hlsl.intrinsics.f1632.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2  Function Definition: PixelShaderFunctionS(u1; ( temp float)
0:2    Function Parameters: 
0:2      'inF0' ( in uint)
0:?     Sequence
0:3      Branch: Return with expression
0:3        direct index ( temp float)
0:3          unpackHalf2x16 ( temp 2-component vector of float)
0:3            'inF0' ( in uint)
0:3          Constant:
0:3            0 (const int)
0:7  Function Definition: PixelShaderFunction1(vu1; ( temp 1-component vector of float)
0:7    Function Parameters: 
0:7      'inF0' ( in 1-component vector of uint)
0:?     Sequence
0:8      Branch: Return with expression
0:8        Constant:
0:8          0.000000
0:12  Function Definition: PixelShaderFunction2(vu2; ( temp 2-component vector of float)
0:12    Function Parameters: 
0:12      'inF0' ( in 2-component vector of uint)
0:?     Sequence
0:13      Branch: Return with expression
0:13        Construct vec2 ( temp 2-component vector of float)
0:13          direct index ( temp float)
0:13            unpackHalf2x16 ( temp 2-component vector of float)
0:13              direct index ( temp uint)
0:13                'inF0' ( in 2-component vector of uint)
0:13                Constant:
0:13                  0 (const int)
0:13            Constant:
0:13              0 (const int)
0:13          direct index ( temp float)
0:13            unpackHalf2x16 ( temp 2-component vector of float)
0:13              direct index ( temp uint)
0:13                'inF0' ( in 2-component vector of uint)
0:13                Constant:
0:13                  1 (const int)
0:13            Constant:
0:13              0 (const int)
0:17  Function Definition: PixelShaderFunction3(vu3; ( temp 3-component vector of float)
0:17    Function Parameters: 
0:17      'inF0' ( in 3-component vector of uint)
0:?     Sequence
0:18      Branch: Return with expression
0:18        Construct vec3 ( temp 3-component vector of float)
0:18          direct index ( temp float)
0:18            unpackHalf2x16 ( temp 2-component vector of float)
0:18              direct index ( temp uint)
0:18                'inF0' ( in 3-component vector of uint)
0:18                Constant:
0:18                  0 (const int)
0:18            Constant:
0:18              0 (const int)
0:18          direct index ( temp float)
0:18            unpackHalf2x16 ( temp 2-component vector of float)
0:18              direct index ( temp uint)
0:18                'inF0' ( in 3-component vector of uint)
0:18                Constant:
0:18                  1 (const int)
0:18            Constant:
0:18              0 (const int)
0:18          direct index ( temp float)
0:18            unpackHalf2x16 ( temp 2-component vector of float)
0:18              direct index ( temp uint)
0:18                'inF0' ( in 3-component vector of uint)
0:18                Constant:
0:18                  2 (const int)
0:18            Constant:
0:18              0 (const int)
0:22  Function Definition: PixelShaderFunction(vu4; ( temp 4-component vector of float)
0:22    Function Parameters: 
0:22      'inF0' ( in 4-component vector of uint)
0:?     Sequence
0:23      Branch: Return with expression
0:23        Construct vec4 ( temp 4-component vector of float)
0:23          direct index ( temp float)
0:23            unpackHalf2x16 ( temp 2-component vector of float)
0:23              direct index ( temp uint)
0:23                'inF0' ( in 4-component vector of uint)
0:23                Constant:
0:23                  0 (const int)
0:23            Constant:
0:23              0 (const int)
0:23          direct index ( temp float)
0:23            unpackHalf2x16 ( temp 2-component vector of float)
0:23              direct index ( temp uint)
0:23                'inF0' ( in 4-component vector of uint)
0:23                Constant:
0:23                  1 (const int)
0:23            Constant:
0:23              0 (const int)
0:23          direct index ( temp float)
0:23            unpackHalf2x16 ( temp 2-component vector of float)
0:23              direct index ( temp uint)
0:23                'inF0' ( in 4-component vector of uint)
0:23                Constant:
0:23                  2 (const int)
0:23            Constant:
0:23              0 (const int)
0:23          direct index ( temp float)
0:23            unpackHalf2x16 ( temp 2-component vector of float)
0:23              direct index ( temp uint)
0:23                'inF0' ( in 4-component vector of uint)
0:23                Constant:
0:23                  3 (const int)
0:23            Constant:
0:23              0 (const int)
0:27  Function Definition: @main( ( temp 4-component vector of float)
0:27    Function Parameters: 
0:?     Sequence
0:28      Branch: Return with expression
0:28        Constant:
0:28          0.000000
0:28          0.000000
0:28          0.000000
0:28          0.000000
0:27  Function Definition: main( ( temp void)
0:27    Function Parameters: 
0:?     Sequence
0:27      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:27        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2  Function Definition: PixelShaderFunctionS(u1; ( temp float)
0:2    Function Parameters: 
0:2      'inF0' ( in uint)
0:?     Sequence
0:3      Branch: Return with expression
0:3        direct index ( temp float)
0:3          unpackHalf2x16 ( temp 2-component vector of float)
