switch.frag
ERROR: 0:11: 'switch' : condition must be a scalar integer expression 
ERROR: 0:14: 'switch' : condition must be a scalar integer expression 
ERROR: 0:21: 'switch' : last case/default label not followed by statements 
ERROR: 0:28: 'switch' : cannot have statements before first case/default label 
ERROR: 0:43: 'default' : duplicate label 
ERROR: 0:63: 'case' : duplicated value 
ERROR: 0:65: 'case' : scalar integer expression required 
ERROR: 0:67: 'case' : constant expression required 
ERROR: 0:89: '' : break statement only allowed in switch and loops 
ERROR: 0:99: 'case' : cannot be nested inside control flow 
ERROR: 0:104: 'case' : cannot be nested inside control flow 
ERROR: 0:108: 'case' : cannot be nested inside control flow 
ERROR: 0:115: 'default' : cannot be nested inside control flow 
ERROR: 0:119: 'case' : cannot appear outside switch statement 
ERROR: 0:120: 'default' : cannot appear outside switch statement 
ERROR: 0:126: 'onlyInSwitch' : undeclared identifier 
ERROR: 0:128: 'switch' : last case/default label not followed by statements 
ERROR: 0:140: 'nestedX' : undeclared identifier 
ERROR: 0:157: 'nestedZ' : undeclared identifier 
ERROR: 19 compilation errors.  No code generated.


Shader version: 300
ERROR: node is still EOpNull!
0:6  Function Definition: main( ( global void)
0:6    Function Parameters: 
0:?     Sequence
0:11      'f' ( temp highp float)
0:14      'a' ( temp 2-element array of mediump int)
0:17      'c' ( uniform mediump int)
0:21      switch
0:21      condition
0:21        'c' ( uniform mediump int)
0:21      body
0:21        Sequence
0:23          case:  with expression
0:23            Constant:
0:23              2 (const int)
0:21          Sequence
0:21            Branch: Break
0:26      switch
0:26      condition
0:26        'c' ( uniform mediump int)
0:26      body
0:26        Sequence
0:28          Sequence
0:28            move second child to first child ( temp highp float)
0:28              'f' ( temp highp float)
0:28              sine ( global highp float)
0:28                'x' ( smooth in highp float)
0:29          case:  with expression
0:29            Constant:
0:29              2 (const int)
0:?           Sequence
0:30            move second child to first child ( temp highp float)
0:30              'f' ( temp highp float)
0:30              cosine ( global highp float)
0:30                'x' ( smooth in highp float)
0:31            Branch: Break
0:34      switch
0:34      condition
0:34        'c' ( uniform mediump int)
0:34      body
0:34        Sequence
0:35          default: 
0:?           Sequence
0:36            Branch: Break
0:37          case:  with expression
0:37            Constant:
0:37              1 (const int)
0:?           Sequence
0:38            move second child to first child ( temp highp float)
0:38              'f' ( temp highp float)
0:38              sine ( global highp float)
0:38                'x' ( smooth in highp float)
0:39            Branch: Break
0:40          case:  with expression
0:40            Constant:
0:40              2 (const int)
0:?           Sequence
0:41            move second child to first child ( temp highp float)
0:41              'f' ( temp highp float)
0:41              cosine ( global highp float)
0:41                'x' ( smooth in highp float)
0:42            Branch: Break
0:43          default: 
0:?           Sequence
0:44            move second child to first child ( temp highp float)
0:44              'f' ( temp highp float)
0:44              tangent ( global highp float)
0:44                'x' ( smooth in highp float)
0:47      switch
0:47      condition
0:47        'c' ( uniform mediump int)
0:47      body
0:47        Sequence
0:48          case:  with expression
0:48            Constant:
0:48              1 (const int)
0:?           Sequence
0:49            move second child to first child ( temp highp float)
0:49              'f' ( temp highp float)
0:49              sine ( global highp float)
0:49                'x' ( smooth in highp float)
0:50            Branch: Break
0:51          case:  with expression
0:51            Constant:
0:51              2 (const int)
0:?           Sequence
0:52            switch
0:52            condition
0:52              'd' ( uniform mediump int)
0:52            body
0:52              Sequence
0:53                case:  with expression
0:53                  Constant:
0:53                    1 (const int)
0:?                 Sequence
0:54                  move second child to first child ( temp highp float)
0:54                    'f' ( temp highp float)
0:54                    component-wise multiply ( temp highp float)
0:54                      component-wise multiply ( temp highp float)
0:54                        'x' ( smooth in highp float)
0:54                        'x' ( smooth in highp float)
0:54                      'x' ( smooth in highp float)
0:55                  Branch: Break
0:56                case:  with expression
0:56                  Constant:
0:56                    2 (const int)
0:?                 Sequence
0:57                  move second child to first child ( temp highp float)
