/* WARNING: This is auto-generated file. Do not modify, since changes will
 * be lost! Modify the generating script instead.
 *
 * Generated from Khronos GL API description (gl.xml) revision acc85f4b76949b015c0354bd8c20a1076a49b1cf.
 */
gl->activeShaderProgram								= glActiveShaderProgram;
gl->activeTexture									= glActiveTexture;
gl->attachShader									= glAttachShader;
gl->beginConditionalRender							= glBeginConditionalRender;
gl->beginQuery										= glBeginQuery;
gl->beginQueryIndexed								= glBeginQueryIndexed;
gl->beginTransformFeedback							= glBeginTransformFeedback;
gl->bindAttribLocation								= glBindAttribLocation;
gl->bindBuffer										= glBindBuffer;
gl->bindBufferBase									= glBindBufferBase;
gl->bindBufferRange									= glBindBufferRange;
gl->bindBuffersBase									= glBindBuffersBase;
gl->bindBuffersRange								= glBindBuffersRange;
gl->bindFragDataLocation							= glBindFragDataLocation;
gl->bindFragDataLocationIndexed						= glBindFragDataLocationIndexed;
gl->bindFramebuffer									= glBindFramebuffer;
gl->bindImageTexture								= glBindImageTexture;
gl->bindImageTextures								= glBindImageTextures;
gl->bindMultiTextureEXT								= glBindMultiTextureEXT;
gl->bindProgramPipeline								= glBindProgramPipeline;
gl->bindRenderbuffer								= glBindRenderbuffer;
gl->bindSampler										= glBindSampler;
gl->bindSamplers									= glBindSamplers;
gl->bindTexture										= glBindTexture;
gl->bindTextureUnit									= glBindTextureUnit;
gl->bindTextures									= glBindTextures;
gl->bindTransformFeedback							= glBindTransformFeedback;
gl->bindVertexArray									= glBindVertexArray;
gl->bindVertexBuffer								= glBindVertexBuffer;
gl->bindVertexBuffers								= glBindVertexBuffers;
gl->blendBarrier									= glBlendBarrier;
gl->blendColor										= glBlendColor;
gl->blendEquation									= glBlendEquation;
gl->blendEquationSeparate							= glBlendEquationSeparate;
gl->blendEquationSeparatei							= glBlendEquationSeparatei;
gl->blendEquationi									= glBlendEquationi;
gl->blendFunc										= glBlendFunc;
gl->blendFuncSeparate								= glBlendFuncSeparate;
gl->blendFuncSeparatei								= glBlendFuncSeparatei;
gl->blendFunci										= glBlendFunci;
gl->blitFramebuffer									= glBlitFramebuffer;
gl->blitNamedFramebuffer							= glBlitNamedFramebuffer;
gl->bufferData										= glBufferData;
gl->bufferPageCommitmentARB							= glBufferPageCommitmentARB;
gl->bufferStorage									= glBufferStorage;
gl->bufferSubData									= glBufferSubData;
gl->checkFramebufferStatus							= glCheckFramebufferStatus;
gl->checkNamedFramebufferStatus						= glCheckNamedFramebufferStatus;
gl->checkNamedFramebufferStatusEXT					= glCheckNamedFramebufferStatusEXT;
gl->clampColor										= glClampColor;
gl->clear											= glClear;
gl->clearBufferData									= glClearBufferData;
gl->clearBufferSubData								= glClearBufferSubData;
gl->clearBufferfi									= glClearBufferfi;
gl->clearBufferfv									= glClearBufferfv;
gl->clearBufferiv									= glClearBufferiv;
gl->clearBufferuiv									= glClearBufferuiv;
gl->clearColor										= glClearColor;
gl->clearDepth										= glClearDepth;
gl->clearDepthf										= glClearDepthf;
gl->clearNamedBufferData							= glClearNamedBufferData;
gl->clearNamedBufferDataEXT							= glClearNamedBufferDataEXT;
gl->clearNamedBufferSubData							= glClearNamedBufferSubData;
gl->clearNamedBufferSubDataEXT						= glClearNamedBufferSubDataEXT;
gl->clearNamedFramebufferfi							= glClearNamedFramebufferfi;
gl->clearNamedFramebufferfv							= glClearNamedFramebufferfv;
gl->clearNamedFramebufferiv							= glClearNamedFramebufferiv;
gl->clearNamedFramebufferuiv						= glClearNamedFramebufferuiv;
gl->clearStencil									= glClearStencil;
gl->clearTexImage									= glClearTexImage;
gl->clearTexSubImage								= glClearTexSubImage;
gl->clientAttribDefaultEXT							= glClientAttribDefaultEXT;
gl->clientWaitSync									= glClientWaitSync;
gl->clipControl										= glClipControl;
gl->colorMask										= glColorMask;
gl->colorMaski										= glColorMaski;
gl->compileShader									= glCompileShader;
gl->compressedMultiTexImage1DEXT					= glCompressedMultiTexImage1DEXT;
gl->compressedMultiTexImage2DEXT					= glCompressedMultiTexImage2DEXT;
gl->compressedMultiTexImage3DEXT					= glCompressedMultiTexImage3DEXT;
gl->compressedMultiTexSubImage1DEXT					= glCompressedMultiTexSubImage1DEXT;
gl->compressedMultiTexSubImage2DEXT					= glCompressedMultiTexSubImage2DEXT;
gl->compressedMultiTexSubImage3DEXT					= glCompressedMultiTexSubImage3DEXT;
gl->compressedTexImage1D							= glCompressedTexImage1D;
gl->compressedTexImage2D							= glCompressedTexImage2D;
gl->compressedTexImage3D							= glCompressedTexImage3D;
gl->compressedTexImage3DOES							= glCompressedTexImage3DOES;
gl->compressedTexSubImage1D							= glCompressedTexSubImage1D;
gl->compressedTexSubImage2D							= glCompressedTexSubImage2D;
gl->compressedTexSubImage3D							= glCompressedTexSubImage3D;
gl->compressedTexSubImage3DOES						= glCompressedTexSubImage3DOES;
gl->compressedTextureImage1DEXT						= glCompressedTextureImage1DEXT;
gl->compressedTextureImage2DEXT						= glCompressedTextureImage2DEXT;
gl->compressedTextureImage3DEXT						= glCompressedTextureImage3DEXT;
gl->compressedTextureSubImage1D						= glCompressedTextureSubImage1D;
gl->compressedTextureSubImage1DEXT					= glCompressedTextureSubImage1DEXT;
gl->compressedTextureSubImage2D						= glCompressedTextureSubImage2D;
gl->compressedTextureSubImage2DEXT					= glCompressedTextureSubImage2DEXT;
gl->compressedTextureSubImage3D						= glCompressedTextureSubImage3D;
gl->compressedTextureSubImage3DEXT					= glCompressedTextureSubImage3DEXT;
gl->copyBufferSubData								= glCopyBufferSubData;
gl->copyImageSubData								= glCopyImageSubData;
gl->copyMultiTexImage1DEXT							= glCopyMultiTexImage1DEXT;
gl->copyMultiTexImage2DEXT							= glCopyMultiTexImage2DEXT;
gl->copyMultiTexSubImage1DEXT						= glCopyMultiTexSubImage1DEXT;
gl->copyMultiTexSubImage2DEXT						= glCopyMultiTexSubImage2DEXT;
gl->copyMultiTexSubImage3DEXT						= glCopyMultiTexSubImage3DEXT;
gl->copyNamedBufferSubData							= glCopyNamedBufferSubData;
gl->copyTexImage1D									= glCopyTexImage1D;
gl->copyTexImage2D									= glCopyTexImage2D;
gl->copyTexSubImage1D								= glCopyTexSubImage1D;
