<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 10.3.7 Release Notes / January 12, 2015</h1> <p> Mesa 10.3.7 is a bug fix release which fixes bugs found since the 10.3.6 release. </p> <p> Mesa 10.3.7 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is <strong>only</strong> available if requested at context creation because compatibility contexts are not supported. </p> <h2>SHA256 checksums</h2> <pre> bc13f33c19bc9f44a0565fdd51a8f9d1c0153a3365c429ceaf4ef43b7022b052 MesaLib-10.3.7.tar.gz 43c6ced15e237cbb21b3082d7c0b42777c50c1f731d0d4b5efb5231063fb6a5b MesaLib-10.3.7.tar.bz2 d821fd46baf804fecfcf403e901800a4b996c7dd1c83f20a354b46566a49026f MesaLib-10.3.7.zip </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <p>This list is likely incomplete.</p> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li> </ul> <h2>Changes</h2> <p>Chad Versace (2):</p> <ul> <li>i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()</li> <li>i965: Use safer pointer arithmetic in gather_oa_results()</li> </ul> <p>Emil Velikov (2):</p> <ul> <li>docs: Add sha256 sums for the 10.3.6 release</li> <li>Update version to 10.3.7</li> </ul> <p>Ilia Mirkin (2):</p> <ul> <li>nv50,nvc0: set vertex id base to index_bias</li> <li>nv50/ir: fix texture offsets in release builds</li> </ul> <p>Kenneth Graunke (2):</p> <ul> <li>i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.</li> <li>i965: Fix start/base_vertex_location for >1 prims but !BRW_NEW_VERTICES.</li> </ul> <p>Marek Olšák (3):</p> <ul> <li>glsl_to_tgsi: fix a bug in copy propagation</li> <li>vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays</li> <li>st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX</li> </ul> <p>Michel Dänzer (1):</p> <ul> <li>radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0</li> </ul> </div> </body> </html>