group basic "Basic Tests" case correct_phases expect compile_fail both "" #define e +1 void main() { mediump int n = 1e; } "" end case invalid_identifier expect compile_fail both "" #define e +1 void main() { mediump int 1xyz = 1; } "" end case null_directive values { output float out0 = 0.0; } both "" precision mediump float; ${DECLARATIONS} # # // comment /*sfd*/ # /* */ void main() { out0 = 0.0; ${OUTPUT} } "" end case invalid_directive expect compile_fail both "" #defin AAA void main() { } "" end case missing_identifier expect compile_fail both "" #define void main() { } "" end case empty_object values { output float out0 = -1.0; } both "" precision mediump float; ${DECLARATIONS} # define VALUE void main() { out0 = VALUE - 1.0; ${OUTPUT} } "" end case empty_function values { output float out0 = -1.0; } both "" precision mediump float; ${DECLARATIONS} # define VALUE(a) void main() { out0 = VALUE(2.0) - 1.0; ${OUTPUT} } "" end case empty_directive values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} # void main() { out0 = 1.0; ${OUTPUT} } "" end case identifier_with_double_underscore values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} # define __VALUE__ 1 void main() { // __VALUE__ not used since it might be set by an "underlying software layer" out0 = float(1.0); ${OUTPUT} } "" end end # basic group definitions "Symbol Definition Tests" case define_value_and_function values { output float out0 = 6.0; } both "" precision mediump float; ${DECLARATIONS:single-line} # define VALUE (1.5 + 2.5) # define FUNCTION(__LINE__, b) __LINE__+b void main() { out0 = FUNCTION(VALUE, ((0.2) + 1.8) ); ${OUTPUT} } "" end case undefine_object_invalid_syntax expect compile_fail both "" precision mediump float; #define VAL 2.0 #undef VAL sdflkjfds #define VAL 1.0 void main() { ${POSITION_FRAG_COLOR} = vec4(VAL); } "" end case undefine_invalid_object_1 expect compile_fail both "" precision mediump float; #undef __LINE__ void main() { ${POSITION_FRAG_COLOR} = vec4(__LINE__); } "" end case undefine_invalid_object_2 expect compile_fail both "" precision mediump float; #undef __FILE__ void main() { ${POSITION_FRAG_COLOR} = vec4(__FILE__); } "" end case undefine_invalid_object_3 expect compile_fail both "" precision mediump float; #undef __VERSION__ void main() { ${POSITION_FRAG_COLOR} = vec4(__VERSION__); } "" end case undefine_invalid_object_4 expect compile_fail both "" precision mediump float; #undef GL_ES void main() { ${POSITION_FRAG_COLOR} = vec4(GL_ES); } "" end case undefine_function values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} #define FUNCTION(a,b) a+b #undef FUNCTION #define FUNCTION(a,b) a-b void main() { out0 = FUNCTION(3.0, 2.0); ${OUTPUT} } "" end end # definitions group invalid_definitions "Invalid Definition Tests" case define_non_identifier expect compile_fail both "" precision mediump float; #define 123 321 void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case undef_non_identifier_1 expect compile_fail both "" precision mediump float; #undef 123 void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case undef_non_identifier_2 expect compile_fail both "" precision mediump float; #undef foo.bar void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end end # invalid_definitions group object_redefinitions "Object Redefinition Tests" case invalid_object_ident expect compile_fail both "" precision mediump float; # define AAA 2.0 # define AAAA 2.1 # define VALUE (AAA - 1.0) # define VALUE (AAAA - 1.0) void main() { ${POSITION_FRAG_COLOR} = vec4(VALUE); } "" end case invalid_object_whitespace expect compile_fail both "" precision mediump float; # define AAA 2.0 # define VALUE (AAA - 1.0) # define VALUE (AAA- 1.0) void main() { ${POSITION_FRAG_COLOR} = vec4(VALUE); } "" end case invalid_object_op expect compile_fail both "" precision mediump float; # define AAA 2.0 # define VALUE (AAA - 1.0) # define VALUE (AAA + 1.0) void main() { ${POSITION_FRAG_COLOR} = vec4(VALUE); } "" end case invalid_object_floatval_1 expect compile_fail both "" precision mediump float; # define AAA 2.0 # define VALUE (AAA - 1.0) # define VALUE (AAA - 1.1) void main() { ${POSITION_FRAG_COLOR} = vec4(VALUE); } "" end case invalid_object_floatval_2 expect compile_fail both "" precision mediump float; # define AAA 2.0 # define VALUE (AAA - 1.0) # define VALUE (AAA - 1.0e-1) void main() { ${POSITION_FRAG_COLOR} = vec4(VALUE); } "" end case invalid_object_intval_1 expect compile_fail both "" precision mediump float; # define AAA 2 # define VALUE (AAA - 1) # define VALUE (AAA - 2) void main() { ${POSITION_FRAG_COLOR} = vec4(VALUE); } "" end case invalid_object_intval_2 expect compile_fail both "" precision mediump float; # define AAA 2 # define VALUE (AAA - 1) # define VALUE (AAA - 0x1) void main() { ${POSITION_FRAG_COLOR} = vec4(VALUE); } "" end case redefine_object_1 values { output float out0 = 6.0; } both "" precision mediump float; ${DECLARATIONS} # define VAL1 1.0 #define VAL2 2.0 #define RES2 (RES1 * VAL2) #define RES1 (VAL2 / VAL1) #define RES2 (RES1 * VAL2) #define VALUE (RES2 + RES1) void main() { out0 = VALUE; ${OUTPUT} } "" end case redefine_object_ifdef values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} #define ADEFINE 1 #define ADEFINE 1 #ifdef ADEFINE #define VALUE 1.0 #else #define VALUE 0.0 #endif void main() { out0 = VALUE; ${OUTPUT} } "" end case redefine_object_undef_ifdef values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} #define ADEFINE 1 #define ADEFINE 1 #undef ADEFINE #ifdef ADEFINE #define VALUE 0.0 #else #define VALUE 1.0 #endif void main() { out0 = VALUE; ${OUTPUT} } "" end case redefine_object_ifndef values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} #define ADEFINE 1 #define ADEFINE 1 #ifndef ADEFINE #define VALUE 0.0 #else #define VALUE 1.0 #endif void main() { out0 = VALUE; ${OUTPUT} } "" end case redefine_object_defined_1 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} #define