gl->copyTexSubImage2D								= glCopyTexSubImage2D;
gl->copyTexSubImage3D								= glCopyTexSubImage3D;
gl->copyTexSubImage3DOES							= glCopyTexSubImage3DOES;
gl->copyTextureImage1DEXT							= glCopyTextureImage1DEXT;
gl->copyTextureImage2DEXT							= glCopyTextureImage2DEXT;
gl->copyTextureSubImage1D							= glCopyTextureSubImage1D;
gl->copyTextureSubImage1DEXT						= glCopyTextureSubImage1DEXT;
gl->copyTextureSubImage2D							= glCopyTextureSubImage2D;
gl->copyTextureSubImage2DEXT						= glCopyTextureSubImage2DEXT;
gl->copyTextureSubImage3D							= glCopyTextureSubImage3D;
gl->copyTextureSubImage3DEXT						= glCopyTextureSubImage3DEXT;
gl->createBuffers									= glCreateBuffers;
gl->createFramebuffers								= glCreateFramebuffers;
gl->createProgram									= glCreateProgram;
gl->createProgramPipelines							= glCreateProgramPipelines;
gl->createQueries									= glCreateQueries;
gl->createRenderbuffers								= glCreateRenderbuffers;
gl->createSamplers									= glCreateSamplers;
gl->createShader									= glCreateShader;
gl->createShaderProgramv							= glCreateShaderProgramv;
gl->createTextures									= glCreateTextures;
gl->createTransformFeedbacks						= glCreateTransformFeedbacks;
gl->createVertexArrays								= glCreateVertexArrays;
gl->cullFace										= glCullFace;
gl->debugMessageCallback							= glDebugMessageCallback;
gl->debugMessageControl								= glDebugMessageControl;
gl->debugMessageInsert								= glDebugMessageInsert;
gl->deleteBuffers									= glDeleteBuffers;
gl->deleteFramebuffers								= glDeleteFramebuffers;
gl->deleteProgram									= glDeleteProgram;
gl->deleteProgramPipelines							= glDeleteProgramPipelines;
gl->deleteQueries									= glDeleteQueries;
gl->deleteRenderbuffers								= glDeleteRenderbuffers;
gl->deleteSamplers									= glDeleteSamplers;
gl->deleteShader									= glDeleteShader;
gl->deleteSync										= glDeleteSync;
gl->deleteTextures									= glDeleteTextures;
gl->deleteTransformFeedbacks						= glDeleteTransformFeedbacks;
gl->deleteVertexArrays								= glDeleteVertexArrays;
gl->depthBoundsEXT									= glDepthBoundsEXT;
gl->depthFunc										= glDepthFunc;
gl->depthMask										= glDepthMask;
gl->depthRange										= glDepthRange;
gl->depthRangeArrayfvOES							= glDepthRangeArrayfvOES;
gl->depthRangeArrayv								= glDepthRangeArrayv;
gl->depthRangeIndexed								= glDepthRangeIndexed;
gl->depthRangeIndexedfOES							= glDepthRangeIndexedfOES;
gl->depthRangef										= glDepthRangef;
gl->detachShader									= glDetachShader;
gl->disable											= glDisable;
gl->disableClientStateIndexedEXT					= glDisableClientStateIndexedEXT;
gl->disableClientStateiEXT							= glDisableClientStateiEXT;
gl->disableVertexArrayAttrib						= glDisableVertexArrayAttrib;
gl->disableVertexArrayAttribEXT						= glDisableVertexArrayAttribEXT;
gl->disableVertexArrayEXT							= glDisableVertexArrayEXT;
gl->disableVertexAttribArray						= glDisableVertexAttribArray;
gl->disablei										= glDisablei;
gl->dispatchCompute									= glDispatchCompute;
gl->dispatchComputeIndirect							= glDispatchComputeIndirect;
gl->drawArrays										= glDrawArrays;
gl->drawArraysIndirect								= glDrawArraysIndirect;
gl->drawArraysInstanced								= glDrawArraysInstanced;
gl->drawArraysInstancedBaseInstance					= glDrawArraysInstancedBaseInstance;
gl->drawBuffer										= glDrawBuffer;
gl->drawBuffers										= glDrawBuffers;
gl->drawElements									= glDrawElements;
gl->drawElementsBaseVertex							= glDrawElementsBaseVertex;
gl->drawElementsIndirect							= glDrawElementsIndirect;
gl->drawElementsInstanced							= glDrawElementsInstanced;
gl->drawElementsInstancedBaseInstance				= glDrawElementsInstancedBaseInstance;
gl->drawElementsInstancedBaseVertex					= glDrawElementsInstancedBaseVertex;
gl->drawElementsInstancedBaseVertexBaseInstance		= glDrawElementsInstancedBaseVertexBaseInstance;
gl->drawRangeElements								= glDrawRangeElements;
gl->drawRangeElementsBaseVertex						= glDrawRangeElementsBaseVertex;
gl->drawTransformFeedback							= glDrawTransformFeedback;
gl->drawTransformFeedbackInstanced					= glDrawTransformFeedbackInstanced;
gl->drawTransformFeedbackStream						= glDrawTransformFeedbackStream;
gl->drawTransformFeedbackStreamInstanced			= glDrawTransformFeedbackStreamInstanced;
gl->eglImageTargetRenderbufferStorageOES			= glEGLImageTargetRenderbufferStorageOES;
gl->eglImageTargetTexture2DOES						= glEGLImageTargetTexture2DOES;
gl->enable											= glEnable;
gl->enableClientStateIndexedEXT						= glEnableClientStateIndexedEXT;
gl->enableClientStateiEXT							= glEnableClientStateiEXT;
gl->enableVertexArrayAttrib							= glEnableVertexArrayAttrib;
gl->enableVertexArrayAttribEXT						= glEnableVertexArrayAttribEXT;
gl->enableVertexArrayEXT							= glEnableVertexArrayEXT;
gl->enableVertexAttribArray							= glEnableVertexAttribArray;
gl->enablei											= glEnablei;
gl->endConditionalRender							= glEndConditionalRender;
gl->endQuery										= glEndQuery;
gl->endQueryIndexed									= glEndQueryIndexed;
gl->endTransformFeedback							= glEndTransformFeedback;
gl->fenceSync										= glFenceSync;
gl->finish											= glFinish;
gl->flush											= glFlush;
gl->flushMappedBufferRange							= glFlushMappedBufferRange;
gl->flushMappedNamedBufferRange						= glFlushMappedNamedBufferRange;
gl->flushMappedNamedBufferRangeEXT					= glFlushMappedNamedBufferRangeEXT;
gl->framebufferDrawBufferEXT						= glFramebufferDrawBufferEXT;
gl->framebufferDrawBuffersEXT						= glFramebufferDrawBuffersEXT;
gl->framebufferParameteri							= glFramebufferParameteri;
gl->framebufferReadBufferEXT						= glFramebufferReadBufferEXT;
gl->framebufferRenderbuffer							= glFramebufferRenderbuffer;
gl->framebufferTexture								= glFramebufferTexture;
gl->framebufferTexture1D							= glFramebufferTexture1D;
gl->framebufferTexture2D							= glFramebufferTexture2D;
gl->framebufferTexture2DMultisampleEXT				= glFramebufferTexture2DMultisampleEXT;
gl->framebufferTexture3D							= glFramebufferTexture3D;
gl->framebufferTexture3DOES							= glFramebufferTexture3DOES;
gl->framebufferTextureLayer							= glFramebufferTextureLayer;
gl->framebufferTextureMultisampleMultiviewOVR		= glFramebufferTextureMultisampleMultiviewOVR;
gl->framebufferTextureMultiviewOVR					= glFramebufferTextureMultiviewOVR;
gl->frontFace										= glFrontFace;
