hlsl.hull.4.tesc Shader version: 500 vertices = 3 vertex spacing = fractional_odd_spacing triangle order = cw 0:? Sequence 0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:25 Function Parameters: 0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? Sequence 0:26 Sequence 0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:26 Constant: 0:26 0.000000 0:26 0.000000 0:26 0.000000 0:26 0.000000 0:28 move second child to first child ( temp float) 0:28 fInsideTessFactor: direct index for structure ( temp float) 0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:28 Constant: 0:28 1 (const int) 0:28 add ( temp float) 0:28 direct index ( temp float) 0:28 m_Position: direct index for structure ( temp 4-component vector of float) 0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 3 (const int) 0:28 direct index ( temp float) 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 1 (const int) 0:28 Constant: 0:28 3 (const int) 0:30 Branch: Return with expression 0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:39 Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position}) 0:39 Function Parameters: 0:39 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 'cpid' ( in uint) 0:? Sequence 0:40 Sequence 0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position}) 0:40 'output' ( temp structure{ temp 4-component vector of float m_Position}) 0:40 Constant: 0:40 0.000000 0:40 0.000000 0:40 0.000000 0:40 0.000000 0:41 move second child to first child ( temp 4-component vector of float) 0:41 m_Position: direct index for structure ( temp 4-component vector of float) 0:41 'output' ( temp structure{ temp 4-component vector of float m_Position}) 0:41 Constant: 0:41 0 (const int) 0:41 Constant: 0:41 0.000000 0:41 0.000000 0:41 0.000000 0:41 0.000000 0:42 Branch: Return with expression 0:42 'output' ( temp structure{ temp 4-component vector of float m_Position}) 0:39 Function Definition: main( ( temp void) 0:39 Function Parameters: 0:? Sequence 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Position: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 0 (const int) 0:39 direct index ( in 4-component vector of float Position) 0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) 0:39 Constant: 0:39 0 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 1 (const int) 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal}) 0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 0 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Position: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 1 (const int) 0:39 Constant: 0:39 0 (const int) 0:39 direct index ( in 4-component vector of float Position) 0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) 0:39 Constant: 0:39 1 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 1 (const int) 0:39 Constant: 0:39 1 (const int) 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal}) 0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 1 (const int) 0:39 Constant: 0:39 0 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Position: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 2 (const int) 0:39 Constant: 0:39 0 (const int) 0:39 direct index ( in 4-component vector of float Position) 0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) 0:39 Constant: 0:39 2 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 2 (const int) 0:39 Constant: 0:39 1 (const int) 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal}) 0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 2 (const int) 0:39 Constant: 0:39 0 (const int) 0:39 move second child to first child ( temp uint) 0:? 'cpid' ( temp uint) 0:? 'cpid' ( in uint InvocationID) 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 indirect index ( out 4-component vector of float Position) 0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) 0:? 'cpid' ( in uint InvocationID) 0:39 m_Position: direct index for structure ( temp 4-component vector of float) 0:39 Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'cpid' ( temp uint) 0:39 Constant: 0:39 0 (const int) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'cpid' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Sequence 0:? move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? Sequence 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 0 (const int) 0:? direct index ( temp float) 0:? fTessFactor: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 0 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 1 (const int) 0:? direct index ( temp float) 0:? fTessFactor: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 1 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 2 (const int) 0:? direct index ( temp float) 0:? fTessFactor: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 2 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelInner) 0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner) 0:? Constant: 0:? 