depthOut.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
WARNING: 0:4: varying deprecated in version 130; may be removed in future release

Shader version: 130
0:? Sequence
0:6  Function Definition: main( ( global void)
0:6    Function Parameters: 
0:8    Sequence
0:8      move second child to first child ( temp float)
0:8        'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:8        'Depth' ( smooth in float)
0:9      move second child to first child ( temp 4-component vector of float)
0:9        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:9        'Color' ( smooth in 4-component vector of float)
0:?   Linker Objects
0:?     'Color' ( smooth in 4-component vector of float)
0:?     'Depth' ( smooth in float)


Linked fragment stage:


Shader version: 130
0:? Sequence
0:6  Function Definition: main( ( global void)
0:6    Function Parameters: 
0:8    Sequence
0:8      move second child to first child ( temp float)
0:8        'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:8        'Depth' ( smooth in float)
0:9      move second child to first child ( temp 4-component vector of float)
0:9        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:9        'Color' ( smooth in 4-component vector of float)
0:?   Linker Objects
0:?     'Color' ( smooth in 4-component vector of float)
0:?     'Depth' ( smooth in float)