0:57                    'f' ( temp highp float)
0:57                    component-wise multiply ( temp highp float)
0:57                      'x' ( smooth in highp float)
0:57                      'x' ( smooth in highp float)
0:58                  Branch: Break
0:60            Branch: Break
0:61          default: 
0:?           Sequence
0:62            move second child to first child ( temp highp float)
0:62              'f' ( temp highp float)
0:62              tangent ( global highp float)
0:62                'x' ( smooth in highp float)
0:63          case:  with expression
0:63            Constant:
0:63              1 (const int)
0:?           Sequence
0:64            Branch: Break
0:65          case:  with expression
0:65            Constant:
0:65              3.800000
0:?           Sequence
0:66            Branch: Break
0:67          case:  with expression
0:67            'c' ( uniform mediump int)
0:?           Sequence
0:68            Branch: Break
0:71      switch
0:71      condition
0:71        'c' ( uniform mediump int)
0:71      body
0:71        Sequence
0:72          case:  with expression
0:72            Constant:
0:72              1 (const int)
0:?           Sequence
0:73            move second child to first child ( temp highp float)
0:73              'f' ( temp highp float)
0:73              sine ( global highp float)
0:73                'x' ( smooth in highp float)
0:74            Branch: Break
0:75          case:  with expression
0:75            Constant:
0:75              2 (const int)
0:?           Sequence
0:76            switch
0:76            condition
0:76              'd' ( uniform mediump int)
0:76            body
0:76              Sequence
0:77                case:  with expression
0:77                  Constant:
0:77                    1 (const int)
0:?                 Sequence
0:78                  move second child to first child ( temp highp float)
0:78                    'f' ( temp highp float)
0:78                    component-wise multiply ( temp highp float)
0:78                      component-wise multiply ( temp highp float)
0:78                        'x' ( smooth in highp float)
0:78                        'x' ( smooth in highp float)
0:78                      'x' ( smooth in highp float)
0:79                  Branch: Break
0:80                case:  with expression
0:80                  Constant:
0:80                    2 (const int)
0:?                 Sequence
0:81                  move second child to first child ( temp highp float)
0:81                    'f' ( temp highp float)
0:81                    component-wise multiply ( temp highp float)
0:81                      'x' ( smooth in highp float)
0:81                      'x' ( smooth in highp float)
0:82                  Branch: Break
0:84            Branch: Break
0:85          default: 
0:?           Sequence
0:86            move second child to first child ( temp highp float)
0:86              'f' ( temp highp float)
0:86              tangent ( global highp float)
0:86                'x' ( smooth in highp float)
0:89      Branch: Break
0:91      switch
0:91      condition
0:91        'c' ( uniform mediump int)
0:91      body
0:91        Sequence
0:92          case:  with expression
0:92            Constant:
0:92              1 (const int)
0:?           Sequence
0:93            move second child to first child ( temp highp float)
0:93              'f' ( temp highp float)
0:93              sine ( global highp float)
0:93                'x' ( smooth in highp float)
0:94            Branch: Break
0:95          case:  with expression
0:95            Constant:
0:95              2 (const int)
0:?           Sequence
0:96            switch
0:96            condition
0:96              'd' ( uniform mediump int)
0:96            body
0:96              Sequence
0:97                case:  with expression
0:97                  Constant:
0:97                    1 (const int)
0:?                 Sequence
0:?                   Sequence
0:100                    Branch: Break
0:102                  move second child to first child ( temp highp float)
0:102                    'f' ( temp highp float)
0:102                    component-wise multiply ( temp highp float)
0:102                      component-wise multiply ( temp highp float)
0:102                        'x' ( smooth in highp float)
0:102                        'x' ( smooth in highp float)
0:102                      'x' ( smooth in highp float)
0:103                  Test condition and select ( temp void)
0:103                    Condition
0:103                    Compare Less Than ( temp bool)
0:103                      'c' ( uniform mediump int)
0:103                      'd' ( uniform mediump int)
0:103                    true case
0:?                     Sequence
0:105                      move second child to first child ( temp highp float)
0:105                        'f' ( temp highp float)
0:105                        component-wise multiply ( temp highp float)
0:105                          'x' ( smooth in highp float)
0:105                          'x' ( smooth in highp float)