0 (const int) 0:? fInsideTessFactor: direct index for structure ( temp float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Constant: 0:? 1 (const int) 0:? Linker Objects 0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) 0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) 0:? 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) 0:? 'cpid' ( in uint InvocationID) 0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) 0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner) Linked tessellation control stage: Shader version: 500 vertices = 3 vertex spacing = fractional_odd_spacing triangle order = cw 0:? Sequence 0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:25 Function Parameters: 0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? Sequence 0:26 Sequence 0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:26 Constant: 0:26 0.000000 0:26 0.000000 0:26 0.000000 0:26 0.000000 0:28 move second child to first child ( temp float) 0:28 fInsideTessFactor: direct index for structure ( temp float) 0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:28 Constant: 0:28 1 (const int) 0:28 add ( temp float) 0:28 direct index ( temp float) 0:28 m_Position: direct index for structure ( temp 4-component vector of float) 0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 3 (const int) 0:28 direct index ( temp float) 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 1 (const int) 0:28 Constant: 0:28 3 (const int) 0:30 Branch: Return with expression 0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:39 Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position}) 0:39 Function Parameters: 0:39 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 'cpid' ( in uint) 0:? Sequence 0:40 Sequence 0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position}) 0:40 'output' ( temp structure{ temp 4-component vector of float m_Position}) 0:40 Constant: 0:40 0.000000 0:40 0.000000 0:40 0.000000 0:40 0.000000 0:41 move second child to first child ( temp 4-component vector of float) 0:41 m_Position: direct index for structure ( temp 4-component vector of float) 0:41 'output' ( temp structure{ temp 4-component vector of float m_Position}) 0:41 Constant: 0:41 0 (const int) 0:41 Constant: 0:41 0.000000 0:41 0.000000 0:41 0.000000 0:41 0.000000 0:42 Branch: Return with expression 0:42 'output' ( temp structure{ temp 4-component vector of float m_Position}) 0:39 Function Definition: main( ( temp void) 0:39 Function Parameters: 0:? Sequence 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Position: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 0 (const int) 0:39 direct index ( in 4-component vector of float Position) 0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) 0:39 Constant: 0:39 0 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 1 (const int) 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal}) 0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 0 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Position: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 1 (const int) 0:39 Constant: 0:39 0 (const int) 0:39 direct index ( in 4-component vector of float Position) 0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) 0:39 Constant: 0:39 1 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 1 (const int) 0:39 Constant: 0:39 1 (const int) 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal}) 0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 1 (const int) 0:39 Constant: 0:39 0 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Position: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 2 (const int) 0:39 Constant: 0:39 0 (const int) 0:39 direct index ( in 4-component vector of float Position) 0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) 0:39 Constant: 0:39 2 (const int) 0:39 move second child to first child ( temp 4-component vector of float) 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 2 (const int) 0:39 Constant: 0:39 1 (const int) 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal}) 0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) 0:39 Constant: 0:39 2 (const int) 0:39 Constant: 0:39 0 (const int) 0:39 move second child to first child ( temp uint) 0:? 