hlsl.clipdistance-7.vert
Shader version: 500
0:? Sequence
0:8  Function Definition: @main( ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8    Function Parameters: 
0:?     Sequence
0:10      move second child to first child ( temp 4-component vector of float)
0:10        Position: direct index for structure ( temp 4-component vector of float)
0:10          'Output' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:10          Constant:
0:10            0 (const int)
0:10        Constant:
0:10          0.000000
0:10          0.000000
0:10          0.000000
0:10          0.000000
0:12      move second child to first child ( temp float)
0:12        direct index ( temp float)
0:12          clip0: direct index for structure ( temp 3-component vector of float)
0:12            'Output' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:12            Constant:
0:12              1 (const int)
0:12          Constant:
0:12            0 (const int)
0:12        Constant:
0:12          0.000000
0:13      move second child to first child ( temp float)
0:13        direct index ( temp float)
0:13          clip0: direct index for structure ( temp 3-component vector of float)
0:13            'Output' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:13            Constant:
0:13              1 (const int)
0:13          Constant:
0:13            1 (const int)
0:13        Constant:
0:13          1.000000
0:14      move second child to first child ( temp float)
0:14        direct index ( temp float)
0:14          clip0: direct index for structure ( temp 3-component vector of float)
0:14            'Output' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:14            Constant:
0:14              1 (const int)
0:14          Constant:
0:14            2 (const int)
0:14        Constant:
0:14          2.000000
0:17      move second child to first child ( temp float)
0:17        direct index ( temp float)
0:17          clip1: direct index for structure ( temp 4-component vector of float)
0:17            'Output' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:17            Constant:
0:17              2 (const int)
0:17          Constant:
0:17            0 (const int)
0:17        Constant:
0:17          4.000000
0:18      move second child to first child ( temp float)
0:18        direct index ( temp float)
0:18          clip1: direct index for structure ( temp 4-component vector of float)
0:18            'Output' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:18            Constant:
0:18              2 (const int)
0:18          Constant:
0:18            1 (const int)
0:18        Constant:
0:18          5.000000
0:19      move second child to first child ( temp float)
0:19        direct index ( temp float)
0:19          clip1: direct index for structure ( temp 4-component vector of float)
0:19            'Output' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:19            Constant:
0:19              2 (const int)
0:19          Constant:
0:19            2 (const int)
0:19        Constant:
0:19          6.000000
0:20      move second child to first child ( temp float)
0:20        direct index ( temp float)
0:20          clip1: direct index for structure ( temp 4-component vector of float)
0:20            'Output' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:20            Constant:
0:20              2 (const int)
0:20          Constant:
0:20            3 (const int)
0:20        Constant:
0:20          7.000000
0:22      Branch: Return with expression
0:22        'Output' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8  Function Definition: main( ( temp void)
0:8    Function Parameters: 
0:?     Sequence
0:8      Sequence
0:8        move second child to first child ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8          'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8          Function Call: @main( ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:8          Position: direct index for structure ( temp 4-component vector of float)
0:8            'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8            Constant:
0:8              0 (const int)
0:?         Sequence
0:8          move second child to first child ( temp float)
0:8            direct index ( out float ClipDistance)
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8              Constant:
0:8                0 (const int)
0:8            direct index ( temp float)
0:8              clip0: direct index for structure ( temp 3-component vector of float)
0:8                'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  1 (const int)
0:8              Constant:
0:8                0 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( out float ClipDistance)
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8              Constant:
0:8                1 (const int)
0:8            direct index ( temp float)
0:8              clip0: direct index for structure ( temp 3-component vector of float)
0:8                'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  1 (const int)
0:8              Constant:
0:8                1 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( out float ClipDistance)
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8              Constant:
0:8                2 (const int)