ADEFINE 1 #define ADEFINE 1 #if defined(ADEFINE) #define VALUE 1.0 #else #define VALUE 0.0 #endif void main() { out0 = VALUE; ${OUTPUT} } "" end case redefine_object_defined_2 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} #define ADEFINE 1 #define ADEFINE 1 #if defined ADEFINE #define VALUE 1.0 #else #define VALUE 0.0 #endif void main() { out0 = VALUE; ${OUTPUT} } "" end case redefine_object_comment values { output float out0 = 6.0; } both "" precision mediump float; ${DECLARATIONS} # define VAL1 1.0 #define VAL2 2.0 #define RES2 /* fdsjklfdsjkl dsfjkhfdsjkh fdsjklhfdsjkh */ (RES1 * VAL2) #define RES1 (VAL2 / VAL1) #define RES2 /* ewrlkjhsadf */ (RES1 * VAL2) #define VALUE (RES2 + RES1) void main() { out0 = VALUE; ${OUTPUT} } "" end case redefine_object_multiline_comment values { output float out0 = 6.0; } both "" precision mediump float; ${DECLARATIONS} # define VAL1 1.0 #define VAL2 2.0 #define RES2 /* fdsjklfdsjkl dsfjkhfdsjkh fdsjklhfdsjkh */ (RES1 * VAL2) #define RES1 (VAL2 / VAL1) #define RES2 /* ewrlkjhsadf */ (RES1 * VAL2) #define VALUE (RES2 + RES1) void main() { out0 = VALUE; ${OUTPUT} } "" end end # object_redefinitions group invalid_redefinitions "Invalid Redefinitions Tests" case invalid_identifier_2 expect compile_fail both "" precision mediump float; # define GL_VALUE 1.0 void main() { ${POSITION_FRAG_COLOR} = vec4(GL_VALUE); } "" end end # invalid_redefinitions group comments "Comment Tests" case multiline_comment_define values { output float out0 = 4.2; } both "" precision mediump float; ${DECLARATIONS} #define VALUE /* current value */ 4.2 void main() { out0 = VALUE; ${OUTPUT} } "" end case nested_comment values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { out0 = 0.0; /* /* */ out0 = 1.0; // */ ${OUTPUT} } "" end case comment_trick_1 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { /*/ out0 = 0.0; /*/ out0 = 1.0; /**/ ${OUTPUT} } "" end case comment_trick_2 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { /**/ out0 = 1.0; /*/ out0 = 0.0; /**/ ${OUTPUT} } "" end case invalid_comment expect compile_fail both "" precision mediump float; void main() { /* /* */ */ ${POSITION_FRAG_COLOR} = 1.0; } "" end case unterminated_comment_1 expect compile_fail both "" precision mediump float; void main() { /* } "" end case unterminated_comment_2 expect compile_fail both "" /* precision mediump float; void main() { } "" end end # comments group function_definitions "Function Definitions Tests" case same_object_and_function_param values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} #define VALUE 1.0 #define FUNCTION(VALUE, B) (VALUE-B) void main() { out0 = FUNCTION(3.0, 2.0); ${OUTPUT} } "" end case complex_func values { output float out0 = 518.5; } both "" precision mediump float; ${DECLARATIONS} #define AAA(a,b) a*(BBB(a,b)) #define BBB(a,b) a-b void main() { out0 = BBB(AAA(8.0/4.0, 2.0)*BBB(2.0*2.0,0.75*2.0), AAA(40.0,10.0*BBB(5.0,3.0))); ${OUTPUT} } "" end case function_definition_with_comments values { output float out0 = 3.0; } both "" precision mediump float; ${DECLARATIONS} /* sdfljk */ #/* sdfljk */define /* sdfljk */ FUNC( /* jklsfd*/a /*sfdjklh*/, /*sdfklj */b /*sdfklj*/) a+b void main() { out0 = FUNC(1.0, 2.0); ${OUTPUT} } "" end end # function_definitions group recursion "Recursions Tests" case recursion_1 expect compile_fail both "" precision mediump float; # define AAA AAA void main() { ${POSITION_FRAG_COLOR} = vec4(AAA); } "" end case recursion_2 expect compile_fail both "" precision mediump float; # define AAA BBB #define BBB AAA void main() { ${POSITION_FRAG_COLOR} = vec4(AAA); } "" end case recursion_3 expect compile_fail both "" precision mediump float; # define AAA (1.0+BBB) #define BBB (2.0+AAA) void main() { ${POSITION_FRAG_COLOR} = vec4(AAA); } "" end case recursion_4 expect compile_fail both "" precision mediump float; # define AAA(a) AAA(a) void main() { ${POSITION_FRAG_COLOR} = vec4(AAA(1.0)); } "" end case recursion_5 expect compile_fail both "" precision mediump float; # define AAA(a, b) AAA(b, a) void main() { ${POSITION_FRAG_COLOR} = vec4(AAA(1.0, 2.0)); } "" end end # recursion group function_redefinitions "Function Redefinition Tests" case function_redefinition_1 values { output float out0 = 3.0; } both "" precision mediump float; # define FUNC(a,b) a+b # define FUNC( a, b) a+b ${DECLARATIONS} void main() { out0 = FUNC(1.0, 2.0); ${OUTPUT} } "" end case function_redefinition_2 values { output float out0 = 3.0; } both "" precision mediump float; # define FUNC(a,b) (a +b) # define FUNC( a, b )(a +b) ${DECLARATIONS} void main() { out0 = FUNC(1.0, 2.0); ${OUTPUT} } "" end case function_redefinition_3 values { output float out0 = 3.0; } both "" precision mediump float; # define FUNC(a,b) (a +b) # define FUNC(a,b)(a /* comment */ +b) ${DECLARATIONS} void main() { out0 = FUNC(1.0, 2.0); ${OUTPUT} } "" end case invalid_function_redefinition_param_1 expect compile_fail both "" precision mediump float; # define FUNC(a,b) a+b # define FUNC(A,b) A+b void main() { ${POSITION_FRAG_COLOR} = vec4(FUNC(1.0, 2.0)); } "" end case invalid_function_redefinition_param_2 expect compile_fail both "" precision mediump float; # define FUNC(a,b) a+b # define FUNC(a,b,c) a+b+c void main() { ${POSITION_FRAG_COLOR} = vec4(FUNC(1.0, 2.0, 3.0)); } "" end case invalid_function_redefinition_param_3 expect compile_fail both "" precision mediump float; # define FUNC(a,b) a+b # define FUNC(a,b) b+a void main() { ${POSITION_FRAG_COLOR} = vec4(FUNC(1.0, 2.0)); } "" end end # functions_redefinitions group invalid_function_definitions "Invalid Function Definition Tests" case arguments_1 expect compile_fail both "" precision mediump float; # define FUNC(a,b) a+b void main() { ${POSITION_FRAG_COLOR} = vec4(FUNC); } "" end case arguments_2 expect compile_fail both "" precision mediump float; # define FUNC(a,b) a+b void main() { ${POSITION_FRAG_COLOR} = vec4(FUNC()); } "" end