'cpid' ( temp uint) 0:? 'cpid' ( in uint InvocationID) 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 indirect index ( out 4-component vector of float Position) 0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) 0:? 'cpid' ( in uint InvocationID) 0:39 m_Position: direct index for structure ( temp 4-component vector of float) 0:39 Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? 'cpid' ( temp uint) 0:39 Constant: 0:39 0 (const int) 0:? Barrier ( temp void) 0:? Test condition and select ( temp void) 0:? Condition 0:? Compare Equal ( temp bool) 0:? 'cpid' ( in uint InvocationID) 0:? Constant: 0:? 0 (const int) 0:? true case 0:? Sequence 0:? move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 0:? Sequence 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 0 (const int) 0:? direct index ( temp float) 0:? fTessFactor: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 0 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 1 (const int) 0:? direct index ( temp float) 0:? fTessFactor: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 1 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelOuter) 0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) 0:? Constant: 0:? 2 (const int) 0:? direct index ( temp float) 0:? fTessFactor: direct index for structure ( temp 3-element array of float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Constant: 0:? 0 (const int) 0:? Constant: 0:? 2 (const int) 0:? move second child to first child ( temp float) 0:? direct index ( patch out float TessLevelInner) 0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner) 0:? Constant: 0:? 0 (const int) 0:? fInsideTessFactor: direct index for structure ( temp float) 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor}) 0:? Constant: 0:? 1 (const int) 0:? Linker Objects 0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position) 0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position) 0:? 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal}) 0:? 'cpid' ( in uint InvocationID) 0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter) 0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner) // Module Version 10000 // Generated by (magic number): 80007 // Id's are bound by 127 Capability Tessellation 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint TessellationControl 4 "main" 56 64 83 86 110 123 ExecutionMode 4 OutputVertices 3 ExecutionMode 4 Triangles ExecutionMode 4 SpacingFractionalOdd ExecutionMode 4 VertexOrderCw Source HLSL 500 Name 4 "main" Name 8 "HS_Input" MemberName 8(HS_Input) 0 "m_Position" MemberName 8(HS_Input) 1 "m_Normal" Name 14 "HS_Output" MemberName 14(HS_Output) 0 "fTessFactor" MemberName 14(HS_Output) 1 "fInsideTessFactor" Name 17 "HS_ConstFunc(struct-HS_Input-vf4-vf41[3];" Name 16 "I" Name 20 "HS_Main_Output" MemberName 20(HS_Main_Output) 0 "m_Position" Name 24 "@main(struct-HS_Input-vf4-vf41[3];u1;" Name 22 "I" Name 23 "cpid" Name 27 "O" Name 45 "output" Name 53 "I" Name 56 "I.m_Position" Name 61 "HS_Input" MemberName 61(HS_Input) 0 "m_Normal" Name 64 "I" Name 81 "cpid" Name 83 "cpid" Name 86 "@entryPointOutput.m_Position" Name 88 "param" Name 90 "param" Name 104 "@patchConstantResult" Name 105 "param" Name 110 "@patchConstantOutput.fTessFactor" Name 123 "@patchConstantOutput.fInsideTessFactor" Decorate 56(I.m_Position) BuiltIn Position Decorate 64(I) Location 0 Decorate 83(cpid) BuiltIn InvocationId Decorate 86(@entryPointOutput.m_Position) BuiltIn Position Decorate 110(@patchConstantOutput.fTessFactor) Patch Decorate 110(@patchConstantOutput.fTessFactor) BuiltIn TessLevelOuter Decorate 123(@patchConstantOutput.fInsideTessFactor) Patch Decorate 123(@patchConstantOutput.fInsideTessFactor) BuiltIn TessLevelInner 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(HS_Input): TypeStruct 7(fvec4) 7(fvec4) 9: TypeInt 32 0 10: 9(int) Constant 3 11: TypeArray 8(HS_Input) 10 12: TypePointer Function 11 13: TypeArray 6(float) 10 14(HS_Output): TypeStruct 13 6(float) 15: TypeFunction 