s01z; // expected-error {{illegal vector component name 'z'}}
    vec2 = vec4.s01; // legal, shorten
    vec2 = vec4.S01; // legal, shorten
    
    vec3 = vec4.xyz; // legal, shorten
    f = vec2.x; // legal, shorten
    f = vec4.xy.x; // legal, shorten

    vec4_2.xyzx = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate components)}}
    vec4_2.xyzz = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate components)}}
    vec4_2.xyyw = vec4.xyzw; // expected-error {{vector is not assignable (contains duplicate components)}}
    vec2.x = f;
    vec2.xx = vec2_2.xy; // expected-error {{vector is not assignable (contains duplicate components)}}
    vec2.yx = vec2_2.xy;
    vec4 = (float4){ 1,2,3,4 };
    vec4.xy.w; // expected-error {{vector component access exceeds type 'float2'}}
    vec4.s06; // expected-error {{vector component access exceeds type 'float4'}}
    vec4.x = vec16.sf;
    vec4.x = vec16.sF;
  
    vec4p->yz = vec4p->xy;

    vec2.a; // expected-error {{vector component access exceeds type 'float2'}}
    vec2.rgba; // expected-error {{vector component access exceeds type 'float2'}}
    vec4.rgba; // expected-warning {{expression result unused}}
    vec4.rgbz; // expected-error {{illegal vector component name 'z'}}
    vec4.rgbc; // expected-error {{illegal vector component name 'c'}}
    vec4.xyzr; // expected-error {{illegal vector component name 'r'}}
    vec4.s01b; // expected-error {{vector component access exceeds type 'float4'}}

    vec3 = vec4.rgb; // legal, shorten
    f = vec2.r; // legal, shorten
    f = vec4.rg.r; // legal, shorten
    vec4_2.rgba = vec4.xyzw; // legal, no intermingling

    vec4_2.rgbr = vec4.rgba; // expected-error {{vector is not assignable (contains duplicate components)}}
    vec4_2.rgbb = vec4.rgba; // expected-error {{vector is not assignable (contains duplicate components)}}
    vec4_2.rgga = vec4.rgba; // expected-error {{vector is not assignable (contains duplicate components)}}
    vec2.x = f;
    vec2.rr = vec2_2.rg; // expected-error {{vector is not assignable (contains duplicate components)}}
    vec2.gr = vec2_2.rg;
    vec2.gr.g = vec2_2.r;
    vec4 = (float4){ 1,2,3,4 };
    vec4.rg.b; // expected-error {{vector component access exceeds type 'float2'}}
    vec4.r = vec16.sf;
    vec4.g = vec16.sF;

    vec4p->gb = vec4p->rg;
}

float2 lo(float3 x) { return x.lo; }
float2 hi(float3 x) { return x.hi; }
float2 ev(float3 x) { return x.even; }
float2 od(float3 x) { return x.odd; }