case arguments_3 expect compile_fail both "" precision mediump float; # define FUNC(a,b) a+b void main() { ${POSITION_FRAG_COLOR} = vec4(FUNC(((); } "" end case arguments_4 expect compile_fail both "" precision mediump float; # define FUNC(a,b) a+b void main() { ${POSITION_FRAG_COLOR} = vec4(FUNC)); } "" end case arguments_5 expect compile_fail both "" precision mediump float; # define FUNC(a,b) a+b void main() { ${POSITION_FRAG_COLOR} = vec4(FUNC(1.0)); } "" end case arguments_6 expect compile_fail both "" precision mediump float; # define FUNC(a,b) a+b void main() { ${POSITION_FRAG_COLOR} = vec4(FUNC(1.0,2.0); } "" end case arguments_7 expect compile_fail both "" precision mediump float; # define FUNC(a,b) a+b void main() { ${POSITION_FRAG_COLOR} = vec4(FUNC(1.0,)); } "" end case arguments_8 expect compile_fail both "" precision mediump float; # define FUNC(a,b) a+b void main() { ${POSITION_FRAG_COLOR} = vec4(FUNC(1.0, 2.0, 3.0)); } "" end case unique_param_name expect compile_fail both "" precision mediump float; # define FUNC(a,a) a+a void main() { ${POSITION_FRAG_COLOR} = vec4(FUNC(1.0,2.0)); } "" end case argument_list_1 expect compile_fail both "" precision mediump float; # define FUNC(a b) a+b void main() { ${POSITION_FRAG_COLOR} = vec4(FUNC(1.0,2.0)); } "" end case argument_list_2 expect compile_fail both "" precision mediump float; # define FUNC(a + b) a+b void main() { ${POSITION_FRAG_COLOR} = vec4(FUNC(1.0,2.0)); } "" end case argument_list_3 expect compile_fail both "" precision mediump float; # define FUNC(,a,b) a+b void main() { ${POSITION_FRAG_COLOR} = vec4(FUNC(1.0,2.0)); } "" end case no_closing_parenthesis_1 expect compile_fail both "" precision mediump float; # define FUNC( void main() { ${POSITION_FRAG_COLOR} = vec4(FUNC(1.0,2.0)); } "" end case no_closing_parenthesis_2 expect compile_fail both "" precision mediump float; # define FUNC(A a+b void main() { ${POSITION_FRAG_COLOR} = vec4(FUNC(1.0,2.0)); } "" end case no_closing_parenthesis_3 expect compile_fail both "" precision mediump float; # define FUNC(A,B,C a+b void main() { ${POSITION_FRAG_COLOR} = vec4(FUNC(1.0,2.0)); } "" end case no_closing_parenthesis_4 expect compile_fail both "" precision mediump float; # define FUNC( "" end end # invalid_function_definitions group semantic "Semantic Tests" case ops_as_arguments values { output float out0 = 20.0; } both "" precision mediump float; ${DECLARATIONS} #define FOO(a, b) (1 a 9) b 2 void main() { out0 = float(FOO(+, *)); ${OUTPUT} } "" end case correct_order values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} #define FUNC(A) A #define A 2.0 void main() { out0 = FUNC(A - 1.0); ${OUTPUT} } "" end end # semantic group predefined_macros "Predefined Macros Tests" case version values { output float out0 = 100.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define AAA __VERSION__ out0 = float(AAA); ${OUTPUT} } "" end case gl_es_1 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { out0 = float(GL_ES); ${OUTPUT} } "" end case gl_es_2 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} #define AAA(A) A void main() { out0 = float(AAA(GL_ES)); ${OUTPUT} } "" end case line_1 values { output float out0 = 1.0; } both "" const mediump int line = __LINE__; precision mediump float; ${DECLARATIONS} void main() { out0 = float(line); ${OUTPUT} } "" end case line_2 # Note: Arguments are macro replaced in the first stage. # Macro replacement list is expanded in the last stage. values { output vec4 out0 = vec4(11.0, 11.0, 9.0, 10.0); } both "" precision mediump float; ${DECLARATIONS:single-line} #define BBB __LINE__, /* */ __LINE__ #define AAA(a,b) BBB, a, b void main() { out0 = vec4(AAA(__LINE__, __LINE__ )); ${OUTPUT} } "" end case file values { output float out0 = 0.0; } both "" precision mediump float; ${DECLARATIONS} void main() { out0 = float(__FILE__); ${OUTPUT} } "" end case if_gl_es values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #if GL_ES out0 = 1.0; #else out0 = -1.0; #endif ${OUTPUT} } "" end case if_version values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #if __VERSION__ == 100 out0 = 1.0; #else out0 = -1.0; #endif ${OUTPUT} } "" end end # predefined_macros group conditional_inclusion "Conditional Inclusion Tests" case basic_1 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define AAA asdf #if defined AAA && !defined(BBB) out0 = 1.0; #else out0 = 0.0; #endif ${OUTPUT} } "" end case basic_2 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define AAA defined(BBB) #if !AAA out0 = 1.0; #else out0 = 0.0; #endif ${OUTPUT} } "" end case basic_3 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #if 0 out0 = -1.0; #elif 0 out0 = -2.0; #elif 1 out0 = 1.0; #else out0 = -3.0; #endif ${OUTPUT} } "" end case basic_4 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #if 0 out0 = -1.0; #elif 0 out0 = -2.0; #else out0 = 1.0; #endif ${OUTPUT} } "" end case basic_5 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #if 1 out0 = 1.0; #elif 0 out0 = -2.0; #else out0 = -1.0; #endif ${OUTPUT} } "" end case unary_ops_1 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #if !((~2 >> 1) & 1) out0 = 1.0; #else out0 = -1.0; #endif ${OUTPUT} } "" end case unary_ops_2 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #if !((~(- - - - - 1 + + + + + +1) >> 1) & 1) out0 = -1.0; #else out0 = 1.0; #endif ${OUTPUT} } "" end end # conditional_inclusion group invalid_ops "Invalid Operations Tests" case invalid_op_1 expect compile_fail both "" precision mediump float; void main() { #if !((~(+ ++1 - - - -1) >> 1) & 1) ${POSITION_FRAG_COLOR} = vec4(-1.0); #else ${POSITION_FRAG_COLOR} = vec4(1.0); #endif } "" end case invalid_op_2 expect compile_fail both "" precision mediump float; void main() { #if !