// © 2016 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html /** ************************************************************************************ * Copyright (C) 2006-2012, International Business Machines Corporation and others. * * All Rights Reserved. * ************************************************************************************ */ #ifndef BRKENG_H #define BRKENG_H #include "unicode/utypes.h" #include "unicode/uobject.h" #include "unicode/utext.h" #include "unicode/uscript.h" U_NAMESPACE_BEGIN class UnicodeSet; class UStack; class UVector32; class DictionaryMatcher; /******************************************************************* * LanguageBreakEngine */ /** * <p>LanguageBreakEngines implement language-specific knowledge for * finding text boundaries within a run of characters belonging to a * specific set. The boundaries will be of a specific kind, e.g. word, * line, etc.</p> * * <p>LanguageBreakEngines should normally be implemented so as to * be shared between threads without locking.</p> */ class LanguageBreakEngine : public UMemory { public: /** * <p>Default constructor.</p> * */ LanguageBreakEngine(); /** * <p>Virtual destructor.</p> */ virtual ~LanguageBreakEngine(); /** * <p>Indicate whether this engine handles a particular character for * a particular kind of break.</p> * * @param c A character which begins a run that the engine might handle * @return TRUE if this engine handles the particular character and break * type. */ virtual UBool handles(UChar32 c) const = 0; /** * <p>Find any breaks within a run in the supplied text.</p> * * @param text A UText representing the text. The * iterator is left at the end of the run of characters which the engine * is capable of handling. * @param startPos The start of the run within the supplied text. * @param endPos The end of the run within the supplied text. * @param foundBreaks A Vector of int32_t to receive the breaks. * @return The number of breaks found. */ virtual int32_t findBreaks( UText *text, int32_t startPos, int32_t endPos, UVector32 &foundBreaks ) const = 0; }; /******************************************************************* * LanguageBreakFactory */ /** * <p>LanguageBreakFactorys find and return a LanguageBreakEngine * that can determine breaks for characters in a specific set, if * such an object can be found.</p> * * <p>If a LanguageBreakFactory is to be shared between threads, * appropriate synchronization must be used; there is none internal * to the factory.</p> * * <p>A LanguageBreakEngine returned by a LanguageBreakFactory can * normally be shared between threads without synchronization, unless * the specific subclass of LanguageBreakFactory indicates otherwise.</p> * * <p>A LanguageBreakFactory is responsible for deleting any LanguageBreakEngine * it returns when it itself is deleted, unless the specific subclass of * LanguageBreakFactory indicates otherwise. Naturally, the factory should * not be deleted until the LanguageBreakEngines it has returned are no * longer needed.</p> */ class LanguageBreakFactory : public UMemory { public: /** * <p>Default constructor.</p> * */ LanguageBreakFactory(); /** * <p>Virtual destructor.</p> */ virtual ~LanguageBreakFactory(); /** * <p>Find and return a LanguageBreakEngine that can find the desired * kind of break for the set of characters to which the supplied * character belongs. It is up to the set of available engines to * determine what the sets of characters are.</p> * * @param c A character that begins a run for which a LanguageBreakEngine is * sought. * @return A LanguageBreakEngine with the desired characteristics, or 0. */ virtual const LanguageBreakEngine *getEngineFor(UChar32 c) = 0; }; /******************************************************************* * UnhandledEngine */ /** * <p>UnhandledEngine is a special subclass of LanguageBreakEngine that * handles characters that no other LanguageBreakEngine is available to * handle. It is told the character and the type of break; at its * discretion it may handle more than the specified character (e.g., * the entire script to which that character belongs.</p> * * <p>UnhandledEngines may not be shared between threads without * external synchronization.</p> */ class UnhandledEngine : public LanguageBreakEngine { private: /** * The sets of characters handled. * @internal */ UnicodeSet *fHandled; public: /** * <p>Default constructor.</p> * */ UnhandledEngine(UErrorCode &status); /** * <p>Virtual destructor.</p> */ virtual ~UnhandledEngine(); /** * <p>Indicate whether this engine handles a particular character for * a particular kind of break.</p> * * @param c A character which begins a run that the engine might handle * @return TRUE if this engine handles the particular character and break * type. */ virtual UBool handles(UChar32 c) const; /** * <p>Find any breaks within a run in the supplied text.</p> * * @param text A UText representing the text (TODO: UText). The * iterator is left at the end of the run of characters which the engine * is capable of handling. * @param startPos The start of the run within the supplied text. * @param endPos The end of the run within the supplied text. * @param foundBreaks An allocated C array of the breaks found, if any * @return The number of breaks found. */ virtual int32_t findBreaks( UText *text, int32_t startPos, int32_t endPos, UVector32 &foundBreaks ) const; /** * <p>Tell the engine to handle a particular character and break type.</p> * * @param c A character which the engine should handle */ virtual void handleCharacter(UChar32 c); }; /******************************************************************* * ICULanguageBreakFactory */ /** * <p>ICULanguageBreakFactory is the default LanguageBreakFactory for * ICU. It creates dictionary-based LanguageBreakEngines from dictionary * data in the ICU data file.</p> */ class ICULanguageBreakFactory : public LanguageBreakFactory { private: /** * The stack of break engines created by this factory * @internal */ UStack *fEngines; public: /** * <p>Standard constructor.</p> * */ ICULanguageBreakFactory(UErrorCode &status); /** * <p>Virtual destructor.</p> */ virtual ~ICULanguageBreakFactory(); /** * <p>Find and return a LanguageBreakEngine that can find the desired * kind of break for the set of characters to which the supplied * character belongs. It is up to the set of available engines to * determine what the sets of characters are.</p> * * @param c A character that begins a run for which a LanguageBreakEngine is * sought. * @return A LanguageBreakEngine with the desired characteristics, or 0. */ virtual const LanguageBreakEngine *getEngineFor(UChar32 c); protected: /** * <p>Create a LanguageBreakEngine for the set of characters to which * the supplied character belongs, for the specified break type.</p> * * @param c A character that begins a run for which a LanguageBreakEngine is * sought. * @return A LanguageBreakEngine with the desired characteristics, or 0. */ virtual const LanguageBreakEngine *loadEngineFor(UChar32 c); /** * <p>Create a DictionaryMatcher for the specified script and break type.</p> * @param script An ISO 15924 script code that identifies the dictionary to be * created. * @return A DictionaryMatcher with the desired characteristics, or NULL. */ virtual DictionaryMatcher *loadDictionaryMatcherFor(UScriptCode script); }; U_NAMESPACE_END /* BRKENG_H */ #endif