0:3            'inF0' ( in uint)
0:3          Constant:
0:3            0 (const int)
0:7  Function Definition: PixelShaderFunction1(vu1; ( temp 1-component vector of float)
0:7    Function Parameters: 
0:7      'inF0' ( in 1-component vector of uint)
0:?     Sequence
0:8      Branch: Return with expression
0:8        Constant:
0:8          0.000000
0:12  Function Definition: PixelShaderFunction2(vu2; ( temp 2-component vector of float)
0:12    Function Parameters: 
0:12      'inF0' ( in 2-component vector of uint)
0:?     Sequence
0:13      Branch: Return with expression
0:13        Construct vec2 ( temp 2-component vector of float)
0:13          direct index ( temp float)
0:13            unpackHalf2x16 ( temp 2-component vector of float)
0:13              direct index ( temp uint)
0:13                'inF0' ( in 2-component vector of uint)
0:13                Constant:
0:13                  0 (const int)
0:13            Constant:
0:13              0 (const int)
0:13          direct index ( temp float)
0:13            unpackHalf2x16 ( temp 2-component vector of float)
0:13              direct index ( temp uint)
0:13                'inF0' ( in 2-component vector of uint)
0:13                Constant:
0:13                  1 (const int)
0:13            Constant:
0:13              0 (const int)
0:17  Function Definition: PixelShaderFunction3(vu3; ( temp 3-component vector of float)
0:17    Function Parameters: 
0:17      'inF0' ( in 3-component vector of uint)
0:?     Sequence
0:18      Branch: Return with expression
0:18        Construct vec3 ( temp 3-component vector of float)
0:18          direct index ( temp float)
0:18            unpackHalf2x16 ( temp 2-component vector of float)
0:18              direct index ( temp uint)
0:18                'inF0' ( in 3-component vector of uint)
0:18                Constant:
0:18                  0 (const int)
0:18            Constant:
0:18              0 (const int)
0:18          direct index ( temp float)
0:18            unpackHalf2x16 ( temp 2-component vector of float)
0:18              direct index ( temp uint)
0:18                'inF0' ( in 3-component vector of uint)
0:18                Constant:
0:18                  1 (const int)
0:18            Constant:
0:18              0 (const int)
0:18          direct index ( temp float)
0:18            unpackHalf2x16 ( temp 2-component vector of float)
0:18              direct index ( temp uint)
0:18                'inF0' ( in 3-component vector of uint)
0:18                Constant:
0:18                  2 (const int)
0:18            Constant:
0:18              0 (const int)
0:22  Function Definition: PixelShaderFunction(vu4; ( temp 4-component vector of float)
0:22    Function Parameters: 
0:22      'inF0' ( in 4-component vector of uint)
0:?     Sequence
0:23      Branch: Return with expression
0:23        Construct vec4 ( temp 4-component vector of float)
0:23          direct index ( temp float)
0:23            unpackHalf2x16 ( temp 2-component vector of float)
0:23              direct index ( temp uint)
0:23                'inF0' ( in 4-component vector of uint)
0:23                Constant:
0:23                  0 (const int)
0:23            Constant:
0:23              0 (const int)
0:23          direct index ( temp float)
0:23            unpackHalf2x16 ( temp 2-component vector of float)
0:23              direct index ( temp uint)
0:23                'inF0' ( in 4-component vector of uint)
0:23                Constant:
0:23                  1 (const int)
0:23            Constant:
0:23              0 (const int)
0:23          direct index ( temp float)
0:23            unpackHalf2x16 ( temp 2-component vector of float)
0:23              direct index ( temp uint)
0:23                'inF0' ( in 4-component vector of uint)
0:23                Constant:
0:23                  2 (const int)
0:23            Constant:
0:23              0 (const int)
0:23          direct index ( temp float)
0:23            unpackHalf2x16 ( temp 2-component vector of float)
0:23              direct index ( temp uint)
0:23                'inF0' ( in 4-component vector of uint)
0:23                Constant:
0:23                  3 (const int)
0:23            Constant:
0:23              0 (const int)
0:27  Function Definition: @main( ( temp 4-component vector of float)
0:27    Function Parameters: 
0:?     Sequence
0:28      Branch: Return with expression
0:28        Constant:
0:28          0.000000
0:28          0.000000
0:28          0.000000
0:28          0.000000
0:27  Function Definition: main( ( temp void)
0:27    Function Parameters: 
0:?     Sequence
0:27      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:27        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 103

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 101
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 11  "PixelShaderFunctionS(u1;"
                              Name 10  "inF0"
                              Name 14  "PixelShaderFunction1(vu1;"
                              Name 13  "inF0"
                              Name 21  "PixelShaderFunction2(vu2;"
                              Name 20  "inF0"
                              Name 28  "PixelShaderFunction3(vu3;"
                              Name 27  "inF0"
                              Name 35  "PixelShaderFunction(vu4;"
                              Name 34  "inF0"
