#version 450
#extension GL_ARB_gpu_shader_int64 : require

layout(local_size_x = 54) in;

layout(location=4) uniform int64_t arg0;
layout(location=5) uniform uint arg1;

void main()
{
    uint64_t result = arg0 << arg1;
    result = arg0 >> arg1;
    result <<= arg1;
    result >>= arg1;
}