hlsl.samplecmp.negative.frag
ERROR: 0:10: '' : expected: SamplerComparisonState 
ERROR: 1 compilation errors.  No code generated.


Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:8  Function Definition: @main( ( temp 4-component vector of float)
0:8    Function Parameters: 
0:?     Sequence
0:9      texture ( temp float)
0:9        Construct combined texture-sampler ( temp sampler2DShadow)
0:9          'g_shadowTex' ( uniform texture2DShadow)
0:9          'g_shadowSamplerComp' ( uniform sampler)
0:9        Construct vec3 ( temp 3-component vector of float)
0:?           Constant:
0:?             0.000000
0:?             0.000000
0:9          Constant:
0:9            0.000000
0:10      ERROR: Bad aggregation op
 ( temp float)
0:10        'g_nonShadowTex' ( uniform texture2D)
0:10        'g_shadowSampler' ( uniform sampler)
0:?         Constant:
0:?           0.000000
0:?           0.000000
0:10        Constant:
0:10          0.000000
0:12      Branch: Return with expression
0:12        Constant:
0:12          0.000000
0:12          0.000000
0:12          0.000000
0:12          0.000000
0:8  Function Definition: main( ( temp void)
0:8    Function Parameters: 
0:?     Sequence
0:8      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:8        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'g_nonShadowTex' ( uniform texture2D)
0:?     'g_shadowTex' ( uniform texture2DShadow)
0:?     'g_shadowSampler' ( uniform sampler)
0:?     'g_shadowSamplerComp' ( uniform sampler)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:8  Function Definition: @main( ( temp 4-component vector of float)
0:8    Function Parameters: 
0:?     Sequence
0:9      texture ( temp float)
0:9        Construct combined texture-sampler ( temp sampler2DShadow)
0:9          'g_shadowTex' ( uniform texture2DShadow)
0:9          'g_shadowSamplerComp' ( uniform sampler)
0:9        Construct vec3 ( temp 3-component vector of float)
0:?           Constant:
0:?             0.000000
0:?             0.000000
0:9          Constant:
0:9            0.000000
0:10      ERROR: Bad aggregation op
 ( temp float)
0:10        'g_nonShadowTex' ( uniform texture2D)
0:10        'g_shadowSampler' ( uniform sampler)
0:?         Constant:
0:?           0.000000
0:?           0.000000
0:10        Constant:
0:10          0.000000
0:12      Branch: Return with expression
0:12        Constant:
0:12          0.000000
0:12          0.000000
0:12          0.000000
0:12          0.000000
0:8  Function Definition: main( ( temp void)
0:8    Function Parameters: 
0:?     Sequence
0:8      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:8        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'g_nonShadowTex' ( uniform texture2D)
0:?     'g_shadowTex' ( uniform texture2DShadow)
0:?     'g_shadowSampler' ( uniform sampler)
0:?     'g_shadowSamplerComp' ( uniform sampler)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

SPIR-V is not generated for failed compile or link