//===-- esan_shadow.h -------------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file is a part of EfficiencySanitizer, a family of performance tuners. // // Shadow memory mappings for the esan run-time. //===----------------------------------------------------------------------===// #ifndef ESAN_SHADOW_H #define ESAN_SHADOW_H #include <sanitizer_common/sanitizer_platform.h> #if SANITIZER_WORDSIZE != 64 #error Only 64-bit is supported #endif namespace __esan { #if SANITIZER_LINUX && defined(__x86_64__) // Linux x86_64 // // Application memory falls into these 5 regions (ignoring the corner case // of PIE with a non-zero PT_LOAD base): // // [0x00000000'00000000, 0x00000100'00000000) non-PIE + heap // [0x00005500'00000000, 0x00005700'00000000) PIE // [0x00007e00'00000000, 0x00007fff'ff600000) libraries + stack, part 1 // [0x00007fff'ff601000, 0x00008000'00000000) libraries + stack, part 2 // [0xffffffff'ff600000, 0xffffffff'ff601000) vsyscall // // Although we can ignore the vsyscall for the most part as there are few data // references there (other sanitizers ignore it), we enforce a gap inside the // library region to distinguish the vsyscall's shadow, considering this gap to // be an invalid app region. // We disallow application memory outside of those 5 regions. // Our regions assume that the stack rlimit is less than a terabyte (otherwise // the Linux kernel's default mmap region drops below 0x7e00'), which we enforce // at init time (we can support larger and unlimited sizes for shadow // scaledowns, but it is difficult for 1:1 mappings). // // Our shadow memory is scaled from a 1:1 mapping and supports a scale // specified at library initialization time that can be any power-of-2 // scaledown (1x, 2x, 4x, 8x, 16x, etc.). // // We model our shadow memory after Umbra, a library used by the Dr. Memory // tool: https://github.com/DynamoRIO/drmemory/blob/master/umbra/umbra_x64.c. // We use Umbra's scheme as it was designed to support different // offsets, it supports two different shadow mappings (which we may want to // use for future tools), and it ensures that the shadow of a shadow will // not overlap either shadow memory or application memory. // // This formula translates from application memory to shadow memory: // // shadow(app) = ((app & 0x00000fff'ffffffff) + offset) >> scale // // Where the offset for 1:1 is 0x00001300'00000000. For other scales, the // offset is shifted left by the scale, except for scales of 1 and 2 where // it must be tweaked in order to pass the double-shadow test // (see the "shadow(shadow)" comments below): // scale == 0: 0x00001300'000000000 // scale == 1: 0x00002200'000000000 // scale == 2: 0x00004400'000000000 // scale >= 3: (0x00001300'000000000 << scale) // // Do not pass in the open-ended end value to the formula as it will fail. // // The resulting shadow memory regions for a 0 scaling are: // // [0x00001300'00000000, 0x00001400'00000000) // [0x00001800'00000000, 0x00001a00'00000000) // [0x00002100'00000000, 0x000022ff'ff600000) // [0x000022ff'ff601000, 0x00002300'00000000) // [0x000022ff'ff600000, 0x000022ff'ff601000] // // We also want to ensure that a wild access by the application into the shadow // regions will not corrupt our own shadow memory. shadow(shadow) ends up // disjoint from shadow(app): // // [0x00001600'00000000, 0x00001700'00000000) // [0x00001b00'00000000, 0x00001d00'00000000) // [0x00001400'00000000, 0x000015ff'ff600000] // [0x000015ff'ff601000, 0x00001600'00000000] // [0x000015ff'ff600000, 0x000015ff'ff601000] struct ApplicationRegion { uptr Start; uptr End; bool ShadowMergedWithPrev; }; static const struct ApplicationRegion AppRegions[] = { {0x0000000000000000ull, 0x0000010000000000u, false}, {0x0000550000000000u, 0x0000570000000000u, false}, // We make one shadow mapping to hold the shadow regions for all 3 of these // app regions, as the mappings interleave, and the gap between the 3rd and // 4th scales down below a page. {0x00007e0000000000u, 0x00007fffff600000u, false}, {0x00007fffff601000u, 0x0000800000000000u, true}, {0xffffffffff600000u, 0xffffffffff601000u, true}, }; static const u32 NumAppRegions = sizeof(AppRegions)/sizeof(AppRegions[0]); // See the comment above: we do not currently support a stack size rlimit // equal to or larger than 1TB. static const uptr MaxStackSize = (1ULL << 40) - 4096; class ShadowMapping { public: static const uptr Mask = 0x00000fffffffffffu; // The scale and offset vary by tool. uptr Scale; uptr Offset; void initialize(uptr ShadowScale) { static const uptr OffsetArray[3] = { 0x0000130000000000u, 0x0000220000000000u, 0x0000440000000000u, }; Scale = ShadowScale; if (Scale <= 2) Offset = OffsetArray[Scale]; else Offset = OffsetArray[0] << Scale; } }; extern ShadowMapping Mapping; #else // We'll want to use templatized functions over the ShadowMapping once // we support more platforms. #error Platform not supported #endif static inline bool getAppRegion(u32 i, uptr *Start, uptr *End) { if (i >= NumAppRegions) return false; *Start = AppRegions[i].Start; *End = AppRegions[i].End; return true; } ALWAYS_INLINE bool isAppMem(uptr Mem) { for (u32 i = 0; i < NumAppRegions; ++i) { if (Mem >= AppRegions[i].Start && Mem < AppRegions[i].End) return true; } return false; } ALWAYS_INLINE uptr appToShadow(uptr App) { return (((App & ShadowMapping::Mask) + Mapping.Offset) >> Mapping.Scale); } static inline bool getShadowRegion(u32 i, uptr *Start, uptr *End) { if (i >= NumAppRegions) return false; u32 UnmergedShadowCount = 0; u32 AppIdx; for (AppIdx = 0; AppIdx < NumAppRegions; ++AppIdx) { if (!AppRegions[AppIdx].ShadowMergedWithPrev) { if (UnmergedShadowCount == i) break; UnmergedShadowCount++; } } if (AppIdx >= NumAppRegions || UnmergedShadowCount != i) return false; *Start = appToShadow(AppRegions[AppIdx].Start); // The formula fails for the end itself. *End = appToShadow(AppRegions[AppIdx].End - 1) + 1; // Merge with adjacent shadow regions: for (++AppIdx; AppIdx < NumAppRegions; ++AppIdx) { if (!AppRegions[AppIdx].ShadowMergedWithPrev) break; *Start = Min(*Start, appToShadow(AppRegions[AppIdx].Start)); *End = Max(*End, appToShadow(AppRegions[AppIdx].End - 1) + 1); } return true; } ALWAYS_INLINE bool isShadowMem(uptr Mem) { // We assume this is not used on any critical performance path and so there's // no need to hardcode the mapping results. for (uptr i = 0; i < NumAppRegions; ++i) { if (Mem >= appToShadow(AppRegions[i].Start) && Mem < appToShadow(AppRegions[i].End - 1) + 1) return true; } return false; } } // namespace __esan #endif /* ESAN_SHADOW_H */