420.frag
ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth 
ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use 
ERROR: 0:14: 'atomic_uint' : array must be explicitly sized 
ERROR: 4 compilation errors.  No code generated.


Shader version: 420
using depth_any
ERROR: node is still EOpNull!
0:6  Function Definition: main( ( global void)
0:6    Function Parameters: 
0:8    Sequence
0:8      move second child to first child ( temp float)
0:8        'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:8        Constant:
0:8          0.300000
0:?   Linker Objects
0:?     'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:?     'depth' ( smooth in float)
0:?     'a' (layout( binding=0 offset=0) uniform unsized 1-element array of atomic_uint)


Linked fragment stage:


Shader version: 420
using depth_any
ERROR: node is still EOpNull!
0:6  Function Definition: main( ( global void)
0:6    Function Parameters: 
0:8    Sequence
0:8      move second child to first child ( temp float)
0:8        'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:8        Constant:
0:8          0.300000
0:?   Linker Objects
0:?     'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:?     'depth' ( smooth in float)
0:?     'a' (layout( binding=0 offset=0) uniform 1-element array of atomic_uint)