hlsl.-D-U.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7  Function Definition: @main( ( temp void)
0:7    Function Parameters: 
0:?     Sequence
0:9      move second child to first child ( temp 4-component vector of float)
0:9        'color' ( global 4-component vector of float)
0:9        Constant:
0:9          1.000000
0:9          1.000000
0:9          1.000000
0:9          1.000000
0:15      subtract second child into first child ( temp 4-component vector of float)
0:15        'color' ( global 4-component vector of float)
0:15        Constant:
0:15          5.000000
0:21      Post-Increment ( temp 4-component vector of float)
0:21        'color' ( global 4-component vector of float)
0:29      vector scale second child into first child ( temp 4-component vector of float)
0:29        'color' ( global 4-component vector of float)
0:29        Constant:
0:29          3.000000
0:7  Function Definition: main( ( temp void)
0:7    Function Parameters: 
0:?     Sequence
0:7      Function Call: @main( ( temp void)
0:?   Linker Objects
0:?     'color' ( global 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7  Function Definition: @main( ( temp void)
0:7    Function Parameters: 
0:?     Sequence
0:9      move second child to first child ( temp 4-component vector of float)
0:9        'color' ( global 4-component vector of float)
0:9        Constant:
0:9          1.000000
0:9          1.000000
0:9          1.000000
0:9          1.000000
0:15      subtract second child into first child ( temp 4-component vector of float)
0:15        'color' ( global 4-component vector of float)
0:15        Constant:
0:15          5.000000
0:21      Post-Increment ( temp 4-component vector of float)
0:21        'color' ( global 4-component vector of float)
0:29      vector scale second child into first child ( temp 4-component vector of float)
0:29        'color' ( global 4-component vector of float)
0:29        Constant:
0:29          3.000000
0:7  Function Definition: main( ( temp void)
0:7    Function Parameters: 
0:?     Sequence
0:7      Function Call: @main( ( temp void)
0:?   Linker Objects
0:?     'color' ( global 4-component vector of float)