14(HS_Output) 12(ptr) 19: TypePointer Function 9(int) 20(HS_Main_Output): TypeStruct 7(fvec4) 21: TypeFunction 20(HS_Main_Output) 12(ptr) 19(ptr) 26: TypePointer Function 14(HS_Output) 28: 6(float) Constant 0 29: 13 ConstantComposite 28 28 28 30:14(HS_Output) ConstantComposite 29 28 31: TypeInt 32 1 32: 31(int) Constant 1 33: 31(int) Constant 0 34: TypePointer Function 6(float) 44: TypePointer Function 20(HS_Main_Output) 46: 7(fvec4) ConstantComposite 28 28 28 28 47:20(HS_Main_Output) ConstantComposite 46 48: TypePointer Function 7(fvec4) 54: TypeArray 7(fvec4) 10 55: TypePointer Input 54 56(I.m_Position): 55(ptr) Variable Input 57: TypePointer Input 7(fvec4) 61(HS_Input): TypeStruct 7(fvec4) 62: TypeArray 61(HS_Input) 10 63: TypePointer Input 62 64(I): 63(ptr) Variable Input 74: 31(int) Constant 2 82: TypePointer Input 9(int) 83(cpid): 82(ptr) Variable Input 85: TypePointer Output 54 86(@entryPointOutput.m_Position): 85(ptr) Variable Output 94: TypePointer Output 7(fvec4) 96: 9(int) Constant 2 97: 9(int) Constant 4 98: 9(int) Constant 0 100: TypeBool 108: TypeArray 6(float) 97 109: TypePointer Output 108 110(@patchConstantOutput.fTessFactor): 109(ptr) Variable Output 113: TypePointer Output 6(float) 121: TypeArray 6(float) 96 122: TypePointer Output 121 123(@patchConstantOutput.fInsideTessFactor): 122(ptr) Variable Output 4(main): 2 Function None 3 5: Label 53(I): 12(ptr) Variable Function 81(cpid): 19(ptr) Variable Function 88(param): 12(ptr) Variable Function 90(param): 19(ptr) Variable Function 104(@patchConstantResult): 26(ptr) Variable Function 105(param): 12(ptr) Variable Function 58: 57(ptr) AccessChain 56(I.m_Position) 33 59: 7(fvec4) Load 58 60: 48(ptr) AccessChain 53(I) 33 33 Store 60 59 65: 57(ptr) AccessChain 64(I) 33 33 66: 7(fvec4) Load 65 67: 48(ptr) AccessChain 53(I) 33 32 Store 67 66 68: 57(ptr) AccessChain 56(I.m_Position) 32 69: 7(fvec4) Load 68 70: 48(ptr) AccessChain 53(I) 32 33 Store 70 69 71: 57(ptr) AccessChain 64(I) 32 33 72: 7(fvec4) Load 71 73: 48(ptr) AccessChain 53(I) 32 32 Store 73 72 75: 57(ptr) AccessChain 56(I.m_Position) 74 76: 7(fvec4) Load 75 77: 48(ptr) AccessChain 53(I) 74 33 Store 77 76 78: 57(ptr) AccessChain 64(I) 74 33 79: 7(fvec4) Load 78 80: 48(ptr) AccessChain 53(I) 74 32 Store 80 79 84: 9(int) Load 83(cpid) Store 81(cpid) 84 87: 9(int) Load 83(cpid) 89: 11 Load 53(I) Store 88(param) 89 91: 9(int) Load 81(cpid) Store 90(param) 91 92:20(HS_Main_Output) FunctionCall 24(@main(struct-HS_Input-vf4-vf41[3];u1;) 88(param) 90(param) 93: 7(fvec4) CompositeExtract 92 0 95: 94(ptr) AccessChain 86(@entryPointOutput.m_Position) 87 Store 95 93 ControlBarrier 96 97 98 99: 9(int) Load 83(cpid) 101: 100(bool) IEqual 99 33 SelectionMerge 103 None BranchConditional 101 102 103 102: Label 106: 11 Load 53(I) Store 105(param) 106 107:14(HS_Output) FunctionCall 17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];) 105(param) Store 104(@patchConstantResult) 107 111: 34(ptr) AccessChain 104(@patchConstantResult) 33 33 112: 6(float) Load 111 114: 113(ptr) AccessChain 110(@patchConstantOutput.fTessFactor) 33 Store 114 112 115: 34(ptr) AccessChain 104(@patchConstantResult) 33 32 116: 6(float) Load 115 117: 113(ptr) AccessChain 110(@patchConstantOutput.fTessFactor) 32 Store 117 116 118: 34(ptr) AccessChain 104(@patchConstantResult) 33 74 119: 6(float) Load 118 120: 113(ptr) AccessChain 110(@patchConstantOutput.fTessFactor) 74 Store 120 119 124: 34(ptr) AccessChain 104(@patchConstantResult) 32 125: 6(float) Load 124 126: 113(ptr) AccessChain 123(@patchConstantOutput.fInsideTessFactor) 33 Store 126 125 Branch 103 103: Label Return FunctionEnd 17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];):14(HS_Output) Function None 15 16(I): 12(ptr) FunctionParameter 18: Label 27(O): 26(ptr) Variable Function Store 27(O) 30 35: 34(ptr) AccessChain 16(I) 33 33 10 36: 6(float) Load 35 37: 34(ptr) AccessChain 16(I) 33 32 10 38: 6(float) Load 37 39: 6(float) FAdd 36 38 40: 34(ptr) AccessChain 27(O) 32 Store 40 39 41:14(HS_Output) Load 27(O) ReturnValue 41 FunctionEnd 24(@main(struct-HS_Input-vf4-vf41[3];u1;):20(HS_Main_Output) Function None 21 22(I): 12(ptr) FunctionParameter 23(cpid): 19(ptr) FunctionParameter 25: Label 45(output): 44(ptr) Variable Function Store 45(output) 47 49: 48(ptr) AccessChain 45(output) 33 Store 49 46 50:20(HS_Main_Output) Load 45(output) ReturnValue 50 FunctionEnd