// automatically generated by the FlatBuffers compiler, do not modify /** * @enum */ var Character = { NONE: 0, 0: 'NONE', MuLan: 1, 1: 'MuLan', Rapunzel: 2, 2: 'Rapunzel', Belle: 3, 3: 'Belle', BookFan: 4, 4: 'BookFan', Other: 5, 5: 'Other', Unused: 6, 6: 'Unused' }; /** * @constructor */ function Attacker() { /** * @type {flatbuffers.ByteBuffer} */ this.bb = null; /** * @type {number} */ this.bb_pos = 0; } /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {Attacker} */ Attacker.prototype.__init = function(i, bb) { this.bb_pos = i; this.bb = bb; return this; }; /** * @param {flatbuffers.ByteBuffer} bb * @param {Attacker=} obj * @returns {Attacker} */ Attacker.getRootAsAttacker = function(bb, obj) { return (obj || new Attacker).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @returns {number} */ Attacker.prototype.swordAttackDamage = function() { var offset = this.bb.__offset(this.bb_pos, 4); return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; }; /** * @param {number} value * @returns {boolean} */ Attacker.prototype.mutate_sword_attack_damage = function(value) { var offset = this.bb.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb.writeInt32(this.bb_pos + offset, value); return true; }; /** * @param {flatbuffers.Builder} builder */ Attacker.startAttacker = function(builder) { builder.startObject(1); }; /** * @param {flatbuffers.Builder} builder * @param {number} swordAttackDamage */ Attacker.addSwordAttackDamage = function(builder, swordAttackDamage) { builder.addFieldInt32(0, swordAttackDamage, 0); }; /** * @param {flatbuffers.Builder} builder * @returns {flatbuffers.Offset} */ Attacker.endAttacker = function(builder) { var offset = builder.endObject(); return offset; }; /** * @param {flatbuffers.Builder} builder * @param {number} swordAttackDamage * @returns {flatbuffers.Offset} */ Attacker.createAttacker = function(builder, swordAttackDamage) { Attacker.startAttacker(builder); Attacker.addSwordAttackDamage(builder, swordAttackDamage); return Attacker.endAttacker(builder); } /** * @constructor */ function Rapunzel() { /** * @type {flatbuffers.ByteBuffer} */ this.bb = null; /** * @type {number} */ this.bb_pos = 0; } /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {Rapunzel} */ Rapunzel.prototype.__init = function(i, bb) { this.bb_pos = i; this.bb = bb; return this; }; /** * @returns {number} */ Rapunzel.prototype.hairLength = function() { return this.bb.readInt32(this.bb_pos); }; /** * @param {number} value * @returns {boolean} */ Rapunzel.prototype.mutate_hair_length = function(value) { var offset = this.bb.__offset(this.bb_pos, 0); if (offset === 0) { return false; } this.bb.writeInt32(this.bb_pos + offset, value); return true; }; /** * @param {flatbuffers.Builder} builder * @param {number} hair_length * @returns {flatbuffers.Offset} */ Rapunzel.createRapunzel = function(builder, hair_length) { builder.prep(4, 4); builder.writeInt32(hair_length); return builder.offset(); }; /** * @constructor */ function BookReader() { /** * @type {flatbuffers.ByteBuffer} */ this.bb = null; /** * @type {number} */ this.bb_pos = 0; } /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {BookReader} */ BookReader.prototype.__init = function(i, bb) { this.bb_pos = i; this.bb = bb; return this; }; /** * @returns {number} */ BookReader.prototype.booksRead = function() { return this.bb.readInt32(this.bb_pos); }; /** * @param {number} value * @returns {boolean} */ BookReader.prototype.mutate_books_read = function(value) { var offset = this.bb.__offset(this.bb_pos, 0); if (offset === 0) { return false; } this.bb.writeInt32(this.bb_pos + offset, value); return true; }; /** * @param {flatbuffers.Builder} builder * @param {number} books_read * @returns {flatbuffers.Offset} */ BookReader.createBookReader = function(builder, books_read) { builder.prep(4, 4); builder.writeInt32(books_read); return builder.offset(); }; /** * @constructor */ function Movie() { /** * @type {flatbuffers.ByteBuffer} */ this.bb = null; /** * @type {number} */ this.bb_pos = 0; } /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {Movie} */ Movie.prototype.__init = function(i, bb) { this.bb_pos = i; this.bb = bb; return this; }; /** * @param {flatbuffers.ByteBuffer} bb * @param {Movie=} obj * @returns {Movie} */ Movie.getRootAsMovie = function(bb, obj) { return (obj || new Movie).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param {flatbuffers.ByteBuffer} bb * @returns {boolean} */ Movie.bufferHasIdentifier = function(bb) { return bb.