/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 2.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Implementation-defined limit tests. *//*--------------------------------------------------------------------*/ #include "es2fImplementationLimitTests.hpp" #include "tcuTestLog.hpp" #include "gluDefs.hpp" #include "gluStrUtil.hpp" #include "gluRenderContext.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" namespace deqp { namespace gles2 { namespace Functional { using namespace glw; // GL types namespace LimitQuery { // Query function template. template<typename T> T query (const glw::Functions& gl, deUint32 param); // Compare template. template<typename T> inline bool compare (const T& min, const T& reported) { return min <= reported; } // Types for queries struct NegInt { GLint value; NegInt (GLint value_) : value(value_) {} }; std::ostream& operator<< (std::ostream& str, const NegInt& v) { return str << v.value; } struct FloatRange { float min; float max; FloatRange (float min_, float max_) : min(min_), max(max_) {} }; std::ostream& operator<< (std::ostream& str, const FloatRange& range) { return str << range.min << ", " << range.max; } // For custom formatting struct Boolean { GLboolean value; Boolean (GLboolean value_) : value(value_) {} }; std::ostream& operator<< (std::ostream& str, const Boolean& boolean) { return str << (boolean.value ? "GL_TRUE" : "GL_FALSE"); } // Query function implementations. template<> GLint query<GLint> (const glw::Functions& gl, deUint32 param) { GLint val = -1; gl.getIntegerv(param, &val); return val; } template<> GLfloat query<GLfloat> (const glw::Functions& gl, deUint32 param) { GLfloat val = -1000.f; gl.getFloatv(param, &val); return val; } template<> NegInt query<NegInt> (const glw::Functions& gl, deUint32 param) { return NegInt(query<GLint>(gl, param)); } template<> Boolean query<Boolean> (const glw::Functions& gl, deUint32 param) { GLboolean val = GL_FALSE; gl.getBooleanv(param, &val); return Boolean(val); } template<> FloatRange query<FloatRange> (const glw::Functions& gl, deUint32 param) { float v[2] = { -1.0f, -1.0f }; gl.getFloatv(param, &v[0]); return FloatRange(v[0], v[1]); } // Special comparison operators template<> bool compare<Boolean> (const Boolean& min, const Boolean& reported) { return !min.value || (min.value && reported.value); } template<> bool compare<NegInt> (const NegInt& min, const NegInt& reported) { // Reverse comparison. return reported.value <= min.value; } template<> bool compare<FloatRange> (const FloatRange& min, const FloatRange& reported) { return reported.min <= min.min && min.max <= reported.max; } } // LimitQuery using namespace LimitQuery; using tcu::TestLog; template<typename T> class LimitQueryCase : public TestCase { public: LimitQueryCase (Context& context, const char* name, const char* description, deUint32 limit, const T& minRequiredValue) : TestCase (context, name, description) , m_limit (limit) , m_minRequiredValue (minRequiredValue) { } IterateResult iterate (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); const T value = query<T>(m_context.getRenderContext().getFunctions(), m_limit); GLU_EXPECT_NO_ERROR(gl.getError(), "Query failed"); const bool isOk = compare<T>(m_minRequiredValue, value); m_testCtx.getLog() << TestLog::Message << "Reported: " << value << TestLog::EndMessage; m_testCtx.getLog() << TestLog::Message << "Minimum required: " << m_minRequiredValue << TestLog::EndMessage; if (!isOk) m_testCtx.getLog() << TestLog::Message << "FAIL: reported value is less than minimum required value!" << TestLog::EndMessage; m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, isOk ? "Pass" : "Requirement not satisfied"); return STOP; } private: deUint32 m_limit; T m_minRequiredValue; }; ImplementationLimitTests::ImplementationLimitTests (Context& context) : TestCaseGroup(context, "implementation_limits", "Implementation-defined limits") { } ImplementationLimitTests::~ImplementationLimitTests (void) { } void ImplementationLimitTests::init (void) { #define LIMIT_CASE(NAME, PARAM, TYPE, MIN_VAL) \ addChild(new LimitQueryCase<TYPE>(m_context, #NAME, #PARAM, PARAM, MIN_VAL)) LIMIT_CASE(subpixel_bits, GL_SUBPIXEL_BITS, GLint, 4); LIMIT_CASE(max_texture_size, GL_MAX_TEXTURE_SIZE, GLint, 64); LIMIT_CASE(max_cube_map_texture_size, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GLint, 16); // GL_MAX_VIEWPORT_DIMS LIMIT_CASE(aliased_point_size_range, GL_ALIASED_POINT_SIZE_RANGE, FloatRange, FloatRange(1,1)); LIMIT_CASE(aliased_line_width_range, GL_ALIASED_LINE_WIDTH_RANGE, FloatRange, FloatRange(1,1)); // LIMIT_CASE(sample_buffers, GL_SAMPLE_BUFFERS, GLint, 0); // LIMIT_CASE(samples, GL_SAMPLES, GLint, 0); LIMIT_CASE(num_compressed_texture_formats, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GLint, 0); LIMIT_CASE(num_shader_binary_formats, GL_NUM_SHADER_BINARY_FORMATS, GLint, 0); LIMIT_CASE(shader_compiler, GL_SHADER_COMPILER, Boolean, GL_FALSE); // Shader precision format LIMIT_CASE(max_vertex_attribs, GL_MAX_VERTEX_ATTRIBS, GLint, 8); LIMIT_CASE(max_vertex_uniform_vectors, GL_MAX_VERTEX_UNIFORM_VECTORS, GLint, 128); LIMIT_CASE(max_varying_vectors, GL_MAX_VARYING_VECTORS, GLint, 8); LIMIT_CASE(max_combined_texture_image_units, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GLint, 8); LIMIT_CASE(max_vertex_texture_image_units, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GLint, 0); LIMIT_CASE(max_texture_image_units, GL_MAX_TEXTURE_IMAGE_UNITS, GLint, 8); LIMIT_CASE(max_fragment_uniform_vectors, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GLint, 16); LIMIT_CASE(max_renderbuffer_size, GL_MAX_RENDERBUFFER_SIZE, GLint, 1); } } // Functional } // gles2 } // deqp