410.tesc
ERROR: 0:4: 'length' :  array must first be sized by a redeclaration or layout qualifier
ERROR: 1 compilation errors.  No code generated.


Shader version: 400
vertices = -1
ERROR: node is still EOpNull!
0:8  Function Definition: main( ( global void)
0:8    Function Parameters: 
0:?   Linker Objects
0:?     'gl_out' ( out unsized 1-element array of block{ out 4-component vector of float Position gl_Position,  out float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:?     'outa' ( global 1-element array of int)
0:?     'patchOut' ( patch out 4-component vector of float)


Linked tessellation control stage:

ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...)

Shader version: 400
vertices = -1
ERROR: node is still EOpNull!
0:8  Function Definition: main( ( global void)
0:8    Function Parameters: 
0:?   Linker Objects
0:?     'gl_out' ( out 1-element array of block{ out 4-component vector of float Position gl_Position,  out float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
0:?     'outa' ( global 1-element array of int)
0:?     'patchOut' ( patch out 4-component vector of float)