<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 10.1.4 Release Notes / (May 20, 2014)</h1> <p> Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release. </p> <p> Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is <strong>only</strong> available if requested at context creation because compatibility contexts are not supported. </p> <h2>MD5 checksums</h2> <pre> e934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz 6fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2 ba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <p>This list is likely incomplete.</p> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug 78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug 78537</a> - no anisotropic filtering in a native Half-Life 2</li> </ul> <h2>Changes</h2> <p>Brian Paul (1):</p> <ul> <li>mesa: fix double-freeing of dispatch tables inside glBegin/End.</li> </ul> <p>Carl Worth (3):</p> <ul> <li>docs: Add MD5 sums for 10.1.3</li> <li>cherry-ignore: Roland and Michel agreed to drop these patches.</li> <li>VERSION: Update to 10.1.4</li> </ul> <p>Emil Velikov (1):</p> <ul> <li>configure: error out if building GBM without dri</li> </ul> <p>Eric Anholt (1):</p> <ul> <li>i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.</li> </ul> <p>Ilia Mirkin (3):</p> <ul> <li>nv50/ir: make sure to reverse cond codes on all the OP_SET variants</li> <li>nv50: fix setting of texture ms info to be per-stage</li> <li>nv50/ir: fix integer mul lowering for u32 x u32 -> high u32</li> </ul> <p>Michel Dänzer (1):</p> <ul> <li>radeonsi: Fix anisotropic filtering state setup</li> </ul> <p>Tom Stellard (2):</p> <ul> <li>configure.ac: Add LLVM_VERSION_PATCH to DEFINES</li> <li>radeonsi: Enable geometry shaders with LLVM 3.4.1</li> </ul> </div> </body> </html>