0:8            direct index ( temp float)
0:8              clip0: direct index for structure ( temp 3-component vector of float)
0:8                'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  1 (const int)
0:8              Constant:
0:8                2 (const int)
0:?         Sequence
0:8          move second child to first child ( temp float)
0:8            direct index ( out float ClipDistance)
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8              Constant:
0:8                4 (const int)
0:8            direct index ( temp float)
0:8              clip1: direct index for structure ( temp 4-component vector of float)
0:8                'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  2 (const int)
0:8              Constant:
0:8                0 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( out float ClipDistance)
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8              Constant:
0:8                5 (const int)
0:8            direct index ( temp float)
0:8              clip1: direct index for structure ( temp 4-component vector of float)
0:8                'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  2 (const int)
0:8              Constant:
0:8                1 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( out float ClipDistance)
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8              Constant:
0:8                6 (const int)
0:8            direct index ( temp float)
0:8              clip1: direct index for structure ( temp 4-component vector of float)
0:8                'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  2 (const int)
0:8              Constant:
0:8                2 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( out float ClipDistance)
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8              Constant:
0:8                7 (const int)
0:8            direct index ( temp float)
0:8              clip1: direct index for structure ( temp 4-component vector of float)
0:8                'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  2 (const int)
0:8              Constant:
0:8                3 (const int)
0:?   Linker Objects
0:?     '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:?     '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)


Linked vertex stage:


Shader version: 500
0:? Sequence
0:8  Function Definition: @main( ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8    Function Parameters: 
0:?     Sequence
0:10      move second child to first child ( temp 4-component vector of float)
0:10        Position: direct index for structure ( temp 4-component vector of float)
0:10          'Output' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:10          Constant:
0:10            0 (const int)
0:10        Constant:
0:10          0.000000
0:10          0.000000
0:10          0.000000
0:10          0.000000
0:12      move second child to first child ( temp float)
0:12        direct index ( temp float)
0:12          clip0: direct index for structure ( temp 3-component vector of float)
0:12            'Output' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:12            Constant:
0:12              1 (const int)
0:12          Constant:
0:12            0 (const int)
0:12        Constant:
0:12          0.000000
0:13      move second child to first child ( temp float)
0:13        direct index ( temp float)
0:13          clip0: direct index for structure ( temp 3-component vector of float)
0:13            'Output' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:13            Constant:
0:13              1 (const int)
0:13          Constant:
0:13            1 (const int)
0:13        Constant:
0:13          1.000000
0:14      move second child to first child ( temp float)
0:14        direct index ( temp float)
0:14          clip0: direct index for structure ( temp 3-component vector of float)
0:14            'Output' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:14            Constant:
0:14              1 (const int)
0:14          Constant:
0:14            2 (const int)
0:14        Constant:
0:14          2.000000
0:17      move second child to first child ( temp float)
0:17        direct index ( temp float)
0:17          clip1: direct index for structure ( temp 4-component vector of float)
0:17            'Output' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:17            Constant:
0:17              2 (const int)
0:17          Constant:
0:17            0 (const int)
0:17        Constant:
0:17          4.000000
0:18      move second child to first child ( temp float)
0:18        direct index ( temp float)
0:18          clip1: direct index for structure ( temp 4-component vector of float)
0:18            'Output' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:18            Constant:
0:18              2 (const int)
0:18          Constant:
0:18            1 (const int)
0:18        Constant:
0:18          5.000000
0:19      move second child to first child ( temp float)
0:19        direct index ( temp float)
0:19          clip1: direct index for structure ( temp 4-component vector of float)
0:19            'Output' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:19            Constant:
0:19              2 (const int)
0:19          Constant:
0:19            2 (const int)