((~(+ + +1 - -- -1) >> 1) & 1) ${POSITION_FRAG_COLOR} = vec4(-1.0); #else ${POSITION_FRAG_COLOR} = vec4(1.0); #endif } "" end case invalid_defined_expected_identifier_1 expect compile_fail both "" precision mediump float; #define AAA 1 void main() { #if defined ${POSITION_FRAG_COLOR} = vec4(1.0); #endif } "" end case invalid_defined_expected_identifier_2 expect compile_fail both "" precision mediump float; #define AAA 1 void main() { #if defined() ${POSITION_FRAG_COLOR} = vec4(1.0); #endif } "" end case invalid_defined_expected_identifier_3 expect compile_fail both "" precision mediump float; #define AAA 1 void main() { #if defined( ${POSITION_FRAG_COLOR} = vec4(1.0); #endif } "" end case invalid_defined_expected_identifier_4 expect compile_fail both "" precision mediump float; #define AAA 1 void main() { #if defined) ${POSITION_FRAG_COLOR} = vec4(1.0); #endif } "" end case invalid_defined_expected_identifier_5 expect compile_fail both "" precision mediump float; #define AAA 1 void main() { #if defined((AAA)) ${POSITION_FRAG_COLOR} = vec4(FUNC(1.0,2.0); #endif } "" end case invalid_defined_expected_rparen expect compile_fail both "" precision mediump float; #define AAA 1 void main() { #if defined(AAA ${POSITION_FRAG_COLOR} = vec4(1.0); #endif } "" end case defined_define values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} #define define 1 #define AAA 1.0 void main() { out0 = AAA; ${OUTPUT} } "" end end # invalid_ops group undefined_identifiers "Undefined Identifiers Tests" case valid_undefined_identifier_1 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #if 1 || AAA out0 = 1.0; #else out0 = -1.0; #endif ${OUTPUT} } "" end case valid_undefined_identifier_2 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #if 0 && AAA out0 = -1.0; #else out0 = 1.0; #endif ${OUTPUT} } "" end case undefined_identifier_1 expect compile_fail both "" precision mediump float; void main() { #if 1 - CCC + (-AAA || BBB) ${POSITION_FRAG_COLOR} = vec4(1.0); #else ${POSITION_FRAG_COLOR} = vec4(-1.0); #endif } "" end case undefined_identifier_2 expect compile_fail both "" precision mediump float; void main() { #if !A ${POSITION_FRAG_COLOR} = vec4(1.0); #else ${POSITION_FRAG_COLOR} = vec4(-1.0); #endif } "" end case undefined_identifier_3 expect compile_fail both "" precision mediump float; void main() { #if -A ${POSITION_FRAG_COLOR} = vec4(1.0); #else ${POSITION_FRAG_COLOR} = vec4(-1.0); #endif } "" end case undefined_identifier_4 expect compile_fail both "" precision mediump float; void main() { #if ~A ${POSITION_FRAG_COLOR} = vec4(1.0); #else ${POSITION_FRAG_COLOR} = vec4(-1.0); #endif } "" end case undefined_identifier_5 expect compile_fail both "" precision mediump float; void main() { #if A && B ${POSITION_FRAG_COLOR} = vec4(1.0); #else ${POSITION_FRAG_COLOR} = vec4(-1.0); #endif } "" end case undefined_identifier_6 expect compile_fail both "" precision mediump float; void main() { #define A 1 #if A && B ${POSITION_FRAG_COLOR} = vec4(1.0); #else ${POSITION_FRAG_COLOR} = vec4(-1.0); #endif } "" end case undefined_identifier_7 expect compile_fail both "" precision mediump float; void main() { #define B 1 #if A && B ${POSITION_FRAG_COLOR} = vec4(1.0); #else ${POSITION_FRAG_COLOR} = vec4(-1.0); #endif } "" end case undefined_identifier_8 expect compile_fail both "" precision mediump float; void main() { #define B 1 #define A 2 #undef A #if A && B ${POSITION_FRAG_COLOR} = vec4(1.0); #else ${POSITION_FRAG_COLOR} = vec4(-1.0); #endif } "" end case undefined_identifier_9 expect compile_fail both "" precision mediump float; void main() { #if A || B ${POSITION_FRAG_COLOR} = vec4(1.0); #else ${POSITION_FRAG_COLOR} = vec4(-1.0); #endif } "" end case undefined_identifier_10 expect compile_fail both "" precision mediump float; void main() { #define A 0 #if A || B ${POSITION_FRAG_COLOR} = vec4(1.0); #else ${POSITION_FRAG_COLOR} = vec4(-1.0); #endif } "" end case undefined_identifier_11 expect compile_fail both "" precision mediump float; void main() { #define A 0 #define B 2 #undef B #if A || B ${POSITION_FRAG_COLOR} = vec4(1.0); #else ${POSITION_FRAG_COLOR} = vec4(-1.0); #endif } "" end case undefined_identifier_12 expect compile_fail both "" precision mediump float; void main() { #define B 1 #if A || B ${POSITION_FRAG_COLOR} = vec4(1.0); #else ${POSITION_FRAG_COLOR} = vec4(-1.0); #endif } "" end end # undefined_identifiers group invalid_conditionals "Invalid Conditionals Tests" case empty_if expect compile_fail both "" precision mediump float; void main() { #if ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case empty_ifdef expect compile_fail both "" precision mediump float; void main() { #ifdef ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case empty_ifndef expect compile_fail both "" precision mediump float; void main() { #ifndef ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case empty_if_defined expect compile_fail both "" precision mediump float; void main() { #if defined ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case unterminated_if_1 expect compile_fail both "" precision mediump float; void main() { #if 1 ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case unterminated_if_2 expect compile_fail both "" precision mediump float; void main() { #if 0 ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case unterminated_ifdef expect compile_fail both "" precision mediump float; void main() { #ifdef FOOBAR ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case unterminated_ifndef expect compile_fail both "" precision mediump float; void main() { #ifndef GL_ES ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case unterminated_else_1 expect compile_fail both "" precision mediump float; void main() { #if 1 #else ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case unterminated_else_2 expect compile_fail both "" precision mediump float; void main() { #if 0 #else ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case unterminated_elif_1 expect compile_fail both "" precision mediump float; void main() { #if 0 #elif 1 ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case