<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 10.2.3 Release Notes / July 7, 2014</h1> <p> Mesa 10.2.3 is a bug fix release which fixes bugs found since the 10.2.2 release. </p> <p> Mesa 10.2.3 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is <strong>only</strong> available if requested at context creation because compatibility contexts are not supported. </p> <h2>SHA256 checksums</h2> <pre> e482a96170c98b17d6aba0d6e4dda4b9a2e61c39587bb64ac38cadfa4aba4aeb MesaLib-10.2.3.tar.bz2 96cffacaa1c52ae659b3b0f91be2eebf5528b748934256751261fb79ea3d6636 MesaLib-10.2.3.tar.gz 82cab6ff14c8038ee39842dbdea0d447a78d119efd8d702d1497bc7c246434e9 MesaLib-10.2.3.zip </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <p>This list is likely incomplete.</p> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76223">Bug 76223</a> - </li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79823">Bug 79823</a> - </li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80015">Bug 80015</a> - </li> </ul> <h2>Changes</h2> <p>Aaron Watry (1):</p> <ul> <li>radeon/llvm: Allocate space for kernel metadata operands</li> </ul> <p>Carl Worth (2):</p> <ul> <li>docs: Add sha256 sums for the 10.2.2 release</li> <li>cherry-ignore: Add a patch that's been rejected</li> </ul> <p>Ilia Mirkin (4):</p> <ul> <li>nouveau: dup fd before passing it to device</li> <li>nv50: disable dedicated ubo upload method</li> <li>nv50: do an explicit flush on draw when there are persistent buffers</li> <li>nvc0: add a memory barrier when there are persistent UBOs</li> </ul> <p>Jasper St. Pierre (1):</p> <ul> <li>glxext: Send the Drawable's ID in the GLX_BufferSwapComplete event</li> </ul> <p>Kenneth Graunke (3):</p> <ul> <li>i965: Don't emit SURFACE_STATEs for gather workarounds on Broadwell.</li> <li>i965: Include marketing names for Broadwell GPUs.</li> <li>i965/disasm: Fix INTEL_DEBUG=fs on Broadwell for ARB_fp applications.</li> </ul> <p>Michel Dänzer (1):</p> <ul> <li>radeon/llvm: Use the llvm.rsq.clamped intrinsic for RSQ</li> </ul> <p>Rob Clark (9):</p> <ul> <li>xa: fix segfault</li> <li>freedreno: use OUT_RELOCW when buffer is written</li> <li>freedreno/a3xx: fix depth/stencil GMEM positioning</li> <li>freedreno/a3xx: fix depth/stencil gmem restore</li> <li>freedreno/a3xx: fix blend opcode</li> <li>freedreno: few caps fixes</li> <li>freedreno/a3xx: texture fixes</li> <li>freedreno: fix for null textures</li> <li>freedreno/a3xx: vtx formats</li> </ul> <p>Roland Scheidegger (1):</p> <ul> <li>draw: (trivial) fix clamping of viewport index</li> </ul> <p>Takashi Iwai (1):</p> <ul> <li>llvmpipe: Fix zero-division in llvmpipe_texture_layout()</li> </ul> <p>Thomas Hellstrom (1):</p> <ul> <li>st/xa: Don't close the drm fd on failure v2</li> </ul> <p>Tobias Klausmann (1):</p> <ul> <li>nv50/ir: allow gl_ViewportIndex to work on non-provoking vertices</li> </ul> </div> </body> </html>