0:19        Constant:
0:19          6.000000
0:20      move second child to first child ( temp float)
0:20        direct index ( temp float)
0:20          clip1: direct index for structure ( temp 4-component vector of float)
0:20            'Output' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:20            Constant:
0:20              2 (const int)
0:20          Constant:
0:20            3 (const int)
0:20        Constant:
0:20          7.000000
0:22      Branch: Return with expression
0:22        'Output' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8  Function Definition: main( ( temp void)
0:8    Function Parameters: 
0:?     Sequence
0:8      Sequence
0:8        move second child to first child ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8          'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8          Function Call: @main( ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:8          Position: direct index for structure ( temp 4-component vector of float)
0:8            'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8            Constant:
0:8              0 (const int)
0:?         Sequence
0:8          move second child to first child ( temp float)
0:8            direct index ( out float ClipDistance)
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8              Constant:
0:8                0 (const int)
0:8            direct index ( temp float)
0:8              clip0: direct index for structure ( temp 3-component vector of float)
0:8                'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  1 (const int)
0:8              Constant:
0:8                0 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( out float ClipDistance)
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8              Constant:
0:8                1 (const int)
0:8            direct index ( temp float)
0:8              clip0: direct index for structure ( temp 3-component vector of float)
0:8                'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  1 (const int)
0:8              Constant:
0:8                1 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( out float ClipDistance)
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8              Constant:
0:8                2 (const int)
0:8            direct index ( temp float)
0:8              clip0: direct index for structure ( temp 3-component vector of float)
0:8                'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  1 (const int)
0:8              Constant:
0:8                2 (const int)
0:?         Sequence
0:8          move second child to first child ( temp float)
0:8            direct index ( out float ClipDistance)
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8              Constant:
0:8                4 (const int)
0:8            direct index ( temp float)
0:8              clip1: direct index for structure ( temp 4-component vector of float)
0:8                'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  2 (const int)
0:8              Constant:
0:8                0 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( out float ClipDistance)
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8              Constant:
0:8                5 (const int)
0:8            direct index ( temp float)
0:8              clip1: direct index for structure ( temp 4-component vector of float)
0:8                'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  2 (const int)
0:8              Constant:
0:8                1 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( out float ClipDistance)
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8              Constant:
0:8                6 (const int)
0:8            direct index ( temp float)
0:8              clip1: direct index for structure ( temp 4-component vector of float)
0:8                'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  2 (const int)
0:8              Constant:
0:8                2 (const int)
0:8          move second child to first child ( temp float)
0:8            direct index ( out float ClipDistance)
0:?               '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8              Constant:
0:8                7 (const int)
0:8            direct index ( temp float)
0:8              clip1: direct index for structure ( temp 4-component vector of float)
0:8                'flattenTemp' ( temp structure{ temp 4-component vector of float Position,  temp 3-component vector of float clip0,  temp 4-component vector of float clip1})
0:8                Constant:
0:8                  2 (const int)
0:8              Constant:
0:8                3 (const int)
0:?   Linker Objects
0:?     '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:?     '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)

// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 81

                              Capability Shader
                              Capability ClipDistance
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Vertex 4  "main" 48 54
                              Source HLSL 500
                              Name 4  "main"
                              Name 9  "VS_OUTPUT"
                              MemberName 9(VS_OUTPUT) 0  "Position"
                              MemberName 9(VS_OUTPUT) 1  "clip0"
