Texture2D<float> tf1; Texture2D<float4> tf4; RWTexture2D<float> twf1; RWTexture2D<float4> twf4; float Func(Texture2D<float> DummyTex) { return 1.0f; } float4 Func(Texture2D<float4> DummyTex) { return float4(0,0,0,0); } float Func(RWTexture2D<float> DummyTex) { return 1.0f; } float4 Func(RWTexture2D<float4> DummyTex) { return float4(0,0,0,0); } float4 main() : SV_TARGET { return Func(tf1) + Func(tf4) + Func(twf1) + Func(twf4); }