unterminated_elif_2 expect compile_fail both "" precision mediump float; void main() { #if 1 #elif 0 ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case unterminated_elif_3 expect compile_fail both "" precision mediump float; void main() { #if 0 #elif 0 ${POSITION_FRAG_COLOR} = vec4(2.0); } "" end case elif_after_else expect compile_fail both "" precision mediump float; void main() { #if 0 ${POSITION_FRAG_COLOR} = vec4(1.0); #else ${POSITION_FRAG_COLOR} = vec4(-1.0); #elif 1 ${POSITION_FRAG_COLOR} = vec4(0.0); #endif } "" end case else_without_if expect compile_fail both "" precision mediump float; void main() { #else ${POSITION_FRAG_COLOR} = vec4(1.0); #endif } "" end case elif_without_if expect compile_fail both "" precision mediump float; void main() { #elif 1 ${POSITION_FRAG_COLOR} = vec4(1.0); #endif } "" end case endif_without_if expect compile_fail both "" precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); #endif } "" end case else_after_else expect compile_fail both "" precision mediump float; void main() { #if !GL_ES ${POSITION_FRAG_COLOR} = vec4(1.0); #else ${POSITION_FRAG_COLOR} = vec4(-1.0); #else ${POSITION_FRAG_COLOR} = vec4(-1.0); #endif } "" end case nested_elif_without_if expect compile_fail both "" precision mediump float; void main() { #if 1 ${POSITION_FRAG_COLOR} = vec4(1.0); # elif ${POSITION_FRAG_COLOR} = vec4(0.0); # endif #endif } "" end case if_float expect compile_fail both "" precision mediump float; void main() { #if 1.231 ${POSITION_FRAG_COLOR} = vec4(1.0); # elif ${POSITION_FRAG_COLOR} = vec4(0.0); # endif #endif } "" end case tokens_after_if expect compile_fail both "" precision mediump float; void main() { #if 1 foobar ${POSITION_FRAG_COLOR} = vec4(1.0); #endif } "" end case tokens_after_elif expect compile_fail both "" precision mediump float; void main() { #if 0 #elif foobar ${POSITION_FRAG_COLOR} = vec4(1.0); #endif } "" end case tokens_after_else expect compile_fail both "" precision mediump float; void main() { #if 1 #else foobar 1.231 #endif ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case tokens_after_endif expect compile_fail both "" precision mediump float; void main() { #if 1 #else #endif foobar ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case tokens_after_ifdef expect compile_fail both "" precision mediump float; void main() { #ifdef FOOBAR foobar #else #endif ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case tokens_after_ifndef expect compile_fail both "" precision mediump float; void main() { #ifndef FOOBAR ,, +- << barbar #else #endif ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end end # invalid_conditionals group conditionals "Conditionals Tests" case unterminated_nested_blocks expect compile_fail both "" precision mediump float; void main() { #if 1 # if 1 ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case ifdef_1 values { output float out0 = 1.0; } both "" #define AAA precision mediump float; ${DECLARATIONS} void main() { #ifdef AAA out0 = 1.0; #else out0 = -1.0; #endif ${OUTPUT} } "" end case ifdef_2 values { output float out0 = 1.0; } both "" #define AAA precision mediump float; ${DECLARATIONS} void main() { #if defined ( AAA) out0 = 1.0; #else out0 = -1.0; #endif ${OUTPUT} } "" end case ifdef_3 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #ifdef AAA out0 = -1.0; #else out0 = 1.0; #endif ${OUTPUT} } "" end case invalid_ifdef expect compile_fail both "" precision mediump float; void main() { #ifdef 1 ${POSITION_FRAG_COLOR} = vec4(1.0); #endif } "" end case ifndef_1 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #ifndef AAA out0 = 1.0; #else out0 = -1.0; #endif ${OUTPUT} } "" end case ifndef_2 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} #define AAA void main() { #ifndef AAA out0 = -1.0; #else out0 = 1.0; #endif ${OUTPUT} } "" end case invalid_ifndef expect compile_fail both "" precision mediump float; void main() { #ifndef 1 ${POSITION_FRAG_COLOR} = vec4(1.0); #endif } "" end case mixed_conditional_inclusion values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #ifndef AAA out0 = 1.0; #elif 1 out0 = -1.0; #endif ${OUTPUT} } "" end case nested_if_1 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #if GL_ES # if __VERSION__ != 100 out0 = -1.0; # else out0 = 1.0; # endif #endif ${OUTPUT} } "" end case nested_if_2 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #if 1 # if 0 out0 = -1.0; # else # if 0 out0 = -1.0; # elif 1 out0 = 1.0; # else out0 = -1.0; # endif # endif #endif ${OUTPUT} } "" end case nested_if_3 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #if 0 # if 1 out0 = -1.0; # endif #else out0 = 1.0; #endif ${OUTPUT} } "" end end # conditionals group directive "Directive Tests" case version values { output float out0 = 1.0; } both "" /* asdf */ #version 100 precision mediump float; ${DECLARATIONS} void main() { out0 = 1.0; ${OUTPUT} } "" end case version_is_less expect compile_fail both "" #version 99 precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case version_is_more expect compile_fail both "" #version 101 precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case version_missing expect compile_fail both "" #version precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case version_not_first_statement_1 expect compile_fail both "" precision mediump float; #version 100 void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case version_not_first_statement_2 expect compile_fail both "" #define FOO BAR #version 100 precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case version_invalid_token_1 expect compile_fail both "" #version 100.0 precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case version_invalid_token_2 expect compile_fail both "" #version foobar precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case invalid_version expect compile_fail both "" #version AAA precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case additional_tokens expect compile_fail both "" #version 100 foobar precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case error_with_no_tokens expect compile_fail both "" #error precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case error expect compile_fail both "" #define AAA asdf #error 1 * AAA /* comment */ precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end end # directive group builtin "Built-in Symbol Tests" case line values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #line 1 out0 = float(__LINE__); ${OUTPUT} } "" end case line_and_file values { output vec4 out0 = vec4(234.0, 234.0, 10.0, 10.0); } both "" precision mediump float; ${DECLARATIONS} void main() { #line 234 10 out0 = vec4(__LINE__, __LINE__, __FILE__, __FILE__); ${OUTPUT} } "" end case line_defined_1 values { output float out0 = 4.