0:107                  Test condition and select ( temp void)
0:107                    Condition
0:107                    Compare Less Than ( temp bool)
0:107                      'd' ( uniform mediump int)
0:107                      'c' ( uniform mediump int)
0:107                    true case is null
0:109                  Branch: Break
0:111            Branch: Break
0:112          case:  with expression
0:112            Constant:
0:112              4 (const int)
0:?           Sequence
0:113            move second child to first child ( temp highp float)
0:113              'f' ( temp highp float)
0:113              tangent ( global highp float)
0:113                'x' ( smooth in highp float)
0:114            Test condition and select ( temp void)
0:114              Condition
0:114              Compare Less Than ( temp bool)
0:114                'f' ( temp highp float)
0:114                Constant:
0:114                  0.000000
0:114              true case is null
0:116            Branch: Break
0:122      switch
0:122      condition
0:122        Constant:
0:122          0 (const int)
0:122      body
0:122        Sequence
0:123          default: 
0:?           Sequence
0:124            Sequence
0:124              move second child to first child ( temp mediump int)
0:124                'onlyInSwitch' ( temp mediump int)
0:124                Constant:
0:124                  0 (const int)
0:126      'onlyInSwitch' ( temp float)
0:128      switch
0:128      condition
0:128        Constant:
0:128          0 (const int)
0:128      body
0:128        Sequence
0:129          default: 
0:128          Sequence
0:128            Branch: Break
0:133      switch
0:133      condition
0:133        'c' ( uniform mediump int)
0:133      body
0:133        Sequence
0:134          case:  with expression
0:134            Constant:
0:134              1 (const int)
0:?           Sequence
0:?             Sequence
0:137              Branch: Break
0:139          case:  with expression
0:139            Constant:
0:139              2 (const int)
0:?           Sequence
0:140            'nestedX' ( temp float)
0:143            Branch: Break
0:144          case:  with expression
0:144            Constant:
0:144              3 (const int)
0:?           Sequence
0:146            Branch: Break
0:147            Branch: Break
0:148          case:  with expression
0:148            Constant:
0:148              4 (const int)
0:?           Sequence
0:149            Sequence
0:149              move second child to first child ( temp mediump int)
0:149                'linearY' ( temp mediump int)
0:149                'linearZ' ( temp mediump int)
0:150            Branch: Break
0:151          case:  with expression
0:151            Constant:
0:151              5 (const int)
0:?           Sequence
0:153            Branch: Break
0:154          case:  with expression
0:154            Constant:
0:154              6 (const int)
0:?           Sequence
0:155            Constant:
0:155              4 (const int)
0:157      'nestedZ' ( temp float)
0:?   Linker Objects
0:?     'c' ( uniform mediump int)
0:?     'd' ( uniform mediump int)
0:?     'x' ( smooth in highp float)


Linked fragment stage:


Shader version: 300
ERROR: node is still EOpNull!
0:6  Function Definition: main( ( global void)
0:6    Function Parameters: 
0:?     Sequence
0:11      'f' ( temp highp float)
0:14      'a' ( temp 2-element array of mediump int)
0:17      'c' ( uniform mediump int)
0:21      switch
0:21      condition
0:21        'c' ( uniform mediump int)
0:21      body
0:21        Sequence
0:23          case:  with expression
0:23            Constant:
0:23              2 (const int)
0:21          Sequence
0:21            Branch: Break
0:26      switch
0:26      condition
0:26        'c' ( uniform mediump int)
0:26      body
0:26        Sequence
0:28          Sequence
0:28            move second child to first child ( temp highp float)
0:28              'f' ( temp highp float)
0:28              sine ( global highp float)
0:28                'x' ( smooth in highp float)
0:29          case:  with expression
0:29            Constant:
0:29              2 (const int)
0:?           Sequence
0:30            move second child to first child ( temp highp float)
0:30              'f' ( temp highp float)
0:30              cosine ( global highp float)
0:30                'x' ( smooth in highp float)
0:31            Branch: Break
0:34      switch
0:34      condition
0:34        'c' ( uniform mediump int)
0:34      body
0:34        Sequence
0:35          default: 
0:?           Sequence
0:36            Branch: Break
0:37          case:  with expression
0:37            Constant:
0:37              1 (const int)
0:?           Sequence
0:38            move second child to first child ( temp highp float)
0:38              'f' ( temp highp float)
0:38              sine ( global highp float)
0:38                'x' ( smooth in highp float)
0:39            Branch: Break
0:40          case:  with expression
0:40            Constant:
0:40              2 (const int)
0:?           Sequence
0:41            move second child to first child ( temp highp float)