__has_identifier('MOVI'); }; /** * @returns {Character} */ Movie.prototype.mainCharacterType = function() { var offset = this.bb.__offset(this.bb_pos, 4); return offset ? /** @type {Character} */ (this.bb.readUint8(this.bb_pos + offset)) : Character.NONE; }; /** * @param {Character} value * @returns {boolean} */ Movie.prototype.mutate_main_character_type = function(value) { var offset = this.bb.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb.writeUint8(this.bb_pos + offset, value); return true; }; /** * @param {flatbuffers.Table} obj * @returns {?flatbuffers.Table} */ Movie.prototype.mainCharacter = function(obj) { var offset = this.bb.__offset(this.bb_pos, 6); return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; }; /** * @param {number} index * @returns {Character} */ Movie.prototype.charactersType = function(index) { var offset = this.bb.__offset(this.bb_pos, 8); return offset ? /** @type {Character} */ (this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index)) : /** @type {Character} */ (0); }; /** * @returns {number} */ Movie.prototype.charactersTypeLength = function() { var offset = this.bb.__offset(this.bb_pos, 8); return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns {Uint8Array} */ Movie.prototype.charactersTypeArray = function() { var offset = this.bb.__offset(this.bb_pos, 8); return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; }; /** * @param {number} index * @param {flatbuffers.Table=} obj * @returns {?flatbuffers.Table} */ Movie.prototype.characters = function(index, obj) { var offset = this.bb.__offset(this.bb_pos, 10); return offset ? this.bb.__union(obj, this.bb.__vector(this.bb_pos + offset) + index * 4) : null; }; /** * @returns {number} */ Movie.prototype.charactersLength = function() { var offset = this.bb.__offset(this.bb_pos, 10); return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; }; /** * @param {flatbuffers.Builder} builder */ Movie.startMovie = function(builder) { builder.startObject(4); }; /** * @param {flatbuffers.Builder} builder * @param {Character} mainCharacterType */ Movie.addMainCharacterType = function(builder, mainCharacterType) { builder.addFieldInt8(0, mainCharacterType, Character.NONE); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} mainCharacterOffset */ Movie.addMainCharacter = function(builder, mainCharacterOffset) { builder.addFieldOffset(1, mainCharacterOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} charactersTypeOffset */ Movie.addCharactersType = function(builder, charactersTypeOffset) { builder.addFieldOffset(2, charactersTypeOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.<Character>} data * @returns {flatbuffers.Offset} */ Movie.createCharactersTypeVector = function(builder, data) { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ Movie.startCharactersTypeVector = function(builder, numElems) { builder.startVector(1, numElems, 1); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} charactersOffset */ Movie.addCharacters = function(builder, charactersOffset) { builder.addFieldOffset(3, charactersOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.<flatbuffers.Offset>} data * @returns {flatbuffers.Offset} */ Movie.createCharactersVector = function(builder, data) { builder.startVector(4, data.length, 4); for (var i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ Movie.startCharactersVector = function(builder, numElems) { builder.startVector(4, numElems, 4); }; /** * @param {flatbuffers.Builder} builder * @returns {flatbuffers.Offset} */ Movie.endMovie = function(builder) { var offset = builder.endObject(); return offset; }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} offset */ Movie.finishMovieBuffer = function(builder, offset) { builder.finish(offset, 'MOVI'); }; /** * @param {flatbuffers.Builder} builder * @param {Character} mainCharacterType * @param {flatbuffers.Offset} mainCharacterOffset * @param {flatbuffers.Offset} charactersTypeOffset * @param {flatbuffers.Offset} charactersOffset * @returns {flatbuffers.Offset} */ Movie.createMovie = function(builder, mainCharacterType, mainCharacterOffset, charactersTypeOffset, charactersOffset) { Movie.startMovie(builder); Movie.addMainCharacterType(builder, mainCharacterType); Movie.addMainCharacter(builder, mainCharacterOffset); Movie.addCharactersType(builder, charactersTypeOffset); Movie.addCharacters(builder, charactersOffset); return Movie.endMovie(builder); } // Exports for Node.js and RequireJS this.Character = Character; this.Attacker = Attacker; this.Rapunzel = Rapunzel; this.BookReader = BookReader; this.Movie = Movie;