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define A 4 #line A out0 = float(__LINE__); ${OUTPUT} } "" end case line_defined_2 values { output vec4 out0 = vec4(234.0, 234.0, 10.0, 10.0); } both "" precision mediump float; ${DECLARATIONS} void main() { #define A 10 #line 234 A out0 = vec4(__LINE__, __LINE__, __FILE__, __FILE__); ${OUTPUT} } "" end case empty_line expect compile_fail both "" precision mediump float; void main() { #line ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case invalid_line_file_1 expect compile_fail both "" precision mediump float; void main() { #line 22 1.234 ${POSITION_FRAG_COLOR} = vec4(__LINE__, __LINE__, __FILE__, __FILE__); } "" end case invalid_line_file_3 expect compile_fail both "" precision mediump float; void main() { #line 233 10 2 ${POSITION_FRAG_COLOR} = vec4(__LINE__, __LINE__, __FILE__, __FILE__); } "" end case invalid_line_file_4 expect compile_fail both "" precision mediump float; void main() { #line foobar ${POSITION_FRAG_COLOR} = vec4(__LINE__, __LINE__, __FILE__, __FILE__); } "" end end # builtin group pragmas "Pragma Tests" case pragma_vertex values { output float out0 = 1.0; } vertex "" #pragma #pragma STDGL invariant(all) #pragma debug(off) #pragma optimize(off) precision mediump float; ${VERTEX_DECLARATIONS} varying float v_val; void main() { v_val = 1.0; ${VERTEX_OUTPUT} } "" fragment "" precision mediump float; ${FRAGMENT_DECLARATIONS} invariant varying float v_val; void main() { out0 = v_val; ${FRAGMENT_OUTPUT} } "" end case pragma_fragment values { output float out0 = 1.0; } vertex "" precision mediump float; ${VERTEX_DECLARATIONS} varying float v_val; void main() { v_val = 1.0; ${VERTEX_OUTPUT} } "" fragment "" #pragma #pragma STDGL invariant(all) #pragma debug(off) #pragma optimize(off) precision mediump float; ${FRAGMENT_DECLARATIONS} varying float v_val; void main() { out0 = v_val; ${FRAGMENT_OUTPUT} } "" end case pragma_macro_exp values { output float out0 = 1.0; } both "" #define off INVALID /* pragma line not macro expanded */ #pragma debug(off) precision mediump float; ${DECLARATIONS} void main() { out0 = 1.0; ${OUTPUT} } "" end case pragma_unrecognized_debug expect build_successful both "" #pragma debug(1.23) // unrecognized preprocessor token precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case pragma_unrecognized_token expect build_successful both "" #pragma ¤¤½ // trailing bytes form a valid but unrecognized preprocessor token precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end end # pragmas group extensions "Extension Tests" case basic values { output float out0 = 1.0; } both "" #extension all : warn precision mediump float; ${DECLARATIONS} void main() { out0 = 1.0; ${OUTPUT} } "" end case macro_exp values { output float out0 = 1.0; } both "" #define warn enable #extension all : warn precision mediump float; ${DECLARATIONS} void main() { out0 = 1.0; ${OUTPUT} } "" end case missing_extension_name expect compile_fail both "" #extension precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case invalid_extension_name expect compile_fail both "" #extension 2 : all precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case missing_colon expect compile_fail both "" #extension all precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case expected_colon expect compile_fail both "" #extension all ; precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case missing_behavior expect compile_fail both "" #extension all : precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case invalid_behavior_1 expect compile_fail both "" #extension all : WARN precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case invalid_behavior_2 expect compile_fail both "" #extension all : require precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case invalid_char_in_name expect compile_fail both "" #extension all¤ : warn precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case invalid_char_in_behavior expect compile_fail both "" #extension all : war¤n precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case unterminated_comment expect compile_fail both "" #extension all : warn /*asd precision mediump float; void main() { ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case after_non_preprocessing_tokens expect compile_fail both "" #extension all : warn precision mediump float; ${DECLARATIONS} void main() { #extension all : disable ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end end # extensions group expressions "Expression Tests" case shift_left values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define VAL 4 out0 = 0.0; #if (VAL << 2) == 16 out0 = 1.0; #endif ${OUTPUT} } "" end case shift_right values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define VAL 5 out0 = 0.0; #if (VAL >> 1) == 2 out0 = 1.0; #endif ${OUTPUT} } "" end case cmp_less_than values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define VAL 5 out0 = 0.0; #if (VAL < 6) && (-VAL < -4) out0 = 1.0; #endif ${OUTPUT} } "" end case less_or_equal values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define