doWhileLoop.frag
Shader version: 110
0:? Sequence
0:7  Function Definition: main( ( global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      Sequence
0:9        move second child to first child ( temp 4-component vector of float)
0:9          'color' ( temp 4-component vector of float)
0:9          'BaseColor' ( smooth in 4-component vector of float)
0:13      Loop with condition not tested first
0:13        Loop Condition
0:13        Compare Less Than ( temp bool)
0:13          direct index ( temp float)
0:13            'color' ( temp 4-component vector of float)
0:13            Constant:
0:13              0 (const int)
0:13          'd' ( uniform float)
0:13        Loop Body
0:12        Sequence
0:12          add second child into first child ( temp 4-component vector of float)
0:12            'color' ( temp 4-component vector of float)
0:12            'bigColor' ( uniform 4-component vector of float)
0:15      move second child to first child ( temp 4-component vector of float)
0:15        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:15        'color' ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'bigColor' ( uniform 4-component vector of float)
0:?     'BaseColor' ( smooth in 4-component vector of float)
0:?     'd' ( uniform float)


Linked fragment stage:


Shader version: 110
0:? Sequence
0:7  Function Definition: main( ( global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      Sequence
0:9        move second child to first child ( temp 4-component vector of float)
0:9          'color' ( temp 4-component vector of float)
0:9          'BaseColor' ( smooth in 4-component vector of float)
0:13      Loop with condition not tested first
0:13        Loop Condition
0:13        Compare Less Than ( temp bool)
0:13          direct index ( temp float)
0:13            'color' ( temp 4-component vector of float)
0:13            Constant:
0:13              0 (const int)
0:13          'd' ( uniform float)
0:13        Loop Body
0:12        Sequence
0:12          add second child into first child ( temp 4-component vector of float)
0:12            'color' ( temp 4-component vector of float)
0:12            'bigColor' ( uniform 4-component vector of float)
0:15      move second child to first child ( temp 4-component vector of float)
0:15        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:15        'color' ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'bigColor' ( uniform 4-component vector of float)
0:?     'BaseColor' ( smooth in 4-component vector of float)
0:?     'd' ( uniform float)