// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MOJO_CORE_DISPATCHER_H_ #define MOJO_CORE_DISPATCHER_H_ #include <stddef.h> #include <stdint.h> #include <memory> #include <ostream> #include <vector> #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/strings/string_piece.h" #include "base/synchronization/lock.h" #include "mojo/core/handle_signals_state.h" #include "mojo/core/ports/name.h" #include "mojo/core/ports/port_ref.h" #include "mojo/core/system_impl_export.h" #include "mojo/core/watch.h" #include "mojo/public/c/system/buffer.h" #include "mojo/public/c/system/data_pipe.h" #include "mojo/public/c/system/message_pipe.h" #include "mojo/public/c/system/quota.h" #include "mojo/public/c/system/trap.h" #include "mojo/public/c/system/types.h" #include "mojo/public/cpp/platform/platform_handle.h" namespace mojo { namespace core { namespace ports { class UserMessageEvent; } class Dispatcher; class PlatformSharedMemoryMapping; using DispatcherVector = std::vector<scoped_refptr<Dispatcher>>; // A |Dispatcher| implements Mojo EDK calls that are associated with a // particular MojoHandle. class MOJO_SYSTEM_IMPL_EXPORT Dispatcher : public base::RefCountedThreadSafe<Dispatcher> { public: struct DispatcherInTransit { DispatcherInTransit(); DispatcherInTransit(const DispatcherInTransit& other); ~DispatcherInTransit(); scoped_refptr<Dispatcher> dispatcher; MojoHandle local_handle; }; enum class Type { UNKNOWN = 0, MESSAGE_PIPE, DATA_PIPE_PRODUCER, DATA_PIPE_CONSUMER, SHARED_BUFFER, WATCHER, INVITATION, // "Private" types (not exposed via the public interface): PLATFORM_HANDLE = -1, }; // All Dispatchers must minimally implement these methods. virtual Type GetType() const = 0; virtual MojoResult Close() = 0; ///////////// Watcher API //////////////////// virtual MojoResult WatchDispatcher(scoped_refptr<Dispatcher> dispatcher, MojoHandleSignals signals, MojoTriggerCondition condition, uintptr_t context); virtual MojoResult CancelWatch(uintptr_t context); virtual MojoResult Arm(uint32_t* num_blocking_events, MojoTrapEvent* blocking_events); ///////////// Message pipe API ///////////// virtual MojoResult WriteMessage( std::unique_ptr<ports::UserMessageEvent> message); virtual MojoResult ReadMessage( std::unique_ptr<ports::UserMessageEvent>* message); ///////////// Shared buffer API ///////////// // |options| may be null. |new_dispatcher| must not be null, but // |*new_dispatcher| should be null (and will contain the dispatcher for the // new handle on success). virtual MojoResult DuplicateBufferHandle( const MojoDuplicateBufferHandleOptions* options, scoped_refptr<Dispatcher>* new_dispatcher); virtual MojoResult MapBuffer( uint64_t offset, uint64_t num_bytes, std::unique_ptr<PlatformSharedMemoryMapping>* mapping); virtual MojoResult GetBufferInfo(MojoSharedBufferInfo* info); ///////////// Data pipe consumer API ///////////// virtual MojoResult ReadData(const MojoReadDataOptions& options, void* elements, uint32_t* num_bytes); virtual MojoResult BeginReadData(const void** buffer, uint32_t* buffer_num_bytes); virtual MojoResult EndReadData(uint32_t num_bytes_read); ///////////// Data pipe producer API ///////////// virtual MojoResult WriteData(const void* elements, uint32_t* num_bytes, const MojoWriteDataOptions& options); virtual MojoResult BeginWriteData(void** buffer, uint32_t* buffer_num_bytes); virtual MojoResult EndWriteData(uint32_t num_bytes_written); // Invitation API. virtual MojoResult AttachMessagePipe(base::StringPiece name, ports::PortRef remote_peer_port); virtual MojoResult ExtractMessagePipe(base::StringPiece name, MojoHandle* message_pipe_handle); // Quota API. virtual MojoResult SetQuota(MojoQuotaType type, uint64_t limit); virtual MojoResult QueryQuota(MojoQuotaType type, uint64_t* limit, uint64_t* usage); ///////////// General-purpose API for all handle types ///////// // Gets the current handle signals state. (The default implementation simply // returns a default-constructed |HandleSignalsState|, i.e., no signals // satisfied or satisfiable.) Note: The state is subject to change from other // threads. virtual HandleSignalsState GetHandleSignalsState() const; // Adds a WatcherDispatcher reference to this dispatcher, to be notified of // all subsequent changes to handle state including signal changes or closure. // The reference is associated with a |context| for disambiguation of // removals. virtual MojoResult AddWatcherRef( const scoped_refptr<WatcherDispatcher>& watcher, uintptr_t context); // Removes a WatcherDispatcher reference from this dispatcher. virtual MojoResult RemoveWatcherRef(WatcherDispatcher* watcher, uintptr_t context); // Informs the caller of the total serialized size (in bytes) and the total // number of platform handles and ports needed to transfer this dispatcher // across a message pipe. // // Must eventually be followed by a call to EndSerializeAndClose(). Note that // StartSerialize() and EndSerialize() are always called in sequence, and // only between calls to BeginTransit() and either (but not both) // CompleteTransitAndClose() or CancelTransit(). // // For this reason it is IMPERATIVE that the implementation ensure a // consistent serializable state between BeginTransit() and // CompleteTransitAndClose()/CancelTransit(). virtual void StartSerialize(uint32_t* num_bytes, uint32_t* num_ports, uint32_t* num_platform_handles); // Serializes this dispatcher into |destination|, |ports|, and |handles|. // Returns true iff successful, false otherwise. In either case the dispatcher // will close. // // NOTE: Transit MAY still fail after this call returns. Implementations // should not assume PlatformHandle ownership has transferred until // CompleteTransitAndClose() is called. In other words, if CancelTransit() is // called, the implementation should retain its PlatformHandles in working // condition. virtual bool EndSerialize(void* destination, ports::PortName* ports, PlatformHandle* handles); // Does whatever is necessary to begin transit of the dispatcher. This // should return |true| if transit is OK, or false if the underlying resource // is deemed busy by the implementation. virtual bool BeginTransit(); // Does whatever is necessary to complete transit of the dispatcher, including // closure. This is only called upon successfully transmitting an outgoing // message containing this serialized dispatcher. virtual void CompleteTransitAndClose(); // Does whatever is necessary to cancel transit of the dispatcher. The // dispatcher should remain in a working state and resume normal operation. virtual void CancelTransit(); // Deserializes a specific dispatcher type from an incoming message. static scoped_refptr<Dispatcher> Deserialize(Type type, const void* bytes, size_t num_bytes, const ports::PortName* ports, size_t num_ports, PlatformHandle* platform_handles, size_t platform_handle_count); protected: friend class base::RefCountedThreadSafe<Dispatcher>; Dispatcher(); virtual ~Dispatcher(); DISALLOW_COPY_AND_ASSIGN(Dispatcher); }; // So logging macros and |DCHECK_EQ()|, etc. work. MOJO_SYSTEM_IMPL_EXPORT inline std::ostream& operator<<(std::ostream& out, Dispatcher::Type type) { return out << static_cast<int>(type); } } // namespace core } // namespace mojo #endif // MOJO_CORE_DISPATCHER_H_