VAL 6 out0 = 0.0; #if (VAL <= 6) && (-VAL <= -6) out0 = 1.0; #endif ${OUTPUT} } "" end case or values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define VAL 6 out0 = 0.0; #if (VAL | 5) == 7 out0 = 1.0; #endif ${OUTPUT} } "" end case and values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define VAL 6 out0 = 0.0; #if (VAL & 5) == 4 out0 = 1.0; #endif ${OUTPUT} } "" end case xor values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define VAL 6 out0 = 0.0; #if (VAL ^ 5) == 3 out0 = 1.0; #endif ${OUTPUT} } "" end case mod values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define VAL 12 out0 = 0.0; #if (VAL % 5) == 2 out0 = 1.0; #endif ${OUTPUT} } "" end case parenthesis_value values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define VAL (( (4 ) ) ) out0 = 0.0; #if VAL >= 4 out0 = 1.0; #endif ${OUTPUT} } "" end case parenthesis_tricky values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define VAL (( (4 ) ) out0 = 0.0; #if VAL) >= 4 out0 = 1.0; #endif ${OUTPUT} } "" end case parenthesis_if_no values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define VAL 4 out0 = 0.0; #if VAL >= 4 out0 = 1.0; #endif ${OUTPUT} } "" end case parenthesis_if values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define VAL 4 out0 = 0.0; #if (VAL >= 4) out0 = 1.0; #endif ${OUTPUT} } "" end case parenthesis_multi_if values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define VAL (4) out0 = 0.0; #if (((VAL)) >= (4)) out0 = 1.0; #endif ${OUTPUT} } "" end case parenthesis_single_if values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define VAL 4 out0 = 0.0; #if (VAL >= 4) out0 = 1.0; #endif ${OUTPUT} } "" end case parenthesis_ifelse_true values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define VAL 4 #if (VAL >= 4) out0 = 1.0; #else out0 = 0.0; #endif ${OUTPUT} } "" end case parenthesis_ifelse_false values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #define VAL 4 #if (VAL > 4) out0 = 0.0; #else out0 = 1.0; #endif ${OUTPUT} } "" end case eval_basic_0 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #if -4 + 5 == 1 out0 = 1.0; #else out0 = 0.0; #endif ${OUTPUT} } "" end case eval_basic_1 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #if (2 * 2) - 3 >= 0 out0 = 1.0; #else out0 = 0.0; #endif ${OUTPUT} } "" end case eval_simple_precedence_0 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #if 2 * 3 - 3 == 3 out0 = 1.0; #else out0 = 0.0; #endif ${OUTPUT} } "" end case eval_simple_precedence_1 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} void main() { #if 2 - 2 / 2 == 1 out0 = 1.0; #else out0 = 0.0; #endif ${OUTPUT} } "" end case defined_1 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} #define X 0 void main() { #if defined(X) out0 = 1.0; #else out0 = 0.0; #endif ${OUTPUT} } "" end case defined_2 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} #define X 0 #define Y 1 void main() { #if defined(X) == Y out0 = 1.0; #else out0 = 0.0; #endif ${OUTPUT} } "" end case defined_3 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} #define X 0 #define Y 1 void main() { #if defined(X) && defined(Y) out0 = 1.0; #else out0 = 0.0; #endif ${OUTPUT} } "" end case defined_4 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} #define X 0 #define Y 1 #undef X void main() { #if defined(X) && defined(Y) out0 = 0.0; #else out0 = 1.0; #endif ${OUTPUT} } "" end case defined_5 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} #define X 0 #define Y 1 #undef X void main() { #if defined(X) || defined(Y) out0 = 1.0; #else out0 = 0.0; #endif ${OUTPUT} } "" end case defined_6 values { output float out0 = 1.0; } both "" precision mediump float; ${DECLARATIONS} #define X 0 #define Y 1 #undef Y void main() { #if defined(X) && (defined(Y) || (X == 0)) out0 = 1.0; #else out0 = 0.0; #endif ${OUTPUT} } "" end end # expressions group invalid_expressions "Invalid Expression Tests" case invalid_unary_expr expect compile_fail both "" precision mediump float; void main() { #if ! ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case invalid_binary_expr expect compile_fail both "" precision mediump float; void main() { #if 3+4+ ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case missing_expr expect compile_fail both "" precision mediump float; void main() { #if ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case invalid_expr_1 expect compile_fail both "" precision mediump float; void main() { #if 4 4 ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case invalid_expr_2 expect compile_fail both "" precision mediump float; void main() { #if 4 * * 4 ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case invalid_expr_3 expect compile_fail both "" precision mediump float; void main() { #if (4)(4) ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case unopened_parenthesis expect compile_fail both "" precision mediump float; void main() { #if 4) ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end case unclosed_parenthesis expect compile_fail both "" precision mediump float; void main() { #if ((4 + 7) ${POSITION_FRAG_COLOR} = vec4(1.0); } "" end end # invalid_expressions group operator_precedence "Operator precedence" case modulo_vs_not values { output float out0 = 1.0; } both "" #if ( 8 % ! 0 ) == 0 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case div_vs_not values { output float out0 = 1.0; } both "" #if ( 8 / ! 0 ) == 8 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case mul_vs_not values { output float out0 = 1.0; } both "" #if ( 8 * ! 