                              Name 38  "@main("
                              Name 101  "@entryPointOutput"
                              Decorate 101(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeInt 32 0
               7:             TypePointer Function 6(int)
               8:             TypeFloat 32
               9:             TypeFunction 8(float) 7(ptr)
              16:             TypeVector 6(int) 2
              17:             TypePointer Function 16(ivec2)
              18:             TypeVector 8(float) 2
              19:             TypeFunction 18(fvec2) 17(ptr)
              23:             TypeVector 6(int) 3
              24:             TypePointer Function 23(ivec3)
              25:             TypeVector 8(float) 3
              26:             TypeFunction 25(fvec3) 24(ptr)
              30:             TypeVector 6(int) 4
              31:             TypePointer Function 30(ivec4)
              32:             TypeVector 8(float) 4
              33:             TypeFunction 32(fvec4) 31(ptr)
              37:             TypeFunction 32(fvec4)
              42:      6(int) Constant 0
              46:    8(float) Constant 0
              53:      6(int) Constant 1
              69:      6(int) Constant 2
              89:      6(int) Constant 3
              97:   32(fvec4) ConstantComposite 46 46 46 46
             100:             TypePointer Output 32(fvec4)
101(@entryPointOutput):    100(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
             102:   32(fvec4) FunctionCall 38(@main()
                              Store 101(@entryPointOutput) 102
                              Return
                              FunctionEnd
11(PixelShaderFunctionS(u1;):    8(float) Function None 9
        10(inF0):      7(ptr) FunctionParameter
              12:             Label
              40:      6(int) Load 10(inF0)
              41:   18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 40
              43:    8(float) CompositeExtract 41 0
                              ReturnValue 43
                              FunctionEnd
14(PixelShaderFunction1(vu1;):    8(float) Function None 9
        13(inF0):      7(ptr) FunctionParameter
              15:             Label
                              ReturnValue 46
                              FunctionEnd
21(PixelShaderFunction2(vu2;):   18(fvec2) Function None 19
        20(inF0):     17(ptr) FunctionParameter
              22:             Label
              49:      7(ptr) AccessChain 20(inF0) 42
              50:      6(int) Load 49
              51:   18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 50
              52:    8(float) CompositeExtract 51 0
              54:      7(ptr) AccessChain 20(inF0) 53
              55:      6(int) Load 54
              56:   18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 55
              57:    8(float) CompositeExtract 56 0
              58:   18(fvec2) CompositeConstruct 52 57
                              ReturnValue 58
                              FunctionEnd
28(PixelShaderFunction3(vu3;):   25(fvec3) Function None 26
        27(inF0):     24(ptr) FunctionParameter
              29:             Label
              61:      7(ptr) AccessChain 27(inF0) 42
              62:      6(int) Load 61
              63:   18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 62
              64:    8(float) CompositeExtract 63 0
              65:      7(ptr) AccessChain 27(inF0) 53
              66:      6(int) Load 65
              67:   18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 66
              68:    8(float) CompositeExtract 67 0
              70:      7(ptr) AccessChain 27(inF0) 69
              71:      6(int) Load 70
              72:   18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 71
              73:    8(float) CompositeExtract 72 0
              74:   25(fvec3) CompositeConstruct 64 68 73
                              ReturnValue 74
                              FunctionEnd
35(PixelShaderFunction(vu4;):   32(fvec4) Function None 33
        34(inF0):     31(ptr) FunctionParameter
              36:             Label
              77:      7(ptr) AccessChain 34(inF0) 42
              78:      6(int) Load 77
              79:   18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 78
              80:    8(float) CompositeExtract 79 0
              81:      7(ptr) AccessChain 34(inF0) 53
              82:      6(int) Load 81
              83:   18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 82
              84:    8(float) CompositeExtract 83 0
              85:      7(ptr) AccessChain 34(inF0) 69
              86:      6(int) Load 85
              87:   18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 86
              88:    8(float) CompositeExtract 87 0
              90:      7(ptr) AccessChain 34(inF0) 89
              91:      6(int) Load 90
              92:   18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 91
              93:    8(float) CompositeExtract 92 0
              94:   32(fvec4) CompositeConstruct 80 84 88 93
                              ReturnValue 94
                              FunctionEnd
      38(@main():   32(fvec4) Function None 37
              39:             Label
                              ReturnValue 97
                              FunctionEnd