// Copyright 2016 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_MUTATOR_H_ #define SRC_MUTATOR_H_ #include <stddef.h> #include <stdint.h> #include <memory> #include <random> #include <string> #include "port/protobuf.h" #include "src/random.h" namespace protobuf_mutator { // Randomly makes incremental change in the given protobuf. // Usage example: // protobuf_mutator::Mutator mutator(1); // MyMessage message; // message.ParseFromString(encoded_message); // mutator.Mutate(&message, 10000); // // Class implements very basic mutations of fields. E.g. it just flips bits for // integers, floats and strings. Also it increases, decreases size of // strings only by one. For better results users should override // protobuf_mutator::Mutator::Mutate* methods with more useful logic, e.g. using // library like libFuzzer. class Mutator { public: // seed: value to initialize random number generator. explicit Mutator(RandomEngine* random); virtual ~Mutator() = default; // message: message to mutate. // size_increase_hint: approximate number of bytes which can be added to the // message. Method does not guarantee that real result size increase will be // less than the value. It only changes probabilities of mutations which can // cause size increase. Caller could repeat mutation if result was larger than // requested. void Mutate(protobuf::Message* message, size_t size_increase_hint); void CrossOver(const protobuf::Message& message1, protobuf::Message* message2); protected: // TODO(vitalybuka): Consider to replace with single mutate (uint8_t*, size). virtual int32_t MutateInt32(int32_t value); virtual int64_t MutateInt64(int64_t value); virtual uint32_t MutateUInt32(uint32_t value); virtual uint64_t MutateUInt64(uint64_t value); virtual float MutateFloat(float value); virtual double MutateDouble(double value); virtual bool MutateBool(bool value); virtual size_t MutateEnum(size_t index, size_t item_count); virtual std::string MutateString(const std::string& value, size_t size_increase_hint); // TODO(vitalybuka): Allow user to control proto level mutations: // * Callbacks to recursive traversal. // * Callbacks for particular proto level mutations. RandomEngine* random() { return random_; } private: friend class FieldMutator; friend class TestMutator; void InitializeAndTrim(protobuf::Message* message, int max_depth); void CrossOverImpl(const protobuf::Message& message1, protobuf::Message* message2); std::string MutateUtf8String(const std::string& value, size_t size_increase_hint); bool keep_initialized_ = true; RandomEngine* random_; }; } // namespace protobuf_mutator #endif // SRC_MUTATOR_H_