                              MemberName 9(VS_OUTPUT) 2  "clip1"
                              Name 11  "@main("
                              Name 14  "Output"
                              Name 45  "flattenTemp"
                              Name 48  "@entryPointOutput.Position"
                              Name 54  "@entryPointOutput.clip1"
                              Decorate 48(@entryPointOutput.Position) BuiltIn Position
                              Decorate 54(@entryPointOutput.clip1) BuiltIn ClipDistance
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypeVector 6(float) 3
    9(VS_OUTPUT):             TypeStruct 7(fvec4) 8(fvec3) 7(fvec4)
              10:             TypeFunction 9(VS_OUTPUT)
              13:             TypePointer Function 9(VS_OUTPUT)
              15:             TypeInt 32 1
              16:     15(int) Constant 0
              17:    6(float) Constant 0
              18:    7(fvec4) ConstantComposite 17 17 17 17
              19:             TypePointer Function 7(fvec4)
              21:     15(int) Constant 1
              22:             TypeInt 32 0
              23:     22(int) Constant 0
              24:             TypePointer Function 6(float)
              26:    6(float) Constant 1065353216
              27:     22(int) Constant 1
              29:    6(float) Constant 1073741824
              30:     22(int) Constant 2
              32:     15(int) Constant 2
              33:    6(float) Constant 1082130432
              35:    6(float) Constant 1084227584
              37:    6(float) Constant 1086324736
              39:    6(float) Constant 1088421888
              40:     22(int) Constant 3
              47:             TypePointer Output 7(fvec4)
48(@entryPointOutput.Position):     47(ptr) Variable Output
              51:     22(int) Constant 8
              52:             TypeArray 6(float) 51
              53:             TypePointer Output 52
54(@entryPointOutput.clip1):     53(ptr) Variable Output
              57:             TypePointer Output 6(float)
              65:     15(int) Constant 4
              69:     15(int) Constant 5
              73:     15(int) Constant 6
              77:     15(int) Constant 7
         4(main):           2 Function None 3
               5:             Label
 45(flattenTemp):     13(ptr) Variable Function
              46:9(VS_OUTPUT) FunctionCall 11(@main()
                              Store 45(flattenTemp) 46
              49:     19(ptr) AccessChain 45(flattenTemp) 16
              50:    7(fvec4) Load 49
                              Store 48(@entryPointOutput.Position) 50
              55:     24(ptr) AccessChain 45(flattenTemp) 21 23
              56:    6(float) Load 55
              58:     57(ptr) AccessChain 54(@entryPointOutput.clip1) 16
                              Store 58 56
              59:     24(ptr) AccessChain 45(flattenTemp) 21 27
              60:    6(float) Load 59
              61:     57(ptr) AccessChain 54(@entryPointOutput.clip1) 21
                              Store 61 60
              62:     24(ptr) AccessChain 45(flattenTemp) 21 30
              63:    6(float) Load 62
              64:     57(ptr) AccessChain 54(@entryPointOutput.clip1) 32
                              Store 64 63
              66:     24(ptr) AccessChain 45(flattenTemp) 32 23
              67:    6(float) Load 66
              68:     57(ptr) AccessChain 54(@entryPointOutput.clip1) 65
                              Store 68 67
              70:     24(ptr) AccessChain 45(flattenTemp) 32 27
              71:    6(float) Load 70
              72:     57(ptr) AccessChain 54(@entryPointOutput.clip1) 69
                              Store 72 71
              74:     24(ptr) AccessChain 45(flattenTemp) 32 30
              75:    6(float) Load 74
              76:     57(ptr) AccessChain 54(@entryPointOutput.clip1) 73
                              Store 76 75
              78:     24(ptr) AccessChain 45(flattenTemp) 32 40
              79:    6(float) Load 78
              80:     57(ptr) AccessChain 54(@entryPointOutput.clip1) 77
                              Store 80 79
                              Return
                              FunctionEnd
      11(@main():9(VS_OUTPUT) Function None 10
              12:             Label
      14(Output):     13(ptr) Variable Function
              20:     19(ptr) AccessChain 14(Output) 16
                              Store 20 18
              25:     24(ptr) AccessChain 14(Output) 21 23
                              Store 25 17
              28:     24(ptr) AccessChain 14(Output) 21 27
                              Store 28 26
              31:     24(ptr) AccessChain 14(Output) 21 30
                              Store 31 29
              34:     24(ptr) AccessChain 14(Output) 32 23
                              Store 34 33
              36:     24(ptr) AccessChain 14(Output) 32 27
                              Store 36 35
              38:     24(ptr) AccessChain 14(Output) 32 30
                              Store 38 37
              41:     24(ptr) AccessChain 14(Output) 32 40
                              Store 41 39
              42:9(VS_OUTPUT) Load 14(Output)
                              ReturnValue 42
                              FunctionEnd