// <auto-generated> // automatically generated by the FlatBuffers compiler, do not modify // </auto-generated> using global::System; using global::FlatBuffers; public struct Attacker : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static Attacker GetRootAsAttacker(ByteBuffer _bb) { return GetRootAsAttacker(_bb, new Attacker()); } public static Attacker GetRootAsAttacker(ByteBuffer _bb, Attacker obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } public Attacker __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public int SwordAttackDamage { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public static Offset<Attacker> CreateAttacker(FlatBufferBuilder builder, int sword_attack_damage = 0) { builder.StartObject(1); Attacker.AddSwordAttackDamage(builder, sword_attack_damage); return Attacker.EndAttacker(builder); } public static void StartAttacker(FlatBufferBuilder builder) { builder.StartObject(1); } public static void AddSwordAttackDamage(FlatBufferBuilder builder, int swordAttackDamage) { builder.AddInt(0, swordAttackDamage, 0); } public static Offset<Attacker> EndAttacker(FlatBufferBuilder builder) { int o = builder.EndObject(); return new Offset<Attacker>(o); } };