0:41              'f' ( temp highp float)
0:41              cosine ( global highp float)
0:41                'x' ( smooth in highp float)
0:42            Branch: Break
0:43          default: 
0:?           Sequence
0:44            move second child to first child ( temp highp float)
0:44              'f' ( temp highp float)
0:44              tangent ( global highp float)
0:44                'x' ( smooth in highp float)
0:47      switch
0:47      condition
0:47        'c' ( uniform mediump int)
0:47      body
0:47        Sequence
0:48          case:  with expression
0:48            Constant:
0:48              1 (const int)
0:?           Sequence
0:49            move second child to first child ( temp highp float)
0:49              'f' ( temp highp float)
0:49              sine ( global highp float)
0:49                'x' ( smooth in highp float)
0:50            Branch: Break
0:51          case:  with expression
0:51            Constant:
0:51              2 (const int)
0:?           Sequence
0:52            switch
0:52            condition
0:52              'd' ( uniform mediump int)
0:52            body
0:52              Sequence
0:53                case:  with expression
0:53                  Constant:
0:53                    1 (const int)
0:?                 Sequence
0:54                  move second child to first child ( temp highp float)
0:54                    'f' ( temp highp float)
0:54                    component-wise multiply ( temp highp float)
0:54                      component-wise multiply ( temp highp float)
0:54                        'x' ( smooth in highp float)
0:54                        'x' ( smooth in highp float)
0:54                      'x' ( smooth in highp float)
0:55                  Branch: Break
0:56                case:  with expression
0:56                  Constant:
0:56                    2 (const int)
0:?                 Sequence
0:57                  move second child to first child ( temp highp float)
0:57                    'f' ( temp highp float)
0:57                    component-wise multiply ( temp highp float)
0:57                      'x' ( smooth in highp float)
0:57                      'x' ( smooth in highp float)
0:58                  Branch: Break
0:60            Branch: Break
0:61          default: 
0:?           Sequence
0:62            move second child to first child ( temp highp float)
0:62              'f' ( temp highp float)
0:62              tangent ( global highp float)
0:62                'x' ( smooth in highp float)
0:63          case:  with expression
0:63            Constant:
0:63              1 (const int)
0:?           Sequence
0:64            Branch: Break
0:65          case:  with expression
0:65            Constant:
0:65              3.800000
0:?           Sequence
0:66            Branch: Break
0:67          case:  with expression
0:67            'c' ( uniform mediump int)
0:?           Sequence
0:68            Branch: Break
0:71      switch
0:71      condition
0:71        'c' ( uniform mediump int)
0:71      body
0:71        Sequence
0:72          case:  with expression
0:72            Constant:
0:72              1 (const int)
0:?           Sequence
0:73            move second child to first child ( temp highp float)
0:73              'f' ( temp highp float)
0:73              sine ( global highp float)
0:73                'x' ( smooth in highp float)
0:74            Branch: Break
0:75          case:  with expression
0:75            Constant:
0:75              2 (const int)
0:?           Sequence
0:76            switch
0:76            condition
0:76              'd' ( uniform mediump int)
0:76            body
0:76              Sequence
0:77                case:  with expression
0:77                  Constant:
0:77                    1 (const int)
0:?                 Sequence
0:78                  move second child to first child ( temp highp float)
0:78                    'f' ( temp highp float)
0:78                    component-wise multiply ( temp highp float)
0:78                      component-wise multiply ( temp highp float)
0:78                        'x' ( smooth in highp float)
0:78                        'x' ( smooth in highp float)
0:78                      'x' ( smooth in highp float)
0:79                  Branch: Break
0:80                case:  with expression
0:80                  Constant:
0:80                    2 (const int)
0:?                 Sequence
0:81                  move second child to first child ( temp highp float)
0:81                    'f' ( temp highp float)
0:81                    component-wise multiply ( temp highp float)
0:81                      'x' ( smooth in highp float)
0:81                      'x' ( smooth in highp float)
0:82                  Branch: Break
0:84            Branch: Break
0:85          default: 
0:?           Sequence
0:86            move second child to first child ( temp highp float)
0:86              'f' ( temp highp float)
0:86              tangent ( global highp float)
0:86                'x' ( smooth in highp float)
0:89      Branch: Break
0:91      switch
0:91      condition
0:91        'c' ( uniform mediump int)
