max_vertices_0.geom
Shader version: 330
invocations = -1
max_vertices = 0
input primitive = points
output primitive = triangle_strip
0:? Sequence
0:8  Function Definition: main( ( global void)
0:8    Function Parameters: 
0:10    Sequence
0:10      EndPrimitive ( global void)
0:11      EndPrimitive ( global void)
0:?   Linker Objects
0:?     'v_geom_FragColor' ( in 1-element array of 4-component vector of float)
0:?     'v_frag_FragColor' (layout( stream=0) out 4-component vector of float)


Linked geometry stage:


Shader version: 330
invocations = 1
max_vertices = 0
input primitive = points
output primitive = triangle_strip
0:? Sequence
0:8  Function Definition: main( ( global void)
0:8    Function Parameters: 
0:10    Sequence
0:10      EndPrimitive ( global void)
0:11      EndPrimitive ( global void)
0:?   Linker Objects
0:?     'v_geom_FragColor' ( in 1-element array of 4-component vector of float)
0:?     'v_frag_FragColor' (layout( stream=0) out 4-component vector of float)