450.tese
ERROR: 0:16: 'equal_spacing' : can only apply to a standalone qualifier 
ERROR: 0:17: 'fractional_even_spacing' : can only apply to a standalone qualifier 
ERROR: 0:18: 'fractional_odd_spacing' : can only apply to a standalone qualifier 
ERROR: 0:19: 'cw' : can only apply to a standalone qualifier 
ERROR: 0:20: 'ccw' : can only apply to a standalone qualifier 
ERROR: 0:21: 'point_mode' : can only apply to a standalone qualifier 
ERROR: 6 compilation errors.  No code generated.


Shader version: 450
input primitive = none
vertex spacing = none
triangle order = none
ERROR: node is still EOpNull!
0:11  Function Definition: main( ( global void)
0:11    Function Parameters: 
0:13    Sequence
0:13      move second child to first child ( temp float)
0:13        direct index ( temp float CullDistance)
0:13          gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:13            'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:13            Constant:
0:13              3 (const uint)
0:13          Constant:
0:13            2 (const int)
0:13        direct index ( temp float CullDistance)
0:13          gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
0:13            direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
0:13              'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:13              Constant:
0:13                1 (const int)
0:13            Constant:
0:13              0 (const int)
0:13          Constant:
0:13            2 (const int)
0:?   Linker Objects
0:?     'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:?     'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:?     'f1' ( in 32-element array of float)
0:?     'f2' ( in 32-element array of float)
0:?     'f3' ( in 32-element array of float)
0:?     'f4' ( in 32-element array of float)
0:?     'f5' ( in 32-element array of float)
0:?     'f6' ( in 32-element array of float)


Linked tessellation evaluation stage:

ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive

Shader version: 450
input primitive = none
vertex spacing = equal_spacing
triangle order = ccw
ERROR: node is still EOpNull!
0:11  Function Definition: main( ( global void)
0:11    Function Parameters: 
0:13    Sequence
0:13      move second child to first child ( temp float)
0:13        direct index ( temp float CullDistance)
0:13          gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:13            'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:13            Constant:
0:13              3 (const uint)
0:13          Constant:
0:13            2 (const int)
0:13        direct index ( temp float CullDistance)
0:13          gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
0:13            direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
0:13              'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:13              Constant:
0:13                1 (const int)
0:13            Constant:
0:13              0 (const int)
0:13          Constant:
0:13            2 (const int)
0:?   Linker Objects
0:?     'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:?     'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:?     'f1' ( in 32-element array of float)
0:?     'f2' ( in 32-element array of float)
0:?     'f3' ( in 32-element array of float)
0:?     'f4' ( in 32-element array of float)
0:?     'f5' ( in 32-element array of float)
0:?     'f6' ( in 32-element array of float)