0:91      body
0:91        Sequence
0:92          case:  with expression
0:92            Constant:
0:92              1 (const int)
0:?           Sequence
0:93            move second child to first child ( temp highp float)
0:93              'f' ( temp highp float)
0:93              sine ( global highp float)
0:93                'x' ( smooth in highp float)
0:94            Branch: Break
0:95          case:  with expression
0:95            Constant:
0:95              2 (const int)
0:?           Sequence
0:96            switch
0:96            condition
0:96              'd' ( uniform mediump int)
0:96            body
0:96              Sequence
0:97                case:  with expression
0:97                  Constant:
0:97                    1 (const int)
0:?                 Sequence
0:?                   Sequence
0:100                    Branch: Break
0:102                  move second child to first child ( temp highp float)
0:102                    'f' ( temp highp float)
0:102                    component-wise multiply ( temp highp float)
0:102                      component-wise multiply ( temp highp float)
0:102                        'x' ( smooth in highp float)
0:102                        'x' ( smooth in highp float)
0:102                      'x' ( smooth in highp float)
0:103                  Test condition and select ( temp void)
0:103                    Condition
0:103                    Compare Less Than ( temp bool)
0:103                      'c' ( uniform mediump int)
0:103                      'd' ( uniform mediump int)
0:103                    true case
0:?                     Sequence
0:105                      move second child to first child ( temp highp float)
0:105                        'f' ( temp highp float)
0:105                        component-wise multiply ( temp highp float)
0:105                          'x' ( smooth in highp float)
0:105                          'x' ( smooth in highp float)
0:107                  Test condition and select ( temp void)
0:107                    Condition
0:107                    Compare Less Than ( temp bool)
0:107                      'd' ( uniform mediump int)
0:107                      'c' ( uniform mediump int)
0:107                    true case is null
0:109                  Branch: Break
0:111            Branch: Break
0:112          case:  with expression
0:112            Constant:
0:112              4 (const int)
0:?           Sequence
0:113            move second child to first child ( temp highp float)
0:113              'f' ( temp highp float)
0:113              tangent ( global highp float)
0:113                'x' ( smooth in highp float)
0:114            Test condition and select ( temp void)
0:114              Condition
0:114              Compare Less Than ( temp bool)
0:114                'f' ( temp highp float)
0:114                Constant:
0:114                  0.000000
0:114              true case is null
0:116            Branch: Break
0:122      switch
0:122      condition
0:122        Constant:
0:122          0 (const int)
0:122      body
0:122        Sequence
0:123          default: 
0:?           Sequence
0:124            Sequence
0:124              move second child to first child ( temp mediump int)
0:124                'onlyInSwitch' ( temp mediump int)
0:124                Constant:
0:124                  0 (const int)
0:126      'onlyInSwitch' ( temp float)
0:128      switch
0:128      condition
0:128        Constant:
0:128          0 (const int)
0:128      body
0:128        Sequence
0:129          default: 
0:128          Sequence
0:128            Branch: Break
0:133      switch
0:133      condition
0:133        'c' ( uniform mediump int)
0:133      body
0:133        Sequence
0:134          case:  with expression
0:134            Constant:
0:134              1 (const int)
0:?           Sequence
0:?             Sequence
0:137              Branch: Break
0:139          case:  with expression
0:139            Constant:
0:139              2 (const int)
0:?           Sequence
0:140            'nestedX' ( temp float)
0:143            Branch: Break
0:144          case:  with expression
0:144            Constant:
0:144              3 (const int)
0:?           Sequence
0:146            Branch: Break
0:147            Branch: Break
0:148          case:  with expression
0:148            Constant:
0:148              4 (const int)
0:?           Sequence
0:149            Sequence
0:149              move second child to first child ( temp mediump int)
0:149                'linearY' ( temp mediump int)
0:149                'linearZ' ( temp mediump int)
0:150            Branch: Break
0:151          case:  with expression
0:151            Constant:
0:151              5 (const int)
0:?           Sequence
0:153            Branch: Break
0:154          case:  with expression
0:154            Constant:
0:154              6 (const int)
0:?           Sequence
0:155            Constant:
0:155              4 (const int)
0:157      'nestedZ' ( temp float)
0:?   Linker Objects
0:?     'c' ( uniform mediump int)
0:?     'd' ( uniform mediump int)
0:?     'x' ( smooth in highp float)