hlsl.samplecmp.negative2.frag
ERROR: 0:7: '' : expected: SamplerComparisonState 
ERROR: 1 compilation errors.  No code generated.


Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:6  Function Definition: @main( ( temp 4-component vector of float)
0:6    Function Parameters: 
0:?     Sequence
0:7      ERROR: Bad aggregation op
 ( temp 4-component vector of float)
0:7        'g_shadowTex' ( uniform texture2D)
0:7        'g_shadowSampler' ( uniform sampler)
0:?         Constant:
0:?           0.000000
0:?           0.000000
0:7        Constant:
0:7          0.000000
0:?         Constant:
0:?           0 (const int)
0:?           0 (const int)
0:9      Branch: Return with expression
0:9        Constant:
0:9          0.000000
0:9          0.000000
0:9          0.000000
0:9          0.000000
0:6  Function Definition: main( ( temp void)
0:6    Function Parameters: 
0:?     Sequence
0:6      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:6        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'g_shadowTex' ( uniform texture2D)
0:?     'g_shadowSampler' ( uniform sampler)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:6  Function Definition: @main( ( temp 4-component vector of float)
0:6    Function Parameters: 
0:?     Sequence
0:7      ERROR: Bad aggregation op
 ( temp 4-component vector of float)
0:7        'g_shadowTex' ( uniform texture2D)
0:7        'g_shadowSampler' ( uniform sampler)
0:?         Constant:
0:?           0.000000
0:?           0.000000
0:7        Constant:
0:7          0.000000
0:?         Constant:
0:?           0 (const int)
0:?           0 (const int)
0:9      Branch: Return with expression
0:9        Constant:
0:9          0.000000
0:9          0.000000
0:9          0.000000
0:9          0.000000
0:6  Function Definition: main( ( temp void)
0:6    Function Parameters: 
0:?     Sequence
0:6      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:6        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'g_shadowTex' ( uniform texture2D)
0:?     'g_shadowSampler' ( uniform sampler)
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

SPIR-V is not generated for failed compile or link