0 ) == 8 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case modulo_vs_bit_invert values { output float out0 = 1.0; } both "" #if ( 8 % ~ 4 ) == 3 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case modulo_vs_minus values { output float out0 = 1.0; } both "" #if ( 8 % - 2 ) == 0 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case modulo_vs_plus values { output float out0 = 1.0; } both "" #if ( 8 % + 2 ) == 0 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case div_vs_bit_invert values { output float out0 = 1.0; } both "" #if ( 8 / ~ 2 ) == -2 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case div_vs_minus values { output float out0 = 1.0; } both "" #if ( 8 / - 2 ) == -4 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case div_vs_plus values { output float out0 = 1.0; } both "" #if ( 8 / + 2 ) == 4 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case mul_vs_bit_invert values { output float out0 = 1.0; } both "" #if ( 8 * ~ 2 ) == -24 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case mul_vs_minus values { output float out0 = 1.0; } both "" #if ( 8 * - 2 ) == -16 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case mul_vs_plus values { output float out0 = 1.0; } both "" #if ( 8 * + 2 ) == 16 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case sub_vs_modulo values { output float out0 = 1.0; } both "" #if ( 8 - 3 % 2 ) == 7 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case sub_vs_div values { output float out0 = 1.0; } both "" #if ( 8 - 3 / 2 ) == 7 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case sub_vs_mul values { output float out0 = 1.0; } both "" #if ( 8 - 3 * 2 ) == 2 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case add_vs_modulo values { output float out0 = 1.0; } both "" #if ( 8 + 3 % 2 ) == 9 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case add_vs_div values { output float out0 = 1.0; } both "" #if ( 8 + 3 / 2 ) == 9 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case add_vs_mul values { output float out0 = 1.0; } both "" #if ( 8 + 3 * 2 ) == 14 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case rshift_vs_sub values { output float out0 = 1.0; } both "" #if ( 8 >> 3 - 2 ) == 4 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case rshift_vs_add values { output float out0 = 1.0; } both "" #if ( 8 >> 3 + 2 ) == 0 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case lshift_vs_sub values { output float out0 = 1.0; } both "" #if ( 8 << 3 - 2 ) == 16 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case lshift_vs_add values { output float out0 = 1.0; } both "" #if ( 8 << 3 + 2 ) == 256 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case greater_or_equal_vs_rshift values { output float out0 = 1.0; } both "" #if ( 8 >= 3 >> 2 ) == 1 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case greater_or_equal_vs_lshift values { output float out0 = 1.0; } both "" #if ( 8 >= 3 << 2 ) == 0 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case less_or_equal_vs_rshift values { output float out0 = 1.0; } both "" #if ( 8 <= 3 >> 2 ) == 0 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case less_or_equal_vs_lshift values { output float out0 = 1.0; } both "" #if ( 8 <= 3 << 2 ) == 1 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case greater_vs_rshift values { output float out0 = 1.0; } both "" #if ( 8 > 3 >> 2 ) == 1 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case greater_vs_lshift values { output float out0 = 1.0; } both "" #if ( 8 > 3 << 2 ) == 0 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case less_vs_rshift values { output float out0 = 1.0; } both "" #if ( 8 < 3 >> 2 ) == 0 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case less_vs_lshift values { output float out0 = 1.0; } both "" #if ( 8 < 3 << 2 ) == 1 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case not_equal_vs_greater_or_equal values { output float out0 = 1.0; } both "" #if ( 8 != 3 >= 2 ) == 1 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case not_equal_vs_less_or_equal values { output float out0 = 1.0; } both "" #if ( 8 != 3 <= 2 ) == 1 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case not_equal_vs_greater values { output float out0 = 1.0; } both "" #if ( 8 != 3 > 2 ) == 1 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case not_equal_vs_less values { output float out0 = 1.0; } both "" #if ( 8 != 3 < 2 ) == 1 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case equal_vs_greater_or_equal values { output float out0 = 1.0; } both "" #if ( 8 == 3 >= 2 ) == 0 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case equal_vs_less_or_equal values { output float out0 = 1.0; } both "" #if ( 8 == 3 <= 2 ) == 0 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case equal_vs_greater values { output float out0 = 1.0; } both "" #if ( 8 == 3 > 2 ) == 0 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case equal_vs_less values { output float out0 = 1.0; } both "" #if ( 8 == 3 < 2 ) == 0 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case bitwise_and_vs_not_equal values { output float out0 = 1.0; } both "" #if ( 8 & 3 != 2 ) == 0 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case bitwise_and_vs_equal values { output float out0 = 1.0; } both "" #if ( 8 & 3 == 2 ) == 0 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case xor_vs_bitwise_and values { output float out0 = 1.0; } both "" #if ( 8 ^ 3 & 2 ) == 10 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case bitwise_or_vs_xor values { output float out0 = 1.0; } both "" #if ( 8 | 3 ^ 2 ) == 9 #define VAL 1.0 #else #define VAL 0.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case logical_and_vs_bitwise_or values { output float out0 = 1.0; } both "" #if ( 0 && 3 | 2 ) #define VAL 0.0 #else #define VAL 1.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case logical_and_vs_bitwise_and values { output float out0 = 1.0; } both "" #if ( 0 && 4 & 2 ) #define VAL 0.0 #else #define VAL 1.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end case logical_or_vs_logical_and values { output float out0 = 1.0; } both "" #if ( 0 || 4 && 0 ) #define VAL 0.0 #else #define VAL 1.0 #endif precision mediump float; ${DECLARATIONS} void main() { out0 = VAL; ${OUTPUT} } "" end end # operator_precedence