//===-- sanitizer_thread_registry.h -----------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file is shared between sanitizer tools. // // General thread bookkeeping functionality. //===----------------------------------------------------------------------===// #ifndef SANITIZER_THREAD_REGISTRY_H #define SANITIZER_THREAD_REGISTRY_H #include "sanitizer_common.h" #include "sanitizer_list.h" #include "sanitizer_mutex.h" namespace __sanitizer { enum ThreadStatus { ThreadStatusInvalid, // Non-existent thread, data is invalid. ThreadStatusCreated, // Created but not yet running. ThreadStatusRunning, // The thread is currently running. ThreadStatusFinished, // Joinable thread is finished but not yet joined. ThreadStatusDead // Joined, but some info is still available. }; // Generic thread context. Specific sanitizer tools may inherit from it. // If thread is dead, context may optionally be reused for a new thread. class ThreadContextBase { public: explicit ThreadContextBase(u32 tid); ~ThreadContextBase(); // Should never be called. const u32 tid; // Thread ID. Main thread should have tid = 0. u64 unique_id; // Unique thread ID. u32 reuse_count; // Number of times this tid was reused. uptr os_id; // PID (used for reporting). uptr user_id; // Some opaque user thread id (e.g. pthread_t). char name[64]; // As annotated by user. ThreadStatus status; bool detached; u32 parent_tid; ThreadContextBase *next; // For storing thread contexts in a list. void SetName(const char *new_name); void SetDead(); void SetJoined(void *arg); void SetFinished(); void SetStarted(uptr _os_id, void *arg); void SetCreated(uptr _user_id, u64 _unique_id, bool _detached, u32 _parent_tid, void *arg); void Reset(); // The following methods may be overriden by subclasses. // Some of them take opaque arg that may be optionally be used // by subclasses. virtual void OnDead() {} virtual void OnJoined(void *arg) {} virtual void OnFinished() {} virtual void OnStarted(void *arg) {} virtual void OnCreated(void *arg) {} virtual void OnReset() {} virtual void OnDetached(void *arg) {} }; typedef ThreadContextBase* (*ThreadContextFactory)(u32 tid); class ThreadRegistry { public: static const u32 kUnknownTid; ThreadRegistry(ThreadContextFactory factory, u32 max_threads, u32 thread_quarantine_size, u32 max_reuse = 0); void GetNumberOfThreads(uptr *total = nullptr, uptr *running = nullptr, uptr *alive = nullptr); uptr GetMaxAliveThreads(); void Lock() { mtx_.Lock(); } void CheckLocked() { mtx_.CheckLocked(); } void Unlock() { mtx_.Unlock(); } // Should be guarded by ThreadRegistryLock. ThreadContextBase *GetThreadLocked(u32 tid) { DCHECK_LT(tid, n_contexts_); return threads_[tid]; } u32 CreateThread(uptr user_id, bool detached, u32 parent_tid, void *arg); typedef void (*ThreadCallback)(ThreadContextBase *tctx, void *arg); // Invokes callback with a specified arg for each thread context. // Should be guarded by ThreadRegistryLock. void RunCallbackForEachThreadLocked(ThreadCallback cb, void *arg); typedef bool (*FindThreadCallback)(ThreadContextBase *tctx, void *arg); // Finds a thread using the provided callback. Returns kUnknownTid if no // thread is found. u32 FindThread(FindThreadCallback cb, void *arg); // Should be guarded by ThreadRegistryLock. Return 0 if no thread // is found. ThreadContextBase *FindThreadContextLocked(FindThreadCallback cb, void *arg); ThreadContextBase *FindThreadContextByOsIDLocked(uptr os_id); void SetThreadName(u32 tid, const char *name); void SetThreadNameByUserId(uptr user_id, const char *name); void DetachThread(u32 tid, void *arg); void JoinThread(u32 tid, void *arg); void FinishThread(u32 tid); void StartThread(u32 tid, uptr os_id, void *arg); private: const ThreadContextFactory context_factory_; const u32 max_threads_; const u32 thread_quarantine_size_; const u32 max_reuse_; BlockingMutex mtx_; u32 n_contexts_; // Number of created thread contexts, // at most max_threads_. u64 total_threads_; // Total number of created threads. May be greater than // max_threads_ if contexts were reused. uptr alive_threads_; // Created or running. uptr max_alive_threads_; uptr running_threads_; ThreadContextBase **threads_; // Array of thread contexts is leaked. IntrusiveList<ThreadContextBase> dead_threads_; IntrusiveList<ThreadContextBase> invalid_threads_; void QuarantinePush(ThreadContextBase *tctx); ThreadContextBase *QuarantinePop(); }; typedef GenericScopedLock<ThreadRegistry> ThreadRegistryLock; } // namespace __sanitizer #endif // SANITIZER_THREAD_REGISTRY_H