hlsl.semantic.geom
Shader version: 500
invocations = -1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:13  Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:13    Function Parameters: 
0:13      'VertexID' ( in 3-element array of uint)
0:13      'OutputStream' ( out structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:?     Sequence
0:15      Sequence
0:15        Sequence
0:15          move second child to first child ( temp float)
0:?             'OutputStream.clip0' ( out float Position)
0:15            clip0: direct index for structure ( temp float)
0:15              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:15              Constant:
0:15                0 (const int)
0:?           Sequence
0:15            move second child to first child ( temp float)
0:15              direct index ( out float ClipDistance)
0:?                 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
0:15                Constant:
0:15                  0 (const int)
0:15              clip0: direct index for structure ( temp float)
0:15                's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:15                Constant:
0:15                  1 (const int)
0:?           Sequence
0:15            move second child to first child ( temp float)
0:15              direct index ( out float CullDistance)
0:?                 'OutputStream.cull0' ( out 1-element array of float CullDistance)
0:15                Constant:
0:15                  0 (const int)
0:15              cull0: direct index for structure ( temp float)
0:15                's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:15                Constant:
0:15                  2 (const int)
0:15          move second child to first child ( temp uint)
0:?             'OutputStream.vpai' ( out uint ViewportIndex)
0:15            vpai: direct index for structure ( temp uint)
0:15              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:15              Constant:
0:15                3 (const int)
0:15          move second child to first child ( temp uint)
0:?             'OutputStream.rtai' ( out uint Layer)
0:15            rtai: direct index for structure ( temp uint)
0:15              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:15              Constant:
0:15                4 (const int)
0:15          move second child to first child ( temp int)
0:?             'OutputStream.ii' (layout( location=0) out int)
0:15            ii: direct index for structure ( temp int)
0:15              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:15              Constant:
0:15                5 (const int)
0:15        EmitVertex ( temp void)
0:13  Function Definition: main( ( temp void)
0:13    Function Parameters: 
0:?     Sequence
0:13      move second child to first child ( temp 3-element array of uint)
0:?         'VertexID' ( temp 3-element array of uint)
0:?         'VertexID' (layout( location=0) in 3-element array of uint)
0:13      Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:?         'VertexID' ( temp 3-element array of uint)
0:?         'OutputStream' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:?   Linker Objects
0:?     'VertexID' (layout( location=0) in 3-element array of uint)
0:?     'OutputStream.clip0' ( out float Position)
0:?     'OutputStream.vpai' ( out uint ViewportIndex)
0:?     'OutputStream.rtai' ( out uint Layer)
0:?     'OutputStream.ii' (layout( location=0) out int)
0:?     'OutputStream.clip0' ( out 1-element array of float ClipDistance)
0:?     'OutputStream.cull0' ( out 1-element array of float CullDistance)


Linked geometry stage:


Shader version: 500
invocations = 1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:13  Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:13    Function Parameters: 
0:13      'VertexID' ( in 3-element array of uint)
0:13      'OutputStream' ( out structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:?     Sequence
0:15      Sequence
0:15        Sequence
0:15          move second child to first child ( temp float)
0:?             'OutputStream.clip0' ( out float Position)
0:15            clip0: direct index for structure ( temp float)
0:15              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:15              Constant:
0:15                0 (const int)
0:?           Sequence
0:15            move second child to first child ( temp float)
0:15              direct index ( out float ClipDistance)
0:?                 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
0:15                Constant:
0:15                  0 (const int)
0:15              clip0: direct index for structure ( temp float)
0:15                's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:15                Constant:
0:15                  1 (const int)
0:?           Sequence
0:15            move second child to first child ( temp float)
0:15              direct index ( out float CullDistance)
0:?                 'OutputStream.cull0' ( out 1-element array of float CullDistance)
0:15                Constant:
0:15                  0 (const int)
0:15              cull0: direct index for structure ( temp float)
0:15                's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:15                Constant:
0:15                  2 (const int)
0:15          move second child to first child ( temp uint)
0:?             'OutputStream.vpai' ( out uint ViewportIndex)
0:15            vpai: direct index for structure ( temp uint)
0:15              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:15              Constant:
0:15                3 (const int)
0:15          move second child to first child ( temp uint)
0:?             'OutputStream.rtai' ( out uint Layer)
0:15            rtai: direct index for structure ( temp uint)
0:15              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:15              Constant:
0:15                4 (const int)
0:15          move second child to first child ( temp int)
0:?             'OutputStream.ii' (layout( location=0) out int)
0:15            ii: direct index for structure ( temp int)
0:15              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:15              Constant:
0:15                5 (const int)
0:15        EmitVertex ( temp void)
0:13  Function Definition: main( ( temp void)
0:13    Function Parameters: 
0:?     Sequence
0:13      move second child to first child ( temp 3-element array of uint)
0:?         'VertexID' ( temp 3-element array of uint)
0:?         'VertexID' (layout( location=0) in 3-element array of uint)
0:13      Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
0:?         'VertexID' ( temp 3-element array of uint)
0:?         'OutputStream' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
0:?   Linker Objects
0:?     'VertexID' (layout( location=0) in 3-element array of uint)
0:?     'OutputStream.clip0' ( out float Position)
0:?     'OutputStream.vpai' ( out uint ViewportIndex)
0:?     'OutputStream.rtai' ( out uint Layer)
0:?     'OutputStream.ii' (layout( location=0) out int)
0:?     'OutputStream.clip0' ( out 1-element array of float ClipDistance)
0:?     'OutputStream.cull0' ( out 1-element array of float CullDistance)

Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 65

                              Capability Geometry
                              Capability ClipDistance
                              Capability CullDistance
                              Capability MultiViewport
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Geometry 4  "main" 20 29 34 40 45 50 57
                              ExecutionMode 4 Triangles
                              ExecutionMode 4 Invocations 1
                              ExecutionMode 4 OutputLineStrip
                              ExecutionMode 4 OutputVertices 4
                              Source HLSL 500
                              Name 4  "main"
                              Name 12  "S"
                              MemberName 12(S) 0  "clip0"
                              MemberName 12(S) 1  "clip0"
                              MemberName 12(S) 2  "cull0"
                              MemberName 12(S) 3  "vpai"
                              MemberName 12(S) 4  "rtai"
                              MemberName 12(S) 5  "ii"
                              Name 17  "@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;"
                              Name 15  "VertexID"
                              Name 16  "OutputStream"
                              Name 20  "OutputStream.clip0"
                              Name 21  "s"
                              Name 29  "OutputStream.clip0"
                              Name 34  "OutputStream.cull0"
                              Name 40  "OutputStream.vpai"
                              Name 45  "OutputStream.rtai"
                              Name 50  "OutputStream.ii"
                              Name 55  "VertexID"
                              Name 57  "VertexID"
                              Name 59  "OutputStream"
                              Name 60  "param"
                              Name 62  "param"
                              Decorate 20(OutputStream.clip0) BuiltIn Position
                              Decorate 29(OutputStream.clip0) BuiltIn ClipDistance
                              Decorate 34(OutputStream.cull0) BuiltIn CullDistance
                              Decorate 40(OutputStream.vpai) BuiltIn ViewportIndex
                              Decorate 45(OutputStream.rtai) BuiltIn Layer
                              Decorate 50(OutputStream.ii) Location 0
                              Decorate 57(VertexID) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeInt 32 0
               7:      6(int) Constant 3
               8:             TypeArray 6(int) 7
               9:             TypePointer Function 8
              10:             TypeFloat 32
              11:             TypeInt 32 1
           12(S):             TypeStruct 10(float) 10(float) 10(float) 6(int) 6(int) 11(int)
              13:             TypePointer Function 12(S)
              14:             TypeFunction 2 9(ptr) 13(ptr)
              19:             TypePointer Output 10(float)
20(OutputStream.clip0):     19(ptr) Variable Output
              22:     11(int) Constant 0
              23:             TypePointer Function 10(float)
              26:      6(int) Constant 1
              27:             TypeArray 10(float) 26
              28:             TypePointer Output 27
29(OutputStream.clip0):     28(ptr) Variable Output
              30:     11(int) Constant 1
34(OutputStream.cull0):     28(ptr) Variable Output
              35:     11(int) Constant 2
              39:             TypePointer Output 6(int)
40(OutputStream.vpai):     39(ptr) Variable Output
              41:     11(int) Constant 3
              42:             TypePointer Function 6(int)
45(OutputStream.rtai):     39(ptr) Variable Output
              46:     11(int) Constant 4
              49:             TypePointer Output 11(int)
50(OutputStream.ii):     49(ptr) Variable Output
              51:     11(int) Constant 5
              52:             TypePointer Function 11(int)
              56:             TypePointer Input 8
    57(VertexID):     56(ptr) Variable Input
         4(main):           2 Function None 3
               5:             Label
    55(VertexID):      9(ptr) Variable Function
59(OutputStream):     13(ptr) Variable Function
       60(param):      9(ptr) Variable Function
       62(param):     13(ptr) Variable Function
              58:           8 Load 57(VertexID)
                              Store 55(VertexID) 58
              61:           8 Load 55(VertexID)
                              Store 60(param) 61
              63:           2 FunctionCall 17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;) 60(param) 62(param)
              64:       12(S) Load 62(param)
                              Store 59(OutputStream) 64
                              Return
                              FunctionEnd
17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;):           2 Function None 14
    15(VertexID):      9(ptr) FunctionParameter
16(OutputStream):     13(ptr) FunctionParameter
              18:             Label
           21(s):     13(ptr) Variable Function
              24:     23(ptr) AccessChain 21(s) 22
              25:   10(float) Load 24
                              Store 20(OutputStream.clip0) 25
              31:     23(ptr) AccessChain 21(s) 30
              32:   10(float) Load 31
              33:     19(ptr) AccessChain 29(OutputStream.clip0) 22
                              Store 33 32
              36:     23(ptr) AccessChain 21(s) 35
              37:   10(float) Load 36
              38:     19(ptr) AccessChain 34(OutputStream.cull0) 22
                              Store 38 37
              43:     42(ptr) AccessChain 21(s) 41
              44:      6(int) Load 43
                              Store 40(OutputStream.vpai) 44
              47:     42(ptr) AccessChain 21(s) 46
              48:      6(int) Load 47
                              Store 45(OutputStream.rtai) 48
              53:     52(ptr) AccessChain 21(s) 51
              54:     11(int) Load 53
                              Store 50(OutputStream.ii) 54
                              EmitVertex
                              Return
                              FunctionEnd