gl->genBuffers										= glGenBuffers;
gl->genFramebuffers									= glGenFramebuffers;
gl->genProgramPipelines								= glGenProgramPipelines;
gl->genQueries										= glGenQueries;
gl->genRenderbuffers								= glGenRenderbuffers;
gl->genSamplers										= glGenSamplers;
gl->genTextures										= glGenTextures;
gl->genTransformFeedbacks							= glGenTransformFeedbacks;
gl->genVertexArrays									= glGenVertexArrays;
gl->generateMipmap									= glGenerateMipmap;
gl->generateMultiTexMipmapEXT						= glGenerateMultiTexMipmapEXT;
gl->generateTextureMipmap							= glGenerateTextureMipmap;
gl->generateTextureMipmapEXT						= glGenerateTextureMipmapEXT;
gl->getActiveAtomicCounterBufferiv					= glGetActiveAtomicCounterBufferiv;
gl->getActiveAttrib									= glGetActiveAttrib;
gl->getActiveSubroutineName							= glGetActiveSubroutineName;
gl->getActiveSubroutineUniformName					= glGetActiveSubroutineUniformName;
gl->getActiveSubroutineUniformiv					= glGetActiveSubroutineUniformiv;
gl->getActiveUniform								= glGetActiveUniform;
gl->getActiveUniformBlockName						= glGetActiveUniformBlockName;
gl->getActiveUniformBlockiv							= glGetActiveUniformBlockiv;
gl->getActiveUniformName							= glGetActiveUniformName;
gl->getActiveUniformsiv								= glGetActiveUniformsiv;
gl->getAttachedShaders								= glGetAttachedShaders;
gl->getAttribLocation								= glGetAttribLocation;
gl->getBooleani_v									= glGetBooleani_v;
gl->getBooleanv										= glGetBooleanv;
gl->getBufferParameteri64v							= glGetBufferParameteri64v;
gl->getBufferParameteriv							= glGetBufferParameteriv;
gl->getBufferPointerv								= glGetBufferPointerv;
gl->getBufferSubData								= glGetBufferSubData;
gl->getCompressedMultiTexImageEXT					= glGetCompressedMultiTexImageEXT;
gl->getCompressedTexImage							= glGetCompressedTexImage;
gl->getCompressedTextureImage						= glGetCompressedTextureImage;
gl->getCompressedTextureImageEXT					= glGetCompressedTextureImageEXT;
gl->getCompressedTextureSubImage					= glGetCompressedTextureSubImage;
gl->getDebugMessageLog								= glGetDebugMessageLog;
gl->getDoublei_v									= glGetDoublei_v;
gl->getDoublev										= glGetDoublev;
gl->getError										= glGetError;
gl->getFloati_v										= glGetFloati_v;
gl->getFloatv										= glGetFloatv;
gl->getFragDataIndex								= glGetFragDataIndex;
gl->getFragDataLocation								= glGetFragDataLocation;
gl->getFramebufferAttachmentParameteriv				= glGetFramebufferAttachmentParameteriv;
gl->getFramebufferParameteriv						= glGetFramebufferParameteriv;
gl->getFramebufferParameterivEXT					= glGetFramebufferParameterivEXT;
gl->getGraphicsResetStatus							= glGetGraphicsResetStatus;
gl->getInteger64i_v									= glGetInteger64i_v;
gl->getInteger64v									= glGetInteger64v;
gl->getIntegeri_v									= glGetIntegeri_v;
gl->getIntegerv										= glGetIntegerv;
gl->getInternalformatSampleivNV						= glGetInternalformatSampleivNV;
gl->getInternalformati64v							= glGetInternalformati64v;
gl->getInternalformativ								= glGetInternalformativ;
gl->getMultiTexEnvfvEXT								= glGetMultiTexEnvfvEXT;
gl->getMultiTexEnvivEXT								= glGetMultiTexEnvivEXT;
gl->getMultiTexGendvEXT								= glGetMultiTexGendvEXT;
gl->getMultiTexGenfvEXT								= glGetMultiTexGenfvEXT;
gl->getMultiTexGenivEXT								= glGetMultiTexGenivEXT;
gl->getMultiTexImageEXT								= glGetMultiTexImageEXT;
gl->getMultiTexLevelParameterfvEXT					= glGetMultiTexLevelParameterfvEXT;
gl->getMultiTexLevelParameterivEXT					= glGetMultiTexLevelParameterivEXT;
gl->getMultiTexParameterIivEXT						= glGetMultiTexParameterIivEXT;
gl->getMultiTexParameterIuivEXT						= glGetMultiTexParameterIuivEXT;
gl->getMultiTexParameterfvEXT						= glGetMultiTexParameterfvEXT;
gl->getMultiTexParameterivEXT						= glGetMultiTexParameterivEXT;
gl->getMultisamplefv								= glGetMultisamplefv;
gl->getNamedBufferParameteri64v						= glGetNamedBufferParameteri64v;
gl->getNamedBufferParameteriv						= glGetNamedBufferParameteriv;
gl->getNamedBufferParameterivEXT					= glGetNamedBufferParameterivEXT;
gl->getNamedBufferPointerv							= glGetNamedBufferPointerv;
gl->getNamedBufferPointervEXT						= glGetNamedBufferPointervEXT;
gl->getNamedBufferSubData							= glGetNamedBufferSubData;
gl->getNamedBufferSubDataEXT						= glGetNamedBufferSubDataEXT;
gl->getNamedFramebufferAttachmentParameteriv		= glGetNamedFramebufferAttachmentParameteriv;
gl->getNamedFramebufferAttachmentParameterivEXT		= glGetNamedFramebufferAttachmentParameterivEXT;
gl->getNamedFramebufferParameteriv					= glGetNamedFramebufferParameteriv;
gl->getNamedFramebufferParameterivEXT				= glGetNamedFramebufferParameterivEXT;
gl->getNamedProgramLocalParameterIivEXT				= glGetNamedProgramLocalParameterIivEXT;
gl->getNamedProgramLocalParameterIuivEXT			= glGetNamedProgramLocalParameterIuivEXT;
gl->getNamedProgramLocalParameterdvEXT				= glGetNamedProgramLocalParameterdvEXT;
gl->getNamedProgramLocalParameterfvEXT				= glGetNamedProgramLocalParameterfvEXT;
gl->getNamedProgramStringEXT						= glGetNamedProgramStringEXT;
gl->getNamedProgramivEXT							= glGetNamedProgramivEXT;
gl->getNamedRenderbufferParameteriv					= glGetNamedRenderbufferParameteriv;
gl->getNamedRenderbufferParameterivEXT				= glGetNamedRenderbufferParameterivEXT;
gl->getObjectLabel									= glGetObjectLabel;
gl->getObjectPtrLabel								= glGetObjectPtrLabel;
gl->getPointerIndexedvEXT							= glGetPointerIndexedvEXT;
gl->getPointeri_vEXT								= glGetPointeri_vEXT;
gl->getPointerv										= glGetPointerv;
gl->getProgramBinary								= glGetProgramBinary;
gl->getProgramInfoLog								= glGetProgramInfoLog;
gl->getProgramInterfaceiv							= glGetProgramInterfaceiv;
gl->getProgramPipelineInfoLog						= glGetProgramPipelineInfoLog;
gl->getProgramPipelineiv							= glGetProgramPipelineiv;
gl->getProgramResourceIndex							= glGetProgramResourceIndex;
gl->getProgramResourceLocation						= glGetProgramResourceLocation;
gl->getProgramResourceLocationIndex					= glGetProgramResourceLocationIndex;
gl->getProgramResourceName							= glGetProgramResourceName;
gl->getProgramResourceiv							= glGetProgramResourceiv;
gl->getProgramStageiv								= glGetProgramStageiv;
gl->getProgramiv									= glGetProgramiv;
gl->getQueryBufferObjecti64v						= glGetQueryBufferObjecti64v;
gl->getQueryBufferObjectiv							= glGetQueryBufferObjectiv;
gl->getQueryBufferObjectui64v						= glGetQueryBufferObjectui64v;
gl->getQueryBufferObjectuiv							= glGetQueryBufferObjectuiv;
gl->getQueryIndexediv								= glGetQueryIndexediv;
gl->getQueryObjecti64v								= glGetQueryObjecti64v;
gl->getQueryObjectiv								= glGetQueryObjectiv;
gl->getQueryObjectui64v								= glGetQueryObjectui64v;
gl->getQueryObjectuiv								= glGetQueryObjectuiv;
gl->getQueryiv										= glGetQueryiv;
gl->getRenderbufferParameteriv						= glGetRenderbufferParameteriv;
gl->getSamplerParameterIiv							= glGetSamplerParameterIiv;
gl->getSamplerParameterIuiv							= glGetSamplerParameterIuiv;
gl->getSamplerParameterfv							= glGetSamplerParameterfv;
gl->getSamplerParameteriv							= glGetSamplerParameteriv;
gl->getShaderInfoLog								= glGetShaderInfoLog;
gl->getShaderPrecisionFormat						= glGetShaderPrecisionFormat;
gl->getShaderSource									= glGetShaderSource;
gl->getShaderiv										= glGetShaderiv;
gl->getString										= glGetString;
gl->getStringi										= glGetStringi;
gl->getSubroutineIndex								= glGetSubroutineIndex;
gl->getSubroutineUniformLocation					= glGetSubroutineUniformLocation;
gl->getSynciv										= glGetSynciv;
gl->getTexImage										= glGetTexImage;
gl->getTexLevelParameterfv							= glGetTexLevelParameterfv;
gl->getTexLevelParameteriv							= glGetTexLevelParameteriv;
gl->getTexParameterIiv								= glGetTexParameterIiv;
gl->getTexParameterIuiv								= glGetTexParameterIuiv;
gl->getTexParameterfv								= glGetTexParameterfv;
gl->getTexParameteriv								= glGetTexParameteriv;
gl->getTextureImage									= glGetTextureImage;
gl->getTextureImageEXT								= glGetTextureImageEXT;
gl->getTextureLevelParameterfv						= glGetTextureLevelParameterfv;
gl->getTextureLevelParameterfvEXT					= glGetTextureLevelParameterfvEXT;
gl->getTextureLevelParameteriv						= glGetTextureLevelParameteriv;
gl->getTextureLevelParameterivEXT					= glGetTextureLevelParameterivEXT;
gl->getTextureParameterIiv							= glGetTextureParameterIiv;
gl->getTextureParameterIivEXT						= glGetTextureParameterIivEXT;
gl->getTextureParameterIuiv							= glGetTextureParameterIuiv;
gl->getTextureParameterIuivEXT						= glGetTextureParameterIuivEXT;
gl->getTextureParameterfv							= glGetTextureParameterfv;
gl->getTextureParameterfvEXT						= glGetTextureParameterfvEXT;
gl->getTextureParameteriv							= glGetTextureParameteriv;
gl->getTextureParameterivEXT						= glGetTextureParameterivEXT;
gl->getTextureSubImage								= glGetTextureSubImage;
gl->getTransformFeedbackVarying						= glGetTransformFeedbackVarying;
gl->getTransformFeedbacki64_v						= glGetTransformFeedbacki64_v;
gl->getTransformFeedbacki_v							= glGetTransformFeedbacki_v;
gl->getTransformFeedbackiv							= glGetTransformFeedbackiv;
gl->getUniformBlockIndex							= glGetUniformBlockIndex;
gl->getUniformIndices								= glGetUniformIndices;
gl->getUniformLocation								= glGetUniformLocation;
gl->getUniformSubroutineuiv							= glGetUniformSubroutineuiv;
gl->getUniformdv									= glGetUniformdv;
gl->getUniformfv									= glGetUniformfv;
gl->getUniformiv									= glGetUniformiv;
gl->getUniformuiv									= glGetUniformuiv;
gl->getVertexArrayIndexed64iv						= glGetVertexArrayIndexed64iv;
gl->getVertexArrayIndexediv							= glGetVertexArrayIndexediv;
gl->getVertexArrayIntegeri_vEXT						= glGetVertexArrayIntegeri_vEXT;
gl->getVertexArrayIntegervEXT						= glGetVertexArrayIntegervEXT;
gl->getVertexArrayPointeri_vEXT						= glGetVertexArrayPointeri_vEXT;
gl->getVertexArrayPointervEXT						= glGetVertexArrayPointervEXT;
gl->getVertexArrayiv								= glGetVertexArrayiv;
gl->getVertexAttribIiv								= glGetVertexAttribIiv;
gl->getVertexAttribIuiv								= glGetVertexAttribIuiv;
gl->getVertexAttribLdv								= glGetVertexAttribLdv;
gl->getVertexAttribPointerv							= glGetVertexAttribPointerv;
gl->getVertexAttribdv								= glGetVertexAttribdv;
gl->getVertexAttribfv								= glGetVertexAttribfv;
gl->getVertexAttribiv								= glGetVertexAttribiv;
gl->getnCompressedTexImage							= glGetnCompressedTexImage;
gl->getnTexImage									= glGetnTexImage;
gl->getnUniformdv									= glGetnUniformdv;
gl->getnUniformfv									= glGetnUniformfv;
gl->getnUniformiv									= glGetnUniformiv;
gl->getnUniformuiv									= glGetnUniformuiv;
gl->hint											= glHint;
gl->insertEventMarkerEXT							= glInsertEventMarkerEXT;
gl->invalidateBufferData							= glInvalidateBufferData;
gl->invalidateBufferSubData							= glInvalidateBufferSubData;
gl->invalidateFramebuffer							= glInvalidateFramebuffer;
gl->invalidateNamedFramebufferData					= glInvalidateNamedFramebufferData;
gl->invalidateNamedFramebufferSubData				= glInvalidateNamedFramebufferSubData;
gl->invalidateSubFramebuffer						= glInvalidateSubFramebuffer;
gl->invalidateTexImage								= glInvalidateTexImage;
gl->invalidateTexSubImage							= glInvalidateTexSubImage;
gl->isBuffer										= glIsBuffer;
gl->isEnabled										= glIsEnabled;
gl->isEnabledi										= glIsEnabledi;
gl->isFramebuffer									= glIsFramebuffer;
gl->isProgram										= glIsProgram;
gl->isProgramPipeline								= glIsProgramPipeline;
gl->isQuery											= glIsQuery;
gl->isRenderbuffer									= glIsRenderbuffer;
gl->isSampler										= glIsSampler;
gl->isShader										= glIsShader;
gl->isSync											= glIsSync;
gl->isTexture										= glIsTexture;
gl->isTransformFeedback								= glIsTransformFeedback;
gl->isVertexArray									= glIsVertexArray;
gl->lineWidth										= glLineWidth;
gl->linkProgram										= glLinkProgram;
gl->logicOp											= glLogicOp;
gl->mapBuffer										= glMapBuffer;
gl->mapBufferRange									= glMapBufferRange;
gl->mapNamedBuffer									= glMapNamedBuffer;
gl->mapNamedBufferEXT								= glMapNamedBufferEXT;
gl->mapNamedBufferRange								= glMapNamedBufferRange;
gl->mapNamedBufferRangeEXT							= glMapNamedBufferRangeEXT;
gl->matrixFrustumEXT								= glMatrixFrustumEXT;
gl->matrixLoadIdentityEXT							= glMatrixLoadIdentityEXT;
gl->matrixLoadTransposedEXT							= glMatrixLoadTransposedEXT;
gl->matrixLoadTransposefEXT							= glMatrixLoadTransposefEXT;
gl->matrixLoaddEXT									= glMatrixLoaddEXT;
gl->matrixLoadfEXT									= glMatrixLoadfEXT;
gl->matrixMultTransposedEXT							= glMatrixMultTransposedEXT;
gl->matrixMultTransposefEXT							= glMatrixMultTransposefEXT;
gl->matrixMultdEXT									= glMatrixMultdEXT;
gl->matrixMultfEXT									= glMatrixMultfEXT;
gl->matrixOrthoEXT									= glMatrixOrthoEXT;
gl->matrixPopEXT									= glMatrixPopEXT;
gl->matrixPushEXT									= glMatrixPushEXT;
gl->matrixRotatedEXT								= glMatrixRotatedEXT;
gl->matrixRotatefEXT								= glMatrixRotatefEXT;
gl->matrixScaledEXT									= glMatrixScaledEXT;
gl->matrixScalefEXT									= glMatrixScalefEXT;
gl->matrixTranslatedEXT								= glMatrixTranslatedEXT;
gl->matrixTranslatefEXT								= glMatrixTranslatefEXT;
gl->maxShaderCompilerThreadsKHR						= glMaxShaderCompilerThreadsKHR;
gl->memoryBarrier									= glMemoryBarrier;
gl->memoryBarrierByRegion							= glMemoryBarrierByRegion;
gl->minSampleShading								= glMinSampleShading;
gl->multiDrawArrays									= glMultiDrawArrays;
gl->multiDrawArraysIndirect							= glMultiDrawArraysIndirect;
gl->multiDrawArraysIndirectCount					= glMultiDrawArraysIndirectCount;
gl->multiDrawElements								= glMultiDrawElements;
gl->multiDrawElementsBaseVertex						= glMultiDrawElementsBaseVertex;
gl->multiDrawElementsIndirect						= glMultiDrawElementsIndirect;
gl->multiDrawElementsIndirectCount					= glMultiDrawElementsIndirectCount;
gl->multiTexBufferEXT								= glMultiTexBufferEXT;
gl->multiTexCoordPointerEXT							= glMultiTexCoordPointerEXT;
gl->multiTexEnvfEXT									= glMultiTexEnvfEXT;
gl->multiTexEnvfvEXT								= glMultiTexEnvfvEXT;
gl->multiTexEnviEXT									= glMultiTexEnviEXT;
gl->multiTexEnvivEXT								= glMultiTexEnvivEXT;
gl->multiTexGendEXT									= glMultiTexGendEXT;
gl->multiTexGendvEXT								= glMultiTexGendvEXT;
gl->multiTexGenfEXT									= glMultiTexGenfEXT;
gl->multiTexGenfvEXT								= glMultiTexGenfvEXT;
gl->multiTexGeniEXT									= glMultiTexGeniEXT;
gl->multiTexGenivEXT								= glMultiTexGenivEXT;
gl->multiTexImage1DEXT								= glMultiTexImage1DEXT;
gl->multiTexImage2DEXT								= glMultiTexImage2DEXT;
gl->multiTexImage3DEXT								= glMultiTexImage3DEXT;
gl->multiTexParameterIivEXT							= glMultiTexParameterIivEXT;
gl->multiTexParameterIuivEXT						= glMultiTexParameterIuivEXT;
gl->multiTexParameterfEXT							= glMultiTexParameterfEXT;
gl->multiTexParameterfvEXT							= glMultiTexParameterfvEXT;
gl->multiTexParameteriEXT							= glMultiTexParameteriEXT;
gl->multiTexParameterivEXT							= glMultiTexParameterivEXT;
gl->multiTexRenderbufferEXT							= glMultiTexRenderbufferEXT;
gl->multiTexSubImage1DEXT							= glMultiTexSubImage1DEXT;
gl->multiTexSubImage2DEXT							= glMultiTexSubImage2DEXT;
gl->multiTexSubImage3DEXT							= glMultiTexSubImage3DEXT;
gl->multicastBarrierNV								= glMulticastBarrierNV;
gl->multicastBlitFramebufferNV						= glMulticastBlitFramebufferNV;
gl->multicastBufferSubDataNV						= glMulticastBufferSubDataNV;
gl->multicastCopyBufferSubDataNV					= glMulticastCopyBufferSubDataNV;
gl->multicastCopyImageSubDataNV						= glMulticastCopyImageSubDataNV;
gl->multicastFramebufferSampleLocationsfvNV			= glMulticastFramebufferSampleLocationsfvNV;
gl->multicastGetQueryObjecti64vNV					= glMulticastGetQueryObjecti64vNV;
gl->multicastGetQueryObjectivNV						= glMulticastGetQueryObjectivNV;
gl->multicastGetQueryObjectui64vNV					= glMulticastGetQueryObjectui64vNV;
gl->multicastGetQueryObjectuivNV					= glMulticastGetQueryObjectuivNV;
gl->multicastWaitSyncNV								= glMulticastWaitSyncNV;
gl->namedBufferData									= glNamedBufferData;
gl->namedBufferDataEXT								= glNamedBufferDataEXT;
gl->namedBufferPageCommitmentARB					= glNamedBufferPageCommitmentARB;
gl->namedBufferPageCommitmentEXT					= glNamedBufferPageCommitmentEXT;
gl->namedBufferStorage								= glNamedBufferStorage;
gl->namedBufferSubData								= glNamedBufferSubData;
gl->namedCopyBufferSubDataEXT						= glNamedCopyBufferSubDataEXT;
gl->namedFramebufferDrawBuffer						= glNamedFramebufferDrawBuffer;
gl->namedFramebufferDrawBuffers						= glNamedFramebufferDrawBuffers;
gl->namedFramebufferParameteri						= glNamedFramebufferParameteri;
gl->namedFramebufferParameteriEXT					= glNamedFramebufferParameteriEXT;
gl->namedFramebufferReadBuffer						= glNamedFramebufferReadBuffer;
gl->namedFramebufferRenderbuffer					= glNamedFramebufferRenderbuffer;
gl->namedFramebufferRenderbufferEXT					= glNamedFramebufferRenderbufferEXT;
gl->namedFramebufferTexture							= glNamedFramebufferTexture;
gl->namedFramebufferTexture1DEXT					= glNamedFramebufferTexture1DEXT;
gl->namedFramebufferTexture2DEXT					= glNamedFramebufferTexture2DEXT;
gl->namedFramebufferTexture3DEXT					= glNamedFramebufferTexture3DEXT;
gl->namedFramebufferTextureEXT						= glNamedFramebufferTextureEXT;
gl->namedFramebufferTextureFaceEXT					= glNamedFramebufferTextureFaceEXT;
gl->namedFramebufferTextureLayer					= glNamedFramebufferTextureLayer;
gl->namedFramebufferTextureLayerEXT					= glNamedFramebufferTextureLayerEXT;
gl->namedProgramLocalParameter4dEXT					= glNamedProgramLocalParameter4dEXT;
gl->namedProgramLocalParameter4dvEXT				= glNamedProgramLocalParameter4dvEXT;
gl->namedProgramLocalParameter4fEXT					= glNamedProgramLocalParameter4fEXT;
gl->namedProgramLocalParameter4fvEXT				= glNamedProgramLocalParameter4fvEXT;
gl->namedProgramLocalParameterI4iEXT				= glNamedProgramLocalParameterI4iEXT;
gl->namedProgramLocalParameterI4ivEXT				= glNamedProgramLocalParameterI4ivEXT;
gl->namedProgramLocalParameterI4uiEXT				= glNamedProgramLocalParameterI4uiEXT;
gl->namedProgramLocalParameterI4uivEXT				= glNamedProgramLocalParameterI4uivEXT;
gl->namedProgramLocalParameters4fvEXT				= glNamedProgramLocalParameters4fvEXT;
gl->namedProgramLocalParametersI4ivEXT				= glNamedProgramLocalParametersI4ivEXT;
gl->namedProgramLocalParametersI4uivEXT				= glNamedProgramLocalParametersI4uivEXT;
gl->namedProgramStringEXT							= glNamedProgramStringEXT;
gl->namedRenderbufferStorage						= glNamedRenderbufferStorage;
gl->namedRenderbufferStorageEXT						= glNamedRenderbufferStorageEXT;
gl->namedRenderbufferStorageMultisample				= glNamedRenderbufferStorageMultisample;
gl->namedRenderbufferStorageMultisampleCoverageEXT	= glNamedRenderbufferStorageMultisampleCoverageEXT;
gl->namedRenderbufferStorageMultisampleEXT			= glNamedRenderbufferStorageMultisampleEXT;
gl->objectLabel										= glObjectLabel;
gl->objectPtrLabel									= glObjectPtrLabel;
gl->patchParameterfv								= glPatchParameterfv;
gl->patchParameteri									= glPatchParameteri;
gl->pauseTransformFeedback							= glPauseTransformFeedback;
gl->pixelStoref										= glPixelStoref;
gl->pixelStorei										= glPixelStorei;
gl->pointParameterf									= glPointParameterf;
gl->pointParameterfv								= glPointParameterfv;
gl->pointParameteri									= glPointParameteri;
gl->pointParameteriv								= glPointParameteriv;
gl->pointSize										= glPointSize;
gl->polygonMode										= glPolygonMode;
gl->polygonOffset									= glPolygonOffset;
gl->polygonOffsetClamp								= glPolygonOffsetClamp;
gl->popDebugGroup									= glPopDebugGroup;
gl->popGroupMarkerEXT								= glPopGroupMarkerEXT;
gl->primitiveBoundingBox							= glPrimitiveBoundingBox;
gl->primitiveRestartIndex							= glPrimitiveRestartIndex;
gl->programBinary									= glProgramBinary;
gl->programParameteri								= glProgramParameteri;
gl->programUniform1d								= glProgramUniform1d;
gl->programUniform1dEXT								= glProgramUniform1dEXT;
gl->programUniform1dv								= glProgramUniform1dv;
gl->programUniform1dvEXT							= glProgramUniform1dvEXT;
gl->programUniform1f								= glProgramUniform1f;
gl->programUniform1fv								= glProgramUniform1fv;
gl->programUniform1i								= glProgramUniform1i;
gl->programUniform1iv								= glProgramUniform1iv;
gl->programUniform1ui								= glProgramUniform1ui;
gl->programUniform1uiv								= glProgramUniform1uiv;
gl->programUniform2d								= glProgramUniform2d;
gl->programUniform2dEXT								= glProgramUniform2dEXT;
gl->programUniform2dv								= glProgramUniform2dv;
gl->programUniform2dvEXT							= glProgramUniform2dvEXT;
gl->programUniform2f								= glProgramUniform2f;
gl->programUniform2fv								= glProgramUniform2fv;
gl->programUniform2i								= glProgramUniform2i;
gl->programUniform2iv								= glProgramUniform2iv;
gl->programUniform2ui								= glProgramUniform2ui;
gl->programUniform2uiv								= glProgramUniform2uiv;
gl->programUniform3d								= glProgramUniform3d;
gl->programUniform3dEXT								= glProgramUniform3dEXT;
gl->programUniform3dv								= glProgramUniform3dv;
gl->programUniform3dvEXT							= glProgramUniform3dvEXT;
gl->programUniform3f								= glProgramUniform3f;
gl->programUniform3fv								= glProgramUniform3fv;
gl->programUniform3i								= glProgramUniform3i;
gl->programUniform3iv								= glProgramUniform3iv;
gl->programUniform3ui								= glProgramUniform3ui;
gl->programUniform3uiv								= glProgramUniform3uiv;
gl->programUniform4d								= glProgramUniform4d;
gl->programUniform4dEXT								= glProgramUniform4dEXT;
gl->programUniform4dv								= glProgramUniform4dv;
gl->programUniform4dvEXT							= glProgramUniform4dvEXT;
gl->programUniform4f								= glProgramUniform4f;
gl->programUniform4fv								= glProgramUniform4fv;
gl->programUniform4i								= glProgramUniform4i;
gl->programUniform4iv								= glProgramUniform4iv;
gl->programUniform4ui								= glProgramUniform4ui;
gl->programUniform4uiv								= glProgramUniform4uiv;
gl->programUniformMatrix2dv							= glProgramUniformMatrix2dv;
gl->programUniformMatrix2dvEXT						= glProgramUniformMatrix2dvEXT;
gl->programUniformMatrix2fv							= glProgramUniformMatrix2fv;
gl->programUniformMatrix2x3dv						= glProgramUniformMatrix2x3dv;
gl->programUniformMatrix2x3dvEXT					= glProgramUniformMatrix2x3dvEXT;
gl->programUniformMatrix2x3fv						= glProgramUniformMatrix2x3fv;
gl->programUniformMatrix2x4dv						= glProgramUniformMatrix2x4dv;
gl->programUniformMatrix2x4dvEXT					= glProgramUniformMatrix2x4dvEXT;
gl->programUniformMatrix2x4fv						= glProgramUniformMatrix2x4fv;
gl->programUniformMatrix3dv							= glProgramUniformMatrix3dv;
gl->programUniformMatrix3dvEXT						= glProgramUniformMatrix3dvEXT;
gl->programUniformMatrix3fv							= glProgramUniformMatrix3fv;
gl->programUniformMatrix3x2dv						= glProgramUniformMatrix3x2dv;
gl->programUniformMatrix3x2dvEXT					= glProgramUniformMatrix3x2dvEXT;
gl->programUniformMatrix3x2fv						= glProgramUniformMatrix3x2fv;
gl->programUniformMatrix3x4dv						= glProgramUniformMatrix3x4dv;
gl->programUniformMatrix3x4dvEXT					= glProgramUniformMatrix3x4dvEXT;
gl->programUniformMatrix3x4fv						= glProgramUniformMatrix3x4fv;
gl->programUniformMatrix4dv							= glProgramUniformMatrix4dv;
gl->programUniformMatrix4dvEXT						= glProgramUniformMatrix4dvEXT;
gl->programUniformMatrix4fv							= glProgramUniformMatrix4fv;
gl->programUniformMatrix4x2dv						= glProgramUniformMatrix4x2dv;
gl->programUniformMatrix4x2dvEXT					= glProgramUniformMatrix4x2dvEXT;
gl->programUniformMatrix4x2fv						= glProgramUniformMatrix4x2fv;
gl->programUniformMatrix4x3dv						= glProgramUniformMatrix4x3dv;
gl->programUniformMatrix4x3dvEXT					= glProgramUniformMatrix4x3dvEXT;
gl->programUniformMatrix4x3fv						= glProgramUniformMatrix4x3fv;
gl->provokingVertex									= glProvokingVertex;
gl->pushClientAttribDefaultEXT						= glPushClientAttribDefaultEXT;
gl->pushDebugGroup									= glPushDebugGroup;
gl->pushGroupMarkerEXT								= glPushGroupMarkerEXT;
gl->queryCounter									= glQueryCounter;
gl->readBuffer										= glReadBuffer;
gl->readPixels										= glReadPixels;
gl->readnPixels										= glReadnPixels;
gl->releaseShaderCompiler							= glReleaseShaderCompiler;
gl->renderGpuMaskNV									= glRenderGpuMaskNV;
gl->renderbufferStorage								= glRenderbufferStorage;
gl->renderbufferStorageMultisample					= glRenderbufferStorageMultisample;
gl->renderbufferStorageMultisampleEXT				= glRenderbufferStorageMultisampleEXT;
gl->resumeTransformFeedback							= glResumeTransformFeedback;
gl->sampleCoverage									= glSampleCoverage;
gl->sampleMaski										= glSampleMaski;
gl->samplerParameterIiv								= glSamplerParameterIiv;
gl->samplerParameterIuiv							= glSamplerParameterIuiv;
gl->samplerParameterf								= glSamplerParameterf;
gl->samplerParameterfv								= glSamplerParameterfv;
gl->samplerParameteri								= glSamplerParameteri;
gl->samplerParameteriv								= glSamplerParameteriv;
gl->scissor											= glScissor;
gl->scissorArrayv									= glScissorArrayv;
gl->scissorIndexed									= glScissorIndexed;
gl->scissorIndexedv									= glScissorIndexedv;
gl->shaderBinary									= glShaderBinary;
gl->shaderSource									= glShaderSource;
gl->shaderStorageBlockBinding						= glShaderStorageBlockBinding;
gl->specializeShader								= glSpecializeShader;
gl->stencilFunc										= glStencilFunc;
gl->stencilFuncSeparate								= glStencilFuncSeparate;
gl->stencilMask										= glStencilMask;
gl->stencilMaskSeparate								= glStencilMaskSeparate;
gl->stencilOp										= glStencilOp;
gl->stencilOpSeparate								= glStencilOpSeparate;
gl->texBuffer										= glTexBuffer;
gl->texBufferRange									= glTexBufferRange;
gl->texImage1D										= glTexImage1D;
gl->texImage2D										= glTexImage2D;
gl->texImage2DMultisample							= glTexImage2DMultisample;
gl->texImage3D										= glTexImage3D;
gl->texImage3DMultisample							= glTexImage3DMultisample;
gl->texImage3DOES									= glTexImage3DOES;
gl->texPageCommitmentARB							= glTexPageCommitmentARB;
gl->texParameterIiv									= glTexParameterIiv;
gl->texParameterIuiv								= glTexParameterIuiv;
gl->texParameterf									= glTexParameterf;
gl->texParameterfv									= glTexParameterfv;
gl->texParameteri									= glTexParameteri;
gl->texParameteriv									= glTexParameteriv;
gl->texStorage1D									= glTexStorage1D;
gl->texStorage2D									= glTexStorage2D;
gl->texStorage2DMultisample							= glTexStorage2DMultisample;
gl->texStorage3D									= glTexStorage3D;
gl->texStorage3DMultisample							= glTexStorage3DMultisample;
gl->texSubImage1D									= glTexSubImage1D;
gl->texSubImage2D									= glTexSubImage2D;
gl->texSubImage3D									= glTexSubImage3D;
gl->texSubImage3DOES								= glTexSubImage3DOES;
gl->textureBarrier									= glTextureBarrier;
gl->textureBuffer									= glTextureBuffer;
gl->textureBufferEXT								= glTextureBufferEXT;
gl->textureBufferRange								= glTextureBufferRange;
gl->textureBufferRangeEXT							= glTextureBufferRangeEXT;
gl->textureImage1DEXT								= glTextureImage1DEXT;
gl->textureImage2DEXT								= glTextureImage2DEXT;
gl->textureImage3DEXT								= glTextureImage3DEXT;
gl->texturePageCommitmentEXT						= glTexturePageCommitmentEXT;
gl->textureParameterIiv								= glTextureParameterIiv;
gl->textureParameterIivEXT							= glTextureParameterIivEXT;
gl->textureParameterIuiv							= glTextureParameterIuiv;
gl->textureParameterIuivEXT							= glTextureParameterIuivEXT;
gl->textureParameterf								= glTextureParameterf;
gl->textureParameterfEXT							= glTextureParameterfEXT;
gl->textureParameterfv								= glTextureParameterfv;
gl->textureParameterfvEXT							= glTextureParameterfvEXT;
gl->textureParameteri								= glTextureParameteri;
gl->textureParameteriEXT							= glTextureParameteriEXT;
gl->textureParameteriv								= glTextureParameteriv;
gl->textureParameterivEXT							= glTextureParameterivEXT;
gl->textureRenderbufferEXT							= glTextureRenderbufferEXT;
gl->textureStorage1D								= glTextureStorage1D;
gl->textureStorage1DEXT								= glTextureStorage1DEXT;
gl->textureStorage2D								= glTextureStorage2D;
gl->textureStorage2DEXT								= glTextureStorage2DEXT;
gl->textureStorage2DMultisample						= glTextureStorage2DMultisample;
gl->textureStorage2DMultisampleEXT					= glTextureStorage2DMultisampleEXT;
gl->textureStorage3D								= glTextureStorage3D;
gl->textureStorage3DEXT								= glTextureStorage3DEXT;
gl->textureStorage3DMultisample						= glTextureStorage3DMultisample;
gl->textureStorage3DMultisampleEXT					= glTextureStorage3DMultisampleEXT;
gl->textureSubImage1D								= glTextureSubImage1D;
gl->textureSubImage1DEXT							= glTextureSubImage1DEXT;
gl->textureSubImage2D								= glTextureSubImage2D;
gl->textureSubImage2DEXT							= glTextureSubImage2DEXT;
gl->textureSubImage3D								= glTextureSubImage3D;
gl->textureSubImage3DEXT							= glTextureSubImage3DEXT;
gl->textureView										= glTextureView;
gl->transformFeedbackBufferBase						= glTransformFeedbackBufferBase;
gl->transformFeedbackBufferRange					= glTransformFeedbackBufferRange;
gl->transformFeedbackVaryings						= glTransformFeedbackVaryings;
gl->uniform1d										= glUniform1d;
gl->uniform1dv										= glUniform1dv;
gl->uniform1f										= glUniform1f;
gl->uniform1fv										= glUniform1fv;
gl->uniform1i										= glUniform1i;
gl->uniform1iv										= glUniform1iv;
gl->uniform1ui										= glUniform1ui;
gl->uniform1uiv										= glUniform1uiv;
gl->uniform2d										= glUniform2d;
gl->uniform2dv										= glUniform2dv;
gl->uniform2f										= glUniform2f;
gl->uniform2fv										= glUniform2fv;
gl->uniform2i										= glUniform2i;
gl->uniform2iv										= glUniform2iv;
gl->uniform2ui										= glUniform2ui;
gl->uniform2uiv										= glUniform2uiv;
gl->uniform3d										= glUniform3d;
gl->uniform3dv										= glUniform3dv;
gl->uniform3f										= glUniform3f;
gl->uniform3fv										= glUniform3fv;
gl->uniform3i										= glUniform3i;
gl->uniform3iv										= glUniform3iv;
gl->uniform3ui										= glUniform3ui;
gl->uniform3uiv										= glUniform3uiv;
gl->uniform4d										= glUniform4d;
gl->uniform4dv										= glUniform4dv;
gl->uniform4f										= glUniform4f;
gl->uniform4fv										= glUniform4fv;
gl->uniform4i										= glUniform4i;
gl->uniform4iv										= glUniform4iv;
gl->uniform4ui										= glUniform4ui;
gl->uniform4uiv										= glUniform4uiv;
gl->uniformBlockBinding								= glUniformBlockBinding;
gl->uniformMatrix2dv								= glUniformMatrix2dv;
gl->uniformMatrix2fv								= glUniformMatrix2fv;
gl->uniformMatrix2x3dv								= glUniformMatrix2x3dv;
gl->uniformMatrix2x3fv								= glUniformMatrix2x3fv;
gl->uniformMatrix2x4dv								= glUniformMatrix2x4dv;
gl->uniformMatrix2x4fv								= glUniformMatrix2x4fv;
gl->uniformMatrix3dv								= glUniformMatrix3dv;
gl->uniformMatrix3fv								= glUniformMatrix3fv;
gl->uniformMatrix3x2dv								= glUniformMatrix3x2dv;
gl->uniformMatrix3x2fv								= glUniformMatrix3x2fv;
gl->uniformMatrix3x4dv								= glUniformMatrix3x4dv;
gl->uniformMatrix3x4fv								= glUniformMatrix3x4fv;
gl->uniformMatrix4dv								= glUniformMatrix4dv;
gl->uniformMatrix4fv								= glUniformMatrix4fv;
gl->uniformMatrix4x2dv								= glUniformMatrix4x2dv;
gl->uniformMatrix4x2fv								= glUniformMatrix4x2fv;
gl->uniformMatrix4x3dv								= glUniformMatrix4x3dv;
gl->uniformMatrix4x3fv								= glUniformMatrix4x3fv;
gl->uniformSubroutinesuiv							= glUniformSubroutinesuiv;
gl->unmapBuffer										= glUnmapBuffer;
gl->unmapNamedBuffer								= glUnmapNamedBuffer;
gl->unmapNamedBufferEXT								= glUnmapNamedBufferEXT;
gl->useProgram										= glUseProgram;
gl->useProgramStages								= glUseProgramStages;
gl->validateProgram									= glValidateProgram;
gl->validateProgramPipeline							= glValidateProgramPipeline;
gl->vertexArrayAttribBinding						= glVertexArrayAttribBinding;
gl->vertexArrayAttribFormat							= glVertexArrayAttribFormat;
gl->vertexArrayAttribIFormat						= glVertexArrayAttribIFormat;
gl->vertexArrayAttribLFormat						= glVertexArrayAttribLFormat;
gl->vertexArrayBindVertexBufferEXT					= glVertexArrayBindVertexBufferEXT;
gl->vertexArrayBindingDivisor						= glVertexArrayBindingDivisor;
gl->vertexArrayColorOffsetEXT						= glVertexArrayColorOffsetEXT;
gl->vertexArrayEdgeFlagOffsetEXT					= glVertexArrayEdgeFlagOffsetEXT;
gl->vertexArrayElementBuffer						= glVertexArrayElementBuffer;
gl->vertexArrayFogCoordOffsetEXT					= glVertexArrayFogCoordOffsetEXT;
gl->vertexArrayIndexOffsetEXT						= glVertexArrayIndexOffsetEXT;
gl->vertexArrayMultiTexCoordOffsetEXT				= glVertexArrayMultiTexCoordOffsetEXT;
gl->vertexArrayNormalOffsetEXT						= glVertexArrayNormalOffsetEXT;
gl->vertexArraySecondaryColorOffsetEXT				= glVertexArraySecondaryColorOffsetEXT;
gl->vertexArrayTexCoordOffsetEXT					= glVertexArrayTexCoordOffsetEXT;
gl->vertexArrayVertexAttribBindingEXT				= glVertexArrayVertexAttribBindingEXT;
gl->vertexArrayVertexAttribDivisorEXT				= glVertexArrayVertexAttribDivisorEXT;
gl->vertexArrayVertexAttribFormatEXT				= glVertexArrayVertexAttribFormatEXT;
gl->vertexArrayVertexAttribIFormatEXT				= glVertexArrayVertexAttribIFormatEXT;
gl->vertexArrayVertexAttribIOffsetEXT				= glVertexArrayVertexAttribIOffsetEXT;
gl->vertexArrayVertexAttribLFormatEXT				= glVertexArrayVertexAttribLFormatEXT;
gl->vertexArrayVertexAttribLOffsetEXT				= glVertexArrayVertexAttribLOffsetEXT;
gl->vertexArrayVertexAttribOffsetEXT				= glVertexArrayVertexAttribOffsetEXT;
gl->vertexArrayVertexBindingDivisorEXT				= glVertexArrayVertexBindingDivisorEXT;
gl->vertexArrayVertexBuffer							= glVertexArrayVertexBuffer;
gl->vertexArrayVertexBuffers						= glVertexArrayVertexBuffers;
gl->vertexArrayVertexOffsetEXT						= glVertexArrayVertexOffsetEXT;
gl->vertexAttrib1d									= glVertexAttrib1d;
gl->vertexAttrib1dv									= glVertexAttrib1dv;
gl->vertexAttrib1f									= glVertexAttrib1f;
gl->vertexAttrib1fv									= glVertexAttrib1fv;
gl->vertexAttrib1s									= glVertexAttrib1s;
gl->vertexAttrib1sv									= glVertexAttrib1sv;
gl->vertexAttrib2d									= glVertexAttrib2d;
gl->vertexAttrib2dv									= glVertexAttrib2dv;
gl->vertexAttrib2f									= glVertexAttrib2f;
gl->vertexAttrib2fv									= glVertexAttrib2fv;
gl->vertexAttrib2s									= glVertexAttrib2s;
gl->vertexAttrib2sv									= glVertexAttrib2sv;
gl->vertexAttrib3d									= glVertexAttrib3d;
gl->vertexAttrib3dv									= glVertexAttrib3dv;
gl->vertexAttrib3f									= glVertexAttrib3f;
gl->vertexAttrib3fv									= glVertexAttrib3fv;
gl->vertexAttrib3s									= glVertexAttrib3s;
gl->vertexAttrib3sv									= glVertexAttrib3sv;
gl->vertexAttrib4Nbv								= glVertexAttrib4Nbv;
gl->vertexAttrib4Niv								= glVertexAttrib4Niv;
gl->vertexAttrib4Nsv								= glVertexAttrib4Nsv;
gl->vertexAttrib4Nub								= glVertexAttrib4Nub;
gl->vertexAttrib4Nubv								= glVertexAttrib4Nubv;
gl->vertexAttrib4Nuiv								= glVertexAttrib4Nuiv;
gl->vertexAttrib4Nusv								= glVertexAttrib4Nusv;
gl->vertexAttrib4bv									= glVertexAttrib4bv;
gl->vertexAttrib4d									= glVertexAttrib4d;
gl->vertexAttrib4dv									= glVertexAttrib4dv;
gl->vertexAttrib4f									= glVertexAttrib4f;
gl->vertexAttrib4fv									= glVertexAttrib4fv;
gl->vertexAttrib4iv									= glVertexAttrib4iv;
gl->vertexAttrib4s									= glVertexAttrib4s;
gl->vertexAttrib4sv									= glVertexAttrib4sv;
gl->vertexAttrib4ubv								= glVertexAttrib4ubv;
gl->vertexAttrib4uiv								= glVertexAttrib4uiv;
gl->vertexAttrib4usv								= glVertexAttrib4usv;
gl->vertexAttribBinding								= glVertexAttribBinding;
gl->vertexAttribDivisor								= glVertexAttribDivisor;
gl->vertexAttribFormat								= glVertexAttribFormat;
gl->vertexAttribI1i									= glVertexAttribI1i;
gl->vertexAttribI1iv								= glVertexAttribI1iv;
gl->vertexAttribI1ui								= glVertexAttribI1ui;
gl->vertexAttribI1uiv								= glVertexAttribI1uiv;
gl->vertexAttribI2i									= glVertexAttribI2i;
gl->vertexAttribI2iv								= glVertexAttribI2iv;
gl->vertexAttribI2ui								= glVertexAttribI2ui;
gl->vertexAttribI2uiv								= glVertexAttribI2uiv;
gl->vertexAttribI3i									= glVertexAttribI3i;
gl->vertexAttribI3iv								= glVertexAttribI3iv;
gl->vertexAttribI3ui								= glVertexAttribI3ui;
gl->vertexAttribI3uiv								= glVertexAttribI3uiv;
gl->vertexAttribI4bv								= glVertexAttribI4bv;
gl->vertexAttribI4i									= glVertexAttribI4i;
gl->vertexAttribI4iv								= glVertexAttribI4iv;
gl->vertexAttribI4sv								= glVertexAttribI4sv;
gl->vertexAttribI4ubv								= glVertexAttribI4ubv;
gl->vertexAttribI4ui								= glVertexAttribI4ui;
gl->vertexAttribI4uiv								= glVertexAttribI4uiv;
gl->vertexAttribI4usv								= glVertexAttribI4usv;
gl->vertexAttribIFormat								= glVertexAttribIFormat;
gl->vertexAttribIPointer							= glVertexAttribIPointer;
gl->vertexAttribL1d									= glVertexAttribL1d;
gl->vertexAttribL1dv								= glVertexAttribL1dv;
gl->vertexAttribL2d									= glVertexAttribL2d;
gl->vertexAttribL2dv								= glVertexAttribL2dv;
gl->vertexAttribL3d									= glVertexAttribL3d;
gl->vertexAttribL3dv								= glVertexAttribL3dv;
gl->vertexAttribL4d									= glVertexAttribL4d;
gl->vertexAttribL4dv								= glVertexAttribL4dv;
gl->vertexAttribLFormat								= glVertexAttribLFormat;
gl->vertexAttribLPointer							= glVertexAttribLPointer;
gl->vertexAttribP1ui								= glVertexAttribP1ui;
gl->vertexAttribP1uiv								= glVertexAttribP1uiv;
gl->vertexAttribP2ui								= glVertexAttribP2ui;
gl->vertexAttribP2uiv								= glVertexAttribP2uiv;
gl->vertexAttribP3ui								= glVertexAttribP3ui;
gl->vertexAttribP3uiv								= glVertexAttribP3uiv;
gl->vertexAttribP4ui								= glVertexAttribP4ui;
gl->vertexAttribP4uiv								= glVertexAttribP4uiv;
gl->vertexAttribPointer								= glVertexAttribPointer;
gl->vertexBindingDivisor							= glVertexBindingDivisor;
gl->viewport										= glViewport;
gl->viewportArrayv									= glViewportArrayv;
gl->viewportIndexedf								= glViewportIndexedf;
gl->viewportIndexedfv								= glViewportIndexedfv